Difference between revisions of "Croc: Legend of the Gobbos"
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==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | There are two official releases of Croc: Legend of the Gobbos. The original release only supports 3DFX graphics cards, editions later on added DirectX support, as well as some file changes. Use the [https://community.pcgamingwiki.com/files/file/1836-croc-unofficial-update/ Croc Unofficial Update] to update an older releases to the DirectX compatible one. <ref>[https://www.play-old-pc-games.com/2013/01/31/croc-legend-of-the-gobbos/ play-old-pc-games: Croc – Legend of the Gobbos]</ref> | + | There are two official releases of Croc: Legend of the Gobbos. The original release only supports 3DFX graphics cards, editions later on added DirectX support, as well as some file changes. Use the [https://community.pcgamingwiki.com/files/file/1836-croc-unofficial-update/ Croc Unofficial Update] to update an older releases to the DirectX compatible one.<ref>[https://www.play-old-pc-games.com/2013/01/31/croc-legend-of-the-gobbos/ play-old-pc-games: Croc – Legend of the Gobbos]</ref> |
'''Notes''' | '''Notes''' | ||
{{++}} Compatible with all fan created content. | {{++}} Compatible with all fan created content. | ||
− | |||
===Croc Definitive Patch=== | ===Croc Definitive Patch=== | ||
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# Unzip the contents of <code>Croc Definitive Patch.zip</code> into <code>{{p|game}}</code>. | # Unzip the contents of <code>Croc Definitive Patch.zip</code> into <code>{{p|game}}</code>. | ||
# Start the game with <code>Croc.exe</code>. | # Start the game with <code>Croc.exe</code>. | ||
− | |||
'''Notes''' | '''Notes''' | ||
Line 70: | Line 68: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Croc-video.png|Video settings}} | {{Image|Croc-video.png|Video settings}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/croc-legend-gobbos/en | |wsgf link = https://www.wsgf.org/dr/croc-legend-gobbos/en | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
Line 109: | Line 107: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Croc-controls.png|Input settings}} | {{Image|Croc-controls.png|Input settings}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 174: | Line 172: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Croc-audio.png|Audio settings}} | {{Image|Croc-audio.png|Audio settings}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = |
Revision as of 11:53, 23 May 2020
Developers | |
---|---|
Argonaut Games | |
Publishers | |
Fox Interactive | |
Engines | |
BRender | |
Release dates | |
Windows | November 26, 1997 |
Croc | |
---|---|
Croc: Legend of the Gobbos | 1997 |
Croc 2 | 2000 |
Croc: Legend of the Gobbos (2024) | 2024 |
Key points
- It is possible to use the console version's full-length music thanks to fan patches.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
There are two official releases of Croc: Legend of the Gobbos. The original release only supports 3DFX graphics cards, editions later on added DirectX support, as well as some file changes. Use the Croc Unofficial Update to update an older releases to the DirectX compatible one.[1]
Notes
- Compatible with all fan created content.
Croc Definitive Patch
Use a fan patch |
---|
Notes
|
Music patch
Use a custom patch[2] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Argonaut Software\Croc[Note 1] <path-to-game>\key.txt[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use D3DWindower. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Game is capped at 30 FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
CrocRun.exe crashes
CrocRun.exe crashes[citation needed] |
---|
Set Windows XP SP3 compatibility mode on |
Game crashes to desktop
Update the game |
---|
See Patches. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | Second release only. |
Glide | 2.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 133 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 20 MB | |
Video card (GPU) | 2 MB of VRAM |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).