Difference between revisions of "Alien Swarm"
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games store = |
− | |steam cloud notes | + | |epic games store notes = |
− | |uplay | + | |gog galaxy = |
− | |uplay notes | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = Syncs save games and settings. | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Revision as of 15:43, 27 August 2019
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | July 19, 2010 |
Alien Swarm | |
---|---|
Alien Swarm | 2010 |
Alien Swarm: Reactive Drop | 2017 |
Key points
- Game is completely free
- Small community
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Free download. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\swarm\cfg\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/630/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs save games and settings. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «Steam Translation – Russian» |
Network
- For more information, see the "Source Dedicated Server" section of our Source engine article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | Co-op |
||
Online play | 4 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and enter connect followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 1200, 27000-27015 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Crashes and overheating
- CPU Overheating Issues: This threads walks you through running a simple stress test on your CPU to help you identify whether your cooling equipment is doing its job.
- Fix for temp problems/crashing: This threads dictates how Vsync and multi-core rendering can be adjusted to eliminate problems relating to overheating and crasing. This tip can also increase performance.
- Swarm.exe has stopped working: If you're having problems with
Swarm.exe
crashing, this Steam Support thread may help you if the problem's related toShaderapidx9.dll
. You can check ifShaderapidx9.dll
is the cause of the problem by following the instructions on this thread.
Ping & Latency
- Windows 7 Ping Spikes (Fix): This thread explains how to disable a network-throttling feature shipped with Windows 7. It's more likely to fix ping-related problems, but has been reported to improve frame rates.
- WLAN Optimizer: If you play over a wireless connection, you may occasionally experience 'lag spikes' due to Windows checking periodically for new wireless networks. Using this program, you can disable the 'background scan' and improve your gaming wireless experience.
- Hosting? Do everyone you meet a BIG favor. PLEASE!: When people connect to your listen server, their client has a "rate" setting. By default it is set at 20,000 (bytes/second). If you're home internet cannot upload 60,000bytes/second (3 people connected) then you're going to have to set a sv_maxrate, to limit each player's rate so that everybody gets their own dedicated chunk of bandwidth, instead of their computers fighting for a piece.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Pentium 4 3.0 GHz | Intel Core 2 Duo 2.4 GHz |
System memory (RAM) | 1 GB (XP) 2 GB (Vista) | |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon X800 128 MB of VRAM DirectX 9.0 compatible Shader model 2.0 support |
Nvidia GeForce 7600 ATI Radeon X1600 Shader model 3.0 support |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.