Difference between revisions of "Halo: The Master Chief Collection"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
|cover = Halo - The Master Chief Collection cover.jpg | |cover = Halo - The Master Chief Collection cover.jpg | ||
− | |developers = | + | |developers = |
{{Infobox game/row/developer|343 Industries}} | {{Infobox game/row/developer|343 Industries}} | ||
{{Infobox game/row/porter|Ruffian Games|Windows}} | {{Infobox game/row/porter|Ruffian Games|Windows}} | ||
{{Infobox game/row/porter|Splash Damage|Windows}} | {{Infobox game/row/porter|Splash Damage|Windows}} | ||
− | |publishers = | + | |publishers = |
{{Infobox game/row/publisher|Xbox Game Studios}} | {{Infobox game/row/publisher|Xbox Game Studios}} | ||
|engines = | |engines = | ||
Line 12: | Line 12: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|2019}} | {{Infobox game/row/date|Windows|2019}} | ||
− | |steam appid = 976730 | + | |steam appid = 976730 |
|strategywiki = Halo:_The_Master_Chief_Collection | |strategywiki = Halo:_The_Master_Chief_Collection | ||
|wikipedia = Halo:_The_Master_Chief_Collection | |wikipedia = Halo:_The_Master_Chief_Collection | ||
− | |winehq = | + | |winehq = |
− | |license = | + | |license = commercial |
}} | }} | ||
{{Series|Halo}} | {{Series|Halo}} | ||
'''Key points''' | '''Key points''' | ||
− | {{ii}} All titles in the collection will be released one at a time in chronological order to ensure their quality and allow players in without having to wait for the entire collection to be finished. <ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref> | + | {{ii}} All titles in the collection will be released one at a time in chronological order to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref> |
{{ii}} Includes the original and remastered (see Anniversary) versions of (in order of planned release): | {{ii}} Includes the original and remastered (see Anniversary) versions of (in order of planned release): | ||
:*'''''[[Wikipedia:Halo: Reach|Halo: Reach]]''''' | :*'''''[[Wikipedia:Halo: Reach|Halo: Reach]]''''' | ||
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{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
− | |widescreen wsgf award = | + | |widescreen wsgf award = |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = |
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= Will support 16:9 and 16:10 ratios.<ref name="announcement"/><ref name="Reddit AMA" /> | |widescreen resolution notes= Will support 16:9 and 16:10 ratios.<ref name="announcement"/><ref name="Reddit AMA" /> | ||
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|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Will support 60fps. <ref name="announcement"/> | + | |60 fps notes = Will support 60fps.<ref name="announcement"/> |
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.<ref name="Reddit AMA" /> | |120 fps notes = Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.<ref name="Reddit AMA" /> | ||
|hdr = true | |hdr = true | ||
− | |hdr notes = Will support HDR. <ref name="announcement"/> | + | |hdr notes = Will support HDR.<ref name="announcement"/> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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==Network== | ==Network== | ||
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | {{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | ||
− | {{ii}} Supports cross-play between | + | {{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" /> |
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = unknown | |local play = unknown | ||
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}}{{Network/Connections | }}{{Network/Connections | ||
|matchmaking = true | |matchmaking = true | ||
− | |matchmaking notes = Will support matchmaking hosted on 343i's Dedicated Servers. <ref name="Reddit AMA" /> | + | |matchmaking notes = Will support matchmaking hosted on 343i's Dedicated Servers.<ref name="Reddit AMA" /> |
|p2p = unknown | |p2p = unknown | ||
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = Online matches will be hosted on 343i's Dedicated Servers. <ref name="Reddit AMA" /> | + | |dedicated notes = Online matches will be hosted on 343i's Dedicated Servers.<ref name="Reddit AMA" /> |
|self-hosting = true | |self-hosting = true | ||
− | |self-hosting notes = Will be able to host Custom Game lobbies. <ref name="Reddit AMA" /> | + | |self-hosting notes = Will be able to host Custom Game lobbies.<ref name="Reddit AMA" /> |
|direct ip = unknown | |direct ip = unknown | ||
|direct ip notes = | |direct ip notes = | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 7 | + | |minOS = 7 |
|minCPU = | |minCPU = | ||
|minRAM = | |minRAM = |
Revision as of 01:18, 20 March 2019
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
343 Industries | |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Release dates | |
Windows | 2019 |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- All titles in the collection will be released one at a time in chronological order to ensure their quality and allow players in without having to wait for the entire collection to be finished.[1]
- Includes the original and remastered (see Anniversary) versions of (in order of planned release):
General information
Availability
- Games can be purchased individually as they are released, or all together when the collection is released.[2]
- Will be available on Steam before launch via the Halo Insider Programme to get feedback prior to release.
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | Includes Castillan and Latin American translations. Halo 1 Anniversary for Latin America and Halo 2 Anniversary for Spain doesnt include their respective voiceovers because they were never made. |
Network
- Online features require a free Microsoft account.
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[2]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 16 | Co-op, Versus Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[3] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Will support matchmaking hosted on 343i's Dedicated Servers.[2] | |
Peer-to-peer | ||
Dedicated | Online matches will be hosted on 343i's Dedicated Servers.[2] | |
Self-hosting | Will be able to host Custom Game lobbies.[2] | |
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- Support for Windows 8 is still being investigated.[2]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 r/gaming: MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "Availabliity:
- Players can purchase each title one-by-one along the way or wait until the collection is complete at the end. We don't have any plans for a 'season pass' model.
- I think we've covered most of these except #1 - we plan to support Windowed Mode, 21:9, 16:9, 16:10, 3:2, 4:3
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated."
- "Availabliity:
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19