Difference between revisions of "Perfect Dark (2000)"
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Uky0kuonji (talk | contribs) m (Added tripoint filtering note and OpenGL version) |
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{{Infobox game | {{Infobox game | ||
|title = Perfect Dark | |title = Perfect Dark | ||
− | |cover = Perfect Dark 64.jpg | + | |cover = Perfect Dark 64 cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Rare|Original}} | {{Infobox game/row/developer|Rare|Original}} | ||
Line 59: | Line 59: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows| | + | {{Game data/config|Windows|{{p|game}}\pd.ini}} |
{{Game data/config|Linux|}} | {{Game data/config|Linux|}} | ||
Line 66: | Line 66: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows| | + | {{Game data/saves|Windows|{{p|game}}\eeprom.bin}} |
− | {{Game data/ | + | {{Game data/saves|Linux|}} |
}} | }} | ||
Line 101: | Line 101: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = No support for DSR resolutions / Resolution Scale | + | |4k ultra hd notes = No support for DSR resolutions / Resolution Scale. |
|fov = true | |fov = true | ||
− | |fov notes = Vertical FOV up to | + | |fov notes = Vertical FOV up to 179º (includes zoom FOV). |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 109: | Line 109: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = false | |anisotropic = false | ||
− | |anisotropic notes = | + | |anisotropic notes = N64-style 3 point filtering can be enabled in pd.ini (TextureFilter=2)<ref>{{Refurl|url=https://github.com/fgsfdsfgs/perfect_dark/wiki/Config-variables|title=Config variables|date=2024-06-10}}</ref> |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[MSAA]] up to 16x | + | |antialiasing notes = [[MSAA]] up to 16x. |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 119: | Line 119: | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Above 150 FPS, Combat Boost doesn't work, mouse aiming gets janky, and menu animations are too fast. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = Separate toggles for in-game subtitles and cutscene subtitles |
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
Line 236: | Line 236: | ||
|wing = | |wing = | ||
|wing notes = | |wing notes = | ||
− | |opengl versions = | + | |opengl versions = 3.0 |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = |
Latest revision as of 03:02, 11 June 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
This page is for the unofficial PC port of the Nintendo 64 game. For the upcoming reboot, see Perfect Dark.
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Developers | |
---|---|
Original | Rare |
Release dates | |
Windows | August 11, 2023 |
Linux | August 11, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS, Shooter, Stealth |
Art styles | Realistic |
Themes | North America, Sci-fi |
Series | Perfect Dark |
Perfect Dark | |
---|---|
Perfect Dark (2000) (unofficial port) | 2023 |
Perfect Dark | TBA |
Perfect Dark (2000) is a singleplayer and multiplayer first-person FPS, shooter and stealth game in the Perfect Dark series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires an original Nintendo 64 copy. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\pd.ini[Note 1] |
Linux |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\eeprom.bin[Note 1] |
Linux |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | No support for DSR resolutions / Resolution Scale. | ||
Field of view (FOV) | Vertical FOV up to 179º (includes zoom FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | N64-style 3 point filtering can be enabled in pd.ini (TextureFilter=2)[1] | ||
Anti-aliasing (AA) | MSAA up to 16x. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Above 150 FPS, Combat Boost doesn't work, mouse aiming gets janky, and menu animations are too fast. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse cursor can click on icons but cannot move to them. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Prompts are for Nintendo 64 controllers. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | Prompts are for Nintendo 64 controllers. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Separate toggles for in-game subtitles and cutscene subtitles | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Config variables - last accessed on 2024-06-10