Difference between revisions of "Jane's F-15"
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = unknown |
|direct3d notes = | |direct3d notes = | ||
− | |directdraw versions = | + | |directdraw versions = unknown |
|directdraw notes = | |directdraw notes = | ||
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
− | |glide versions = | + | |glide versions = unknown |
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} |
Revision as of 03:00, 1 August 2017
Developers | |
---|---|
EA Baltimore | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | February 28, 1998 |
⤏ Go to series page | |
US Navy Fighters | 1994 |
Jane's Advanced Tactical Fighters | 1996 |
Jane's AH-64D Longbow | 1996 |
Jane's US Navy Fighters '97 | 1996 |
Jane's Longbow Gold | 1997 |
688(I) Hunter/Killer | 1997 |
Jane's Fighters Anthology | 1997 |
Jane's Longbow 2 | 1997 |
Jane's WWII Fighters | 1998 |
Jane's F-15 | 1998 |
Jane's Israeli Air Force | 1998 |
Jane's Fleet Command | 1999 |
Jane's USAF | 1999 |
Jane's F/A-18 | 2000 |
Jane's Attack Squadron | 