Difference between revisions of "Destroy All Humans!"
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KingKrouch (talk | contribs) (Made Framerate section more coherent to the rest of the article.) |
KingKrouch (talk | contribs) |
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = limited |
|multimonitor notes = HUD is spanned. | |multimonitor notes = HUD is spanned. | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 120 FPS. To set the cap higher, see [[#High frame rate|High frame rate]]. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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}} | }} | ||
− | ===[[Glossary:Frame rate (FPS)| | + | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Adjust the Framerate Cap using GameUserSettings.ini|ref=|fix= |
# Browse to the [[#Game data|configuration file(s) location]], and open <code>GameUserSettings.ini</code>. | # Browse to the [[#Game data|configuration file(s) location]], and open <code>GameUserSettings.ini</code>. | ||
# Change <code>FrameRateLimit=0.000000</code> to <code>FrameRateLimit=XXX.000000</code>, replacing "XXX" with the desired framerate limit. | # Change <code>FrameRateLimit=0.000000</code> to <code>FrameRateLimit=XXX.000000</code>, replacing "XXX" with the desired framerate limit. | ||
# Save <code>GameUserSettings.ini</code>. | # Save <code>GameUserSettings.ini</code>. | ||
+ | {{ii}} By default, when using "0", the game will use it's default behavior (120FPS cap), but this cap can be adjusted to go higher. | ||
}} | }} | ||
Revision as of 18:33, 3 August 2020
Developers | |
---|---|
Black Forest Games | |
Original (2005) | Pandemic Studios |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | July 28, 2020 |
Reception | |
Metacritic | 73 |
OpenCritic | 71 |
IGDB | 67 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Cartoon |
Themes | Cold War, Comedy, North America, Sci-fi |
Key points
- Remake of the original Destroy All Humans! from 2005.[1]
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Epic Games Store | ||||
GOG.com | Demo Available | |||
Humble Store | ||||
Steam | Demo Available |
Essential improvements
Skip intro videos
Replaces the intro videos with empty video files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DH\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/803330/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DH\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/803330/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Use the PCGW community FOV changer. |
---|
|
Use the Universal Unreal Engine 4 Unlocker |
---|
|
High frame rate
Adjust the Framerate Cap using GameUserSettings.ini |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | DirectX 12 can be forced using the -d3d12 command line argument.[3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Modifications
- More mods can be found on the Destroy All Humans NexusMods page.
60FPS FMVs
- Replaces many of the 1080p 30FPS pre-rendered FMV cutscenes with re-encoded 1080p 60FPS videos.
- PCGamingWiki mirror can be found here.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel i5-4690K 3.5 GHz AMD FX-8320 3.5 GHz |
Intel Core i7-3930K 3.2 GHz AMD Ryzen 5 1600 3.2 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 | Nvidia GeForce GTX 1060 |
- A 64-bit system is required.
- These specifications are subject to change before release.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/803330/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (803330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Destroy All Humans - Resistance is futile - last accessed on 2019-06-07
- ↑ Verified by User:Rose on 2020-07-29
- Restarted a mission and loaded a mission from the menu. Each instance reset the chosen FOV value.
- ↑ Verified by User:KingKrouch on 2020-07-13
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.