Difference between revisions of "Grand Theft Auto III"
Tag: Undo |
(Attempting to clean up some essential mod info, adding Portable GTA from San Andreas/Vice City, and I fail to see why useful controller-related info was removed. Also what is up with the broken thumbnails on this site like the audio settings screen here?) |
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===Skip intro videos=== | ===Skip intro videos=== | ||
{{ii}} Although this mod was made for [[Grand Theft Auto: San Andreas]], it also works on Grand Theft Auto III as well. | {{ii}} Although this mod was made for [[Grand Theft Auto: San Andreas]], it also works on Grand Theft Auto III as well. | ||
− | {{Fixbox|description= | + | |
+ | {{Fixbox|description=Installing No Intro mod|ref=<ref>{{Refcheck|user=AmethystViper|date=May 21, 2018|comment=}}</ref>|fix= | ||
# Download the mod [http://www.gtagarage.com/mods/show.php?id=12470 here]. | # Download the mod [http://www.gtagarage.com/mods/show.php?id=12470 here]. | ||
# Extract the {{file|movie}} folder from the archive, then copy this folder to <code>{{p|game}}</code>, replacing the video files. For the German version, you may need to duplicate {{file|GTAtitles.mpg}} within the mod's folder and rename the copied video as {{file|GTAtitlesGER.mpg}}. | # Extract the {{file|movie}} folder from the archive, then copy this folder to <code>{{p|game}}</code>, replacing the video files. For the German version, you may need to duplicate {{file|GTAtitles.mpg}} within the mod's folder and rename the copied video as {{file|GTAtitlesGER.mpg}}. | ||
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{{ii}} A v1.0 executable is recommended. | {{ii}} A v1.0 executable is recommended. | ||
{{ii}} For multi-monitor support, [[#SilentPatch|SilentPatch]] is required.<ref>[http://gtaforums.com/topic/669045-silentpatch/page-102#entry1067061247 SilentPatch - Page 101 - GTAForums]</ref> | {{ii}} For multi-monitor support, [[#SilentPatch|SilentPatch]] is required.<ref>[http://gtaforums.com/topic/669045-silentpatch/page-102#entry1067061247 SilentPatch - Page 101 - GTAForums]</ref> | ||
− | {{++}} Fixes issues such as broken in-game widescreen and HUD scaling in higher resolutions. | + | {{++}} Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions. |
− | {{++}} Adds adjustable FOV | + | {{++}} Adds adjustable FOV and [[Glossary:Anti-aliasing (AA)#Multi-Sample Anti-Aliasing (MSAA)|MSAA]] support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper. |
− | {{Fixbox|description= | + | |
+ | {{Fixbox|description=Installing ThirteenAG's Widescreen Fix|ref=<ref>{{Refcheck|user=AmethystViper|date=May 21, 2018|comment=}}</ref>|fix= | ||
# Download ThirteenAG's Widescreen Fix [https://thirteenag.github.io/wfp#gta3 here]. | # Download ThirteenAG's Widescreen Fix [https://thirteenag.github.io/wfp#gta3 here]. | ||
− | # Extract the <code>GTA3.WidescreenFix</code> folder from the zip archive, then copy the {{file|d3d8.dll}} file and {{file|scripts}} folder into <code>{{p|game}}</code> | + | # Extract the <code>GTA3.WidescreenFix</code> folder from the zip archive, then copy the {{file|d3d8.dll}} file and {{file|scripts}} folder into <code>{{p|game}}</code>. |
# (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <code>{{p|game}}</code>, overwriting any files in the process. | # (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <code>{{p|game}}</code>, overwriting any files in the process. | ||
}} | }} | ||
===SilentPatch=== | ===SilentPatch=== | ||
− | {{++}} Fixes numerous bugs and oversights introduced in the PC version, and restores censored content | + | {{++}} Fixes numerous bugs and oversights introduced in the PC version, and restores censored content removed from the French and German versions. |
− | {{++}} Copying the {{file|AUDIO}} folder from the "PLAY" disc into <code>{{p|game}}</code> allows the game to be playable without the CD when using | + | {{++}} Copying the {{file|AUDIO}} folder from the "PLAY" disc into <code>{{p|game}}</code> allows the game to be playable without the CD when using SilentPatch. |
− | {{Fixbox|description= | + | {{Fixbox|description=Installing SilentPatch|ref=<ref>{{Refcheck|user=AmethystViper|date=May 21, 2018|comment=}}</ref>|fix= |
