Difference between revisions of "Deadlight"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 23:36, 29 July 2019
Developers | |
---|---|
Tequila Works | |
Publishers | |
Microsoft Studios | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | October 25, 2012 |
Deadlight | |
---|---|
Deadlight | 2012 |
Deadlight: Director's Cut | 2016 |
This page is for the original release. For the Director's Cut, see Deadlight: Director's Cut.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/211400/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Deadlight\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/211400/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Borderless fullscreen windowed
Use GeDoSaTo[citation needed] |
---|
|
Anti-aliasing (AA)
- By default Deadlight doesn't support anti-aliasing, which can be noticeable and quite annoying on certain displays.
Enable Anti-alasing[citation needed] |
---|
|
High frame rate
Change frame rate smoothing[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
French | ||||
Italian | ||||
Japanese | ||||
Russian | 1) Fan translation by «ZoG Forum Team», download. 2) Fan translation by «ENPY Studio», download |
|||
Spanish | ||||
Turkish | Fan translation. Details missing—please edit this page and add it. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Deadlight. |
Issues fixed
No audio in cutscenes
Use replacement binkw32.dll[1] |
---|
|
Enable shader initialization on demand[1] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 2 GHz+ or better | Intel Core 2 Duo 2 GHz+ or better |
System memory (RAM) | 2 GB | 5 GB |
Hard disk drive (HDD) | 5 GB | 5 GB |
Video card (GPU) | Shader model 3.0 support | 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/211400/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (211400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.