Difference between revisions of "Moondust"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 09:35, 22 September 2019
Developers | |
---|---|
Zach Tsiakalis-Brown | |
Valve Corporation | |
Publishers | |
Valve Corporation | |
Engines | |
Unity 2018.2 | |
Release dates | |
Windows | June 21, 2018 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
⤏ Go to series page | |
Subseries of Half-Life | |
Portal | 2007 |
Portal 2 | 2011 |
Portal 2 Sixense Perceptual Pack | 2013 |
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) | 2014 |
Portal Stories (series) | |
The Lab | 2016 |
Bridge Constructor Portal | 2017 |
Moondust | 2018 |
Aperture Hand Lab | 2019 |
Aperture Desk Job | 2022 |
Key points
- Tech demo to show off the functionality of the Valve Index Controllers, previously called the Knuckles controllers during development.
- Contains mini-games in the Portal universe, including:
- BuggyBuddy
- Celestial Sprint
- Lift Off
- Rock Crushing
- Space Station Construction
- Throwing Range
- An earlier tech demo named Demo Scene was also created for the prototype Knuckles EV1.3 controllers, which can be found here
General information
- Source Code
- Moondust: Creating Content for Knuckles EV2
- Advanced Knuckles Interaction System
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/887260/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Valve Index controllers only. | ||
Oculus VR (LibOVR) | Use Controller Bindings to map Valve Index controller inputs. | ||
Windows Mixed Reality | Use Controller Bindings to map Valve Index controller inputs. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | Spectator Mode only. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5.0 4.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i5-4590 | Intel Core i7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 410 MB | 410 MB |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 390 | Nvidia GeForce GTX 1070 AMD Radeon RX 480 8 GB of VRAM |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (887260) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.