Difference between revisions of "Rune"
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 18, 2000}} | {{Infobox game/row/date|Windows|November 18, 2000}} | ||
− | {{Infobox game/row/date|Mac OS|2000}} | + | {{Infobox game/row/date|Mac OS|December 12, 2000}} |
{{Infobox game/row/date|Linux|June 21, 2001}} | {{Infobox game/row/date|Linux|June 21, 2001}} | ||
|steam appid = 210950 | |steam appid = 210950 |
Revision as of 20:46, 10 June 2018
Template:Infobox game/row/macporterTemplate:Infobox game/row/linporter
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Gathering of Developers | |
Mac OS | Terminal Reality |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 18, 2000 |
Mac OS (Classic) | December 12, 2000 |
Linux | June 21, 2001 |
Warnings
Rune | |
---|---|
Rune | 2000 |
Rune II | 2019 |
Key points
- GameSpy online server browser has stopped working due to GameSpy services being shut down.[1] See manual server replacement to replace the GameSpy servers.
- Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see low frame rate fix to address the frame rate problem.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Regular or Rune Gold. SafeDisc DRM[Note 1]; see Run without the CD. |
|||
GOG.com | Rune Classic. Also comes with Rune Gold. | |||
Steam | Rune Classic. |
Version differences
- Rune Gold is the base game along with the Halls of Valhalla expansion.
- Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately or restored using Rune Extended.
DLC and expansion packs
Name | Notes | |
---|---|---|
Rune: Halls of Valhalla | Stand-alone multiplayer expansion pack that adds new multi-player modes and skins. |
Essential improvements
Modifications
Unreal Engine Direct3D 9 Renderer
- The Unreal Engine Direct3D 9 renderer is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.
Unreal Engine Direct3D 10 Renderer
- The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future-proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems.
Run without the CD
Instructions[citation needed] |
---|
|
Skip intro videos (Rune Classic)
Comment out the video file[4] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 2] |
Mac OS (Classic) | |
Linux | ~/.loki/rune |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 3] |
-
Rune.ini
is used for the game's general settings such as video, audio, network settings, and controller sensitivity. -
User.ini
stores keybindings and gameplay-related settings. -
Default.ini
andDefUser.ini
are used in case the aforementioned files are deleted and their default settings can be restored.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 2] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 3] |
-
Save*.usa
files are used for the single-player campaign. Files0
-8
are used for the game's nine save slots;Save9.usa
is used to restart at the beginning of a level;Save10.usa
is used for Rune Classic's checkpoints.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Set default FOV[5] |
---|
|
Windowed
- Can be toggled with Alt+↵ Enter or using the console command
ToggleFullscreen
.
Launch in windowed mode[citation needed] |
---|
|
Anisotropic filtering (AF)
Unreal Engine renderers[citation needed] |
---|
Notes
|
Anti-aliasing (AA)
Unreal Engine renderers[citation needed] |
---|
Notes
|
Vertical sync (Vsync)
Enable Vsync[citation needed] |
---|
|
Input settings
Controller support
- Some controllers may require this fix.
Controller fix[citation needed] |
---|
|
Controller sensitivity
Adjust sensitivity[citation needed] |
---|
|
Controller Y-axis inversion
Invert Y-axis[citation needed] |
---|
|
Alternative fix[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus |
||
Online play | 16 | Versus GameSpy services have been shut down;[6] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | See manual GameSpy server replacement. | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Low frame rate on Windows 8 and 8.1
- Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.[7]
Use the Unreal Engine Direct3D 9 or 10 renderer[8] |
---|
|
Use a modified DDRAW.dll[9] |
---|
|
Run in borderless fullscreen windowed[10] |
---|
|
Manual server replacement for shut-down GameSpy servers
Edit Rune.ini to replace GameSpy server[11] |
---|
|
Slow download speed in online multiplayer
Increase download speed settings in Rune.ini and User.ini[12] |
---|
|
Rune crashes when accessing server list
Replace the expired runegame.com website[13] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9, 10 | To add in Direct3D 9 or 10 support, see Unreal Engine Direct3D 9 or Direct3D 10 renderer. |
OpenGL | Required Mac OS and Linux; optional for Windows. | |
Glide | 2.4 | Rune Gold only. |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Interface | SDL | Linux only |
Multiplayer | GameSpy | GameSpy servers were shut down in March 2015. |
Rune Extended
- Rune Extended is a mod for Rune Classic that re-implements the cut levels into the single-player campaign. It is recommended to back up your Maps folder before applying this mod. Loading a save file from a map that has be replaced can cause issues.
System requirements
Rune, Rune: Halls of Valhalla, and Rune Gold
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, NT, 2000[14] | |
Processor (CPU) | Intel Pentium II, Celeron 300 MHz AMD K6-2 300 MHz |
Intel Pentium III 450 MHz AMD Athlon 450 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 88 MB | 650 MB |
Video card (GPU) | 8 MB of VRAM DirectX 7.0[15] compatible | Nvidia GeForce AMD Radeon 3dfx Voodoo5 |
Sound (audio device) | DirectX compatible sound card (EAX and A3D supported) | |
Other | Supported video modes: Direct3D, Glide, OpenGL, S3 MeTal, Software |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 9.0[16] | |
Processor (CPU) | PowerPC G3 | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | Hardware accelerated video card with OpenGL support[17] 6 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Kernel 2.2.x and glibc-2.1 | |
Processor (CPU) | Intel Pentium II 300 MHz[18] | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | XFree86 3.3.5 (Glide) 8 MB of VRAM | XFree86 4.x (OpenGL) |
Sound (audio device) | 16-bit compatible sound card; OSS compatible | |
Other | Halls of Valhalla expansion pack requires the base game |
Rune Classic
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | 1 GHz | 2 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | DirectX 7 compatible |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (210950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 2K Online Server Migration from GameSpy Technology – 2K Support - last accessed on October 8, 2016
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:AmethystViper on October 8, 2016
- Tested by commenting out the "Video=Intro.ogv" line from Rune Classic's Rune.ini file and video was skipped.
- ↑ WSGF Entry
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:AmethystViper on October 8, 2016
- Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.
- ↑ Verified by User:AmethystViper on August 3, 2015
- Ran Rune on Windows 8.1 in fullscreen with the Direct3D 9 and 10 renderers and frame-rate was not affected.
- ↑ How to run in 60 FPS on Windows 8.1 Steam Community Guide - last accessed on October 8, 2016
- ↑ Verified by User:AmethystViper on July 21, 2015
- Used Borderless Gaming on Rune Classic on Windows 8.1 and frame-rate was not affected when in borderless fullscreen windowed.
- ↑ Manual masterserver fix - The Rune Boards
- ↑ Verified by User:AmethystViper on May 10, 2016
- Modified the game's setting of 2000 NetSpeed to 50000 and noticed a substantial difference in downloading speed.
- ↑ FIX Game crashes while loading serverlist - Steam Community Discussions for Rune Classic - last accessed on May 10, 2016
- ↑ Rune Windows manual, page 12
- ↑ Rune on MobyGames Rune for Windows (2000) Tech Info - MobyGames - last accessed on October 8, 2016
- ↑ Rune for Macintosh (2000) Tech Info - MobyGames - last accessed on October 8, 2016
- ↑ Product description of Rune for Macintosh - Amazon - last accessed on October 8, 2016
- ↑ Rune Overview - Loki Software - last accessed on October 8, 2016
Categories:
- Windows
- Mac OS
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Pages needing references
- Invalid section order
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)