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Difference between revisions of "Halo: The Master Chief Collection"

From PCGamingWiki, the wiki about fixing PC games
(→‎Network: Added Online Play (Co-op) note for Halo CE and Halo 2.)
m (updated template usage)
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{{Infobox game
 
{{Infobox game
 
|cover        = Halo - The Master Chief Collection cover.jpg
 
|cover        = Halo - The Master Chief Collection cover.jpg
|developers  =
+
|developers  =  
 
{{Infobox game/row/developer|343 Industries}}
 
{{Infobox game/row/developer|343 Industries}}
 
{{Infobox game/row/porter|Ruffian Games|Windows}}
 
{{Infobox game/row/porter|Ruffian Games|Windows}}
 
{{Infobox game/row/porter|Splash Damage|Windows}}
 
{{Infobox game/row/porter|Splash Damage|Windows}}
|publishers  =
+
|publishers  =  
 
{{Infobox game/row/publisher|Xbox Game Studios}}
 
{{Infobox game/row/publisher|Xbox Game Studios}}
 
|engines      =
 
|engines      =
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|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|2019}}
 
{{Infobox game/row/date|Windows|2019}}
|steam appid  = 976730  
+
|steam appid  = 976730
 
|strategywiki = Halo:_The_Master_Chief_Collection
 
|strategywiki = Halo:_The_Master_Chief_Collection
 
|wikipedia    = Halo:_The_Master_Chief_Collection
 
|wikipedia    = Halo:_The_Master_Chief_Collection
|winehq      =
+
|winehq      =  
|license      =  
+
|license      = commercial
 
}}
 
}}
 
{{Series|Halo}}
 
{{Series|Halo}}
  
 
'''Key points'''
 
'''Key points'''
{{ii}} All titles in the collection will be released one at a time in chronological order to ensure their quality and allow players in without having to wait for the entire collection to be finished. <ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref>
+
{{ii}} All titles in the collection will be released one at a time in chronological order to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref>
 
{{ii}} Includes the original and remastered (see Anniversary) versions of (in order of planned release):  
 
{{ii}} Includes the original and remastered (see Anniversary) versions of (in order of planned release):  
 
:*'''''[[Wikipedia:Halo: Reach|Halo: Reach]]'''''
 
:*'''''[[Wikipedia:Halo: Reach|Halo: Reach]]'''''
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{{Video settings
 
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
|widescreen wsgf award      = incomplete
+
|widescreen wsgf award      =  
|multimonitor wsgf award    = incomplete
+
|multimonitor wsgf award    =  
|ultrawidescreen wsgf award = incomplete
+
|ultrawidescreen wsgf award =  
|4k ultra hd wsgf award    = incomplete
+
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes= Will support 16:9 and 16:10 ratios.<ref name="announcement"/><ref name="Reddit AMA" />
 
|widescreen resolution notes= Will support 16:9 and 16:10 ratios.<ref name="announcement"/><ref name="Reddit AMA" />
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|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Will support 60fps. <ref name="announcement"/>
+
|60 fps notes              = Will support 60fps.<ref name="announcement"/>
 
|120 fps                    = unknown
 
|120 fps                    = unknown
 
|120 fps notes              = Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.<ref name="Reddit AMA" />
 
|120 fps notes              = Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.<ref name="Reddit AMA" />
 
|hdr                        = true
 
|hdr                        = true
|hdr notes                  = Will support HDR. <ref name="announcement"/>
+
|hdr notes                  = Will support HDR.<ref name="announcement"/>
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
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==Network==
 
==Network==
 
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
{{ii}} Supports cross-play between Windows Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" />
+
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" />
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = unknown
 
|local play          = unknown
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}}{{Network/Connections
 
}}{{Network/Connections
 
|matchmaking        = true
 
|matchmaking        = true
|matchmaking notes  = Will support matchmaking hosted on 343i's Dedicated Servers. <ref name="Reddit AMA" />
+
|matchmaking notes  = Will support matchmaking hosted on 343i's Dedicated Servers.<ref name="Reddit AMA" />
 
|p2p                = unknown
 
|p2p                = unknown
 
|p2p notes          =  
 
|p2p notes          =  
 
|dedicated          = true
 
|dedicated          = true
|dedicated notes    = Online matches will be hosted on 343i's Dedicated Servers. <ref name="Reddit AMA" />
+
|dedicated notes    = Online matches will be hosted on 343i's Dedicated Servers.<ref name="Reddit AMA" />
 
|self-hosting      = true
 
|self-hosting      = true
|self-hosting notes = Will be able to host Custom Game lobbies. <ref name="Reddit AMA" />
+
|self-hosting notes = Will be able to host Custom Game lobbies.<ref name="Reddit AMA" />
 
|direct ip          = unknown
 
|direct ip          = unknown
 
|direct ip notes    =  
 
|direct ip notes    =  
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|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7  
+
|minOS    = 7
 
|minCPU  =  
 
|minCPU  =  
 
|minRAM  =  
 
|minRAM  =  

Revision as of 01:18, 20 March 2019

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Halo: The Master Chief Collection
Halo: The Master Chief Collection cover
Developers
343 Industries
Windows Ruffian Games
Windows Splash Damage
Publishers
Xbox Game Studios
Engines
Halo Engine
Release dates
Windows 2019
Halo: The Master Chief Collection guide on StrategyWiki
Halo: The Master Chief Collection on Wikipedia
Halo
Halo: Combat Evolved 2003
Halo 2 2007
Halo: Spartan (series)
Halo Online 2015*
Halo 5: Forge 2016
Halo Wars (series)
Halo Recruit 2017
Halo: The Master Chief Collection (series)
Halo Infinite 2021

Key points

All titles in the collection will be released one at a time in chronological order to ensure their quality and allow players in without having to wait for the entire collection to be finished.[1]
Includes the original and remastered (see Anniversary) versions of (in order of planned release):

General information

Official website
Official forums
Steam Community Discussions

Availability

Games can be purchased individually as they are released, or all together when the collection is released.[2]
Will be available on Steam before launch via the Halo Insider Programme to get feedback prior to release.
Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Microsoft Store
Steam
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1]

Save game data location

System Location
Microsoft Store
Steam
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Includes Castillan and Latin American translations. Halo 1 Anniversary for Latin America and Halo 2 Anniversary for Spain doesnt include their respective voiceovers because they were never made.

Network

Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[2]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
16 Co-op, Versus
Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[3]

Connection types

Type Native Notes
Matchmaking
Will support matchmaking hosted on 343i's Dedicated Servers.[2]
Peer-to-peer
Dedicated
Online matches will be hosted on 343i's Dedicated Servers.[2]
Self-hosting
Will be able to host Custom Game lobbies.[2]
Direct IP

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Cutscenes Bink Video
Multiplayer Xbox Live

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Support for Windows 8 is still being investigated.[2]

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Halo Waypoint - MCC PC & Halo: Reach
  2. 2.0 2.1 2.2 2.3 2.4 2.5 r/gaming: MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "Availabliity:
    • Players can purchase each title one-by-one along the way or wait until the collection is complete at the end. We don't have any plans for a 'season pass' model.
    Video Settings:
    • I think we've covered most of these except #1 - we plan to support Windowed Mode, 21:9, 16:9, 16:10, 3:2, 4:3
    • Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
    • Uncapped framerate is the plan, but the specific level of support will vary by title.
    Network:
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated."
  3. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19