# Download the {{file|SilentPatchIII.zip}} and {{file|SilentPatchDDraw.zip}} files [http://gtaforums.com/topic/669045-silentpatch/ here]. | # Download the {{file|SilentPatchIII.zip}} and {{file|SilentPatchDDraw.zip}} files [http://gtaforums.com/topic/669045-silentpatch/ here]. | ||
# Extract the contents of {{file|SilentPatchIII.zip}} archive, then copy the {{file|models}} folder and {{file|SilentPatchIII.asi}} into <code>{{p|game}}</code>, overwriting any files in the process. | # Extract the contents of {{file|SilentPatchIII.zip}} archive, then copy the {{file|models}} folder and {{file|SilentPatchIII.asi}} into <code>{{p|game}}</code>, overwriting any files in the process. | ||
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===SkyGfx=== | ===SkyGfx=== | ||
− | {{ii}} Requires | + | {{ii}} Requires a D3D8to9 wrapper (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]) and currently only works with a v1.0 executable. |
{{++}} Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions. | {{++}} Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions. | ||
− | + | {{Fixbox|description=Installing SkyGfx|ref=<ref>{{Refcheck|user=AmethystViper|date=May 21, 2018|comment=}}</ref>|fix= | |
− | {{Fixbox|description= | + | # Download SkyGfx [https://github.com/aap/skygfx_vc/releases/ here], then extract the {{file|rwd3d9.dll}} into <code>{{p|game}}</code>, then extract the {{file|skygfx.asi}} and place it <code>{{p|game}}\scripts</code> (create a {{file|scripts}} folder if it does not already exist in <code>{{p|game}}</code>). |
− | # Download SkyGfx [https://github.com/aap/skygfx_vc/releases/ here], then extract the {{file|rwd3d9.dll}} into <code>{{p|game}}</code>, then extract the {{file|skygfx.asi}} and place it <code>{{p|game}}\scripts</code> (create a {{file|scripts}} folder | ||
# Go into the {{file|III}} folder extracted from the archive, then extract the {{file|neo}} folder and {{file|skygfx.ini}} into <code>{{p|game}}\scripts</code> folder. | # Go into the {{file|III}} folder extracted from the archive, then extract the {{file|neo}} folder and {{file|skygfx.ini}} into <code>{{p|game}}\scripts</code> folder. | ||
}} | }} | ||
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{{Game data/saves|Windows|{{p|userprofile\Documents}}\GTA3 User Files\GTA3sf*.b}} | {{Game data/saves|Windows|{{p|userprofile\Documents}}\GTA3 User Files\GTA3sf*.b}} | ||
{{Game data/saves|OS X|~/Documents/GTA3 User Files/}} | {{Game data/saves|OS X|~/Documents/GTA3 User Files/}} | ||
+ | }} | ||
+ | |||
+ | ===Portable GTA=== | ||
+ | {{ii}} Requires a v1.0 executable and an ASI loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]). | ||
+ | {{ii}} Also works with [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: San Andreas|San Andreas]]. | ||
+ | {{++}} Moves the user files folder to <code>{{p|game}}</code>, allowing a downgraded game to be fully portable. | ||
+ | |||
+ | {{Fixbox|description=Using Portable GTA|ref=<ref>{{Refcheck|user=AmethystViper|date=March 31, 2019|comment=}}</ref>|fix= | ||
+ | # Download the mod [https://gtaforums.com/topic/899040-the-heros-workshop/ here], then rename the file extension from {{file|portablegta.dll}} to {{file|portablegta.asi}}. | ||
+ | # Place the {{file|portablegta.asi}} file into <code>{{p|game}}\scripts</code>. | ||
+ | # Run the game, exit to desktop, and then delete the contents inside <code>{{p|game}}\userfiles</code>. | ||
+ | # Copy everything from <code>{{p|userprofile}}\Documents\GTA3 User Files</code> into <code>{{p|game}}\userfiles</code> folder. | ||
}} | }} | ||
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==Input settings== | ==Input settings== | ||
− | {{ii}} The game has two control styles: '''Standard''' accommodates keyboard and mouse, while '''Classic''' is based on console control styles | + | {{ii}} The game has two control styles: '''Standard''' accommodates keyboard and mouse controls, while '''Classic''' is based on the console control styles. |
− | |||
{{Image|Grand Theft Auto III Remapping.png|In-game key map settings.}} | {{Image|Grand Theft Auto III Remapping.png|In-game key map settings.}} | ||
{{Image|Grand Theft Auto III Mouse.png|In-game mouse settings.}} | {{Image|Grand Theft Auto III Mouse.png|In-game mouse settings.}} | ||
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|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Setting [[#Mouse sensitivity resets after restart| | + | |mouse sensitivity notes = Setting [[#Mouse sensitivity resets after restart|does not save]] in v1.0. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = DirectInput | + | |controller support notes = DirectInput only. |
− | |full controller = | + | |full controller = true |
− | |full controller notes = | + | |full controller notes = |
