Difference between revisions of "Quake III Arena"
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{{mm}} [https://ws.q3df.org/maps/ Worldspawn Archive] - Map repository. | {{mm}} [https://ws.q3df.org/maps/ Worldspawn Archive] - Map repository. | ||
{{GOG.com links|1441704920|quake_series|for game series}} | {{GOG.com links|1441704920|quake_series|for game series}} | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/2200/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
Line 144: | Line 144: | ||
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|Nvidia Control Panel]]/[[AMD VISION Engine Control Center|AMD Control Center]], or by using a source port. See [[#Source ports|Source ports]]. | |anisotropic notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|Nvidia Control Panel]]/[[AMD VISION Engine Control Center|AMD Control Center]], or by using a source port. See [[#Source ports|Source ports]]. | ||
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
|vsync = true | |vsync = true | ||
|vsync notes = Vsync is the "sync every frame" setting. | |vsync notes = Vsync is the "sync every frame" setting. | ||
Line 207: | Line 207: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= Needs to be manually mapped to the specific direction. | |invert controller y-axis notes= Needs to be manually mapped to the specific direction. | ||
+ | |xinput controllers = unknown | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|button prompts = false | |button prompts = false | ||
|button prompts notes = | |button prompts notes = | ||
Line 217: | Line 239: | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
|steam input presets = unknown | |steam input presets = unknown | ||
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
Revision as of 09:52, 23 August 2018
Developers | |
---|---|
id Software | |
Publishers | |
Activision | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | December 2, 1999 |
Linux | December 27, 1999 |
Mac OS (Classic) | December 27, 1999 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source ports.
General information
- ESReality - Community hub for competitive Quake.
- Func_Msgboard - Mapper hub, new map releases, technique improvements.
- Planet Quake - Very old hub for the Quake franchise. Has mods, guides, and news on the Quake communities.
- Quake Wiki - Wiki for the Quake franchise.
- Worldspawn Archive - Map repository.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
GamersGate | ||||
GOG.com | Quake III Gold. Cannot be purchased in Germany.[1] | |||
Humble Store | ||||
Steam | Quake III Gold. |
- Quake III: Gold includes the base game along with the Quake III: Team Arena expansion.
DLC and expansion packs
Name | Notes | |
---|---|---|
Quake III: Team Arena | Included with Quake III: Gold. |
Version differences
Vanilla
The original, closed-source versions of the game still work for online multiplayer. Many users may prefer to use more recent, improved engines based on the source code release.
Quake Live
id Software launched a free-to-play browser-based port of Quake III titled Quake Live, that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
Essential improvements
Official patch
- Digital distribution platforms such as GOG and Steam are already have the latest version.
- The latest official patch is 1.32c, it can be downloaded from Quake 3 World.
Graphics improvement(polygons at distance increase)
In the q3config.cfg file change these line r_LodCurveError "250" to r_LodCurveError "10000" ,then set r_subdivisions to 1.Save changes.
Source ports
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
ioquake3
- The port now contains an auto updater which automatically updates the software when the new version gets a release.[1]
- ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine.
Quake3e
- Fork of ioquake3
- Quake3e introduces many bug, security and performance fixes as well as some quality of life features for competitive play.
Spearmint
- Fork of ioquake3
- Spearmint supports XInput controllers and split screen multiplayer up to 4 players.
Modifications
Quake 3 servers often use modifications in order to enhance the game in some way.
Challenge Promode Arena
- Challenge Promode Arena (CPMA) is a modification which supports a two gameplay styles (vanilla and promode) and many different game modes, it is often used for competitive play.
Defrag
- Defrag (q3df) is a modification that removes the deathmatch from Quake 3 (de-fragging it), replacing it with obstacle courses for bunnyhopping, trickjumping, and surfing, to name a few.
- Secondary resource here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\baseq3\q3config.cfg[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\baseq3\q3config.cfg[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Instructions[citation needed] |
---|
|
Field of view (FOV)
Edit the configuration file[citation needed] |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | A source port is required. See Source ports | ||
LAN play | 16 | |||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27950, 27952, 27960, 27965 |
UDP | 27950, 27952, 27960, 27965 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game crashes on exit
Game Crashes Upon Exit[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | |
Vulkan | 1.0 | Use Quake III Arena Kenny Edition. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Brightness issues
- By default, Quake III Arena has brightness issues and may appear very dark.
Edit the configuration file[citation needed] |
---|
seta r_overBrightBits "0" Notes
|
View bob
- By default, Quake III Arena has view bob that may cause motion sickness.
Edit the configuration file[citation needed] |
---|
seta cg_bobup "0.000" seta cg_bobpitch "0.000" seta cg_bobroll "0.000" |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium 233 MHz or Pentium II 300 MHz or AMD K6-2 350 MHz or AMD Athlon | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 25 MB | 500 MB |
Video card (GPU) | 8 MB of VRAM DirectX 7 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Any distribution (ports of the engine available in most distros' package repositories) | |
Processor (CPU) | Intel Pentium 233 MHz / Pentium II 300 MHz or AMD K6-2 350 MHz / Athlon. Also suitable are CPUs exceeding 400 MHz of any ISA | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 25 MB | 500 MB |
Video card (GPU) | 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Windows
- Linux
- Mac OS
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Pages needing references
- Invalid section order
- Local multiplayer games
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)