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = DirectInput controllers | + | |controller remap notes = Only for DirectInput controllers. |
|controller sensitivity = hackable | |controller sensitivity = hackable | ||
|controller sensitivity notes= Use [[#GInput|GInput]] and adjust options in {{file|GInputIII.ini}}. | |controller sensitivity notes= Use [[#GInput|GInput]] and adjust options in {{file|GInputIII.ini}}. | ||
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= Use [[#GInput|GInput]] and adjust | + | |invert controller y-axis notes= Use [[#GInput|GInput]] and adjust {{code|InvertLook}} in {{file|GInputIII.ini}}. |
− | |xinput controllers = | + | |xinput controllers = hackable |
− | |xinput controllers notes = | + | |xinput controllers notes = See [[#GInput|GInput]]. |
− | |xbox prompts = | + | |xbox prompts = hackable |
− | |xbox prompts notes = | + | |xbox prompts notes = Can be enabled via [[#GInput|GInput]]. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = hackable |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Requires [[Controller:DualShock 4#DS4Windows|DS4 Windows]] and [[#GInput|GInput]]. |
− | |dualshock prompts = | + | |dualshock prompts = hackable |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Set {{code|PlayStationButoons}} to {{code|0}} in {{file|GInputIII.ini}}. |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Bluetooth |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = Connection mode must be configured in [[Controller:DualShock 4#DS4Windows|DS4 Windows]]. |
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = generic, Xbox, DualShock |
− | + | |other button prompts notes= Game references buttons by number (e.g. {{code|JOY1}}) by default. Use [[#GInput|GInput]] for Xbox and DualShock controller prompts; alternative text prompt add-on is also available. | |
− | |||
− | |button prompts notes | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = Only for the same type of controller plugged in initially from launch.<ref name="hotplugging">{{Refcheck|user=AmethystViper|date=June 6, 2018|comment=}}</ref> | |controller hotplug notes = Only for the same type of controller plugged in initially from launch.<ref name="hotplugging">{{Refcheck|user=AmethystViper|date=June 6, 2018|comment=}}</ref> | ||
|haptic feedback = hackable | |haptic feedback = hackable | ||
|haptic feedback notes = See [[#GInput|GInput]]. | |haptic feedback notes = See [[#GInput|GInput]]. | ||
− | |simultaneous input = | + | |simultaneous input = true |
− | |simultaneous input notes = | + | |simultaneous input notes = |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
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===GInput=== | ===GInput=== | ||
− | {{++}} Adds full XInput controller support | + | {{++}} Adds full XInput and [[Controller: DualShock 3|DualShock 3]] controller support with relevant controller prompts. |
− | {{++}} Restores haptic feedback from console versions | + | {{++}} Restores haptic feedback from console versions. |
− | + | {{++}} Five controller presets, based on console versions and [[Grand Theft Auto IV]]. | |
− | {{++}} Five controller presets, based on console versions and [[Grand Theft Auto IV]] | ||
− | {{Fixbox|description=Download [https:// | + | {{Fixbox|description=Installing GInput|fix= |
− | # | + | # Download GInputIII [https://www.gtagarage.com/mods/show.php?id=24272 here]. |
− | # | + | # Extract the contents of {{file|GInputIII_*.zip}}, and copy the {{file|models}} folder, {{file|GInputIII.asi}}, and {{file|GInputIII.ini}} files into <code>{{p|game}}</code>. |
+ | # Open {{file|GInputIII.ini}} with a text editor and configure your desired settings. | ||
}} | }} | ||
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{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Music, SFX. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = Up to 7.0 output<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]]. | |surround sound notes = Up to 7.0 output<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]]. | ||
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|subtitles = yes | |subtitles = yes | ||
|notes = 1) Retail only. Patch for digital release [https://libertycity.ru/files/gta-3/55621-rusifikator-dlja-steam-versii.html here].<br> | |notes = 1) Retail only. Patch for digital release [https://libertycity.ru/files/gta-3/55621-rusifikator-dlja-steam-versii.html here].<br> | ||
− | [https://vk.com/gta_uncens | + | 2) [https://vk.com/gta_uncens Fan voice-over by «GTA: Правильный перевод»]. |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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* [http://gtaforums.com/topic/662873-wipreliii-gta-iii-dark-edition/ GTA III Dark Edition] - Collection of various litter graphics improvements | * [http://gtaforums.com/topic/662873-wipreliii-gta-iii-dark-edition/ GTA III Dark Edition] - Collection of various litter graphics improvements | ||
* [http://gtaforums.com/topic/399016-iii-xbox-version/ GTA III Xbox Version HD] - Ports many of the high quality Xbox models, textures, and effects to PC version. | * [http://gtaforums.com/topic/399016-iii-xbox-version/ GTA III Xbox Version HD] - Ports many of the high quality Xbox models, textures, and effects to PC version. | ||
− | * [http://gtaforums.com/topic/813272-liberty-city-the-leftovers-fix/ Liberty City - The Leftovers Fix] - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double | + | * [http://gtaforums.com/topic/813272-liberty-city-the-leftovers-fix/ Liberty City - The Leftovers Fix] - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double Clef FM radio station. |
+ | * [https://gtaforums.com/topic/913903-particleex/ ParticleEX] - Fixes and tweaks particle effects with the ability to use effects from the PlayStation 2, PC, and Xbox versions while retaining their original appearance. Requires an ASI loader. | ||
==System requirements== | ==System requirements== |
Revision as of 01:04, 1 April 2019
Developers | |
---|---|
Rockstar North | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
Rockstar Games | |
Japan | Capcom |
Engines | |
RenderWare | |
Release dates | |
Windows | May 20, 2002 |
macOS (OS X) | November 12, 2010 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- SilentPatch is essential to avoid a number of serious glitches which may prevent 100% game completion.
- Features the ability to import your music for your own custom radio station.
- Exceeding 30 FPS introduces gameplay and physics-related issues.
General information
- Rockstar Games's Official site
- Rockstar Games's Official Grand Theft Auto site
- Steam Community Discussions
- GTAForums - Grand Theft Auto III Discussion.
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc v2 DRM[Note 1]. See SilentPatch to run without CD. | |||
Amazon.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam |
Essential improvements
Patches
- Many fixes of this patch has been included in SilentPatch and the v1.1 executable may cause incompatibility with other fixes.
Patch 1.1 fixes several bugs. Most digital distribution versions already include this patch.
Skip intro videos
- Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto III as well.
Installing No Intro mod[3] |
---|
|
ThirteenAG's Widescreen Fix
- A v1.0 executable is recommended.
- For multi-monitor support, SilentPatch is required.[4]
- Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
- Adds adjustable FOV and MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[5] |
---|
|
SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version, and restores censored content removed from the French and German versions.
- Copying the
AUDIO
folder from the "PLAY" disc into<path-to-game>
allows the game to be playable without the CD when using SilentPatch.
Installing SilentPatch[6] |
---|
|
SkyGfx
- Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
- Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[7] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA3 User Files\gta3.set |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 2] |
- Configuration file is encrypted.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA3 User Files\GTA3sf*.b |
macOS (OS X) | ~/Documents/GTA3 User Files/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 2] |
Portable GTA
- Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
- Also works with Grand Theft Auto: Vice City and San Andreas.
- Moves the user files folder to
<path-to-game>
, allowing a downgraded game to be fully portable.
Using Portable GTA[8] |
---|
|
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Widescreen resolution
- Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.
Windowed
Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game> [9]
|
---|
Use D3DWindower[citation needed] |
---|
Input settings
- The game has two control styles: Standard accommodates keyboard and mouse controls, while Classic is based on the console control styles.
GInput
- Adds full XInput and DualShock 3 controller support with relevant controller prompts.
- Restores haptic feedback from console versions.
- Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Fan translation, download. | |||
French | ||||
German | ||||
Italian | ||||
Polish | Retail only. Made by publisher. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | 1) Retail only. Patch for digital release here. 2) Fan voice-over by «GTA: Правильный перевод». |
|||
Slovak | Fan translation, download. | |||
Spanish |
Network
- Dedicated multiplayer maps can be restored with a mod
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Use Liberty Unleashed. | ||
Online play | Use Liberty Unleashed. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | Use Liberty Unleashed. | |
Self-hosting | Use Liberty Unleashed. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
iZ3D |
Issues fixed
Game refuses to start
Fix Data Execution Prevention setting[citation needed] |
---|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only). |
Download and install SilentPatch with DDraw Component, Thirteen AG's Widescreen Fix, and SkyGfx[10] |
---|
"Cannot find 640x480 video mode" error
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[11]
|
---|
"Game requires at least 12MB of available video memory" error
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[12]
|
---|
Game freezes at loading
Delete gta3.set[citation needed] |
---|
Turn the in-game Frame Limiter setting on[citation needed] |
---|
Vehicles are missing colors
Install Steam Car Colour Fix[citation needed] |
---|
Wonky physics while walking on sloped surfaces
Turn on the frame limiter[13] |
---|
Inaccurate aiming
- Using the in-game widescreen setting causes the player's actual aiming sight to be slightly above and to the right of the displayed crosshairs.
Install ThirteenAG's Widescreen Fix[citation needed] |
---|
Install SilentPatch[citation needed] |
---|
Bad lighting, reflections, shadow mapping
Install SilentPatch[citation needed] |
---|
Purple Nines gang has vanished
Install SilentPatch[14] |
---|
Mouse sensitivity resets after restart
Install SilentPatch[15] |
---|
Low violence gameplay with some keyboard layouts
- Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[16]
Install SilentPatch |
---|
The game asking for the CD, even when all files are copied from the disc or was installed via Steam
Install SilentPatch[17] |
---|
Install CLEO[18][19][20] |
---|
Alchemy doesn't restore EAX
Install Alchemy Fix[21] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | For Direct3D 9 support, use ThirteenAG's Widescreen Fix. |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.1c |
OpenRW
OpenRW is an open source game engine that attempts to re-implement the engine used in classic GTA 3, Vice City and San Andreas in order to ensure a better compatibility with modern system and playable in the future. It currently supports only GTA 3 and it is currently not finished yet, however you can still play the game with it. Bear in mind that you need to compile it from its source code, instructions and requirements are available
Modding
Frequently used plugins
- CLEO - Popular script extender used by lots of sophisticated mods.
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager
- IMG Factory 1.2 - An alternative .img file manager to the above.
Featured mods
- GTA III Dark Edition - Collection of various litter graphics improvements
- GTA III Xbox Version HD - Ports many of the high quality Xbox models, textures, and effects to PC version.
- Liberty City - The Leftovers Fix - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double Clef FM radio station.
- ParticleEX - Fixes and tweaks particle effects with the ability to use effects from the PlayStation 2, PC, and Xbox versions while retaining their original appearance. Requires an ASI loader.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | AMD Athlon 500 MHz Intel Pentium III 450 MHz |
AMD Athlon 700 MHz Intel Pentium III 700 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | Direct3D compatible 16 MB of VRAM DirectX 8.1 compatible | 32 MB of VRAM |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
|
Other | This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ SilentPatch - Page 101 - GTAForums
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on March 31, 2019
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- Installing these fixes on a clean install of the game fixed the game refusing the start.
- ↑ Can't find 640x480 video mode FIX :: Steam Community Discussions
- ↑ Grand Theft Auto III requires at least 12MB of available video memory - Help please?! :: Steam Community Discussions
- ↑ GTA III bug - Steam Users' Forums (retrieved)
- ↑ Southside Hoods - Grand Theft Wiki, the GTA wiki
- ↑ SilentPatch - Page 141 - GTAForums
- ↑ SilentPatch - Page 167 - GTAForums
- ↑ SilentPatch - Page 148 - GTAForums - last accessed on August 15, 2018
- ↑ pc drm - How to fix "please insert disk into the drive" error with the Steam version of GTA 3? - Arqade - last accessed on August 15, 2018
- ↑ Insert Disk 2 - Help & Support - GTAForums - last accessed on August 15, 2018
- ↑ Verified by User:AmethystViper on August 15, 2015
- Used CLEO on a clean install of the retail release with the v1.1 patch applied without any other mods and CD check was bypassed
- ↑ Verified by User:AmethystViper on May 22, 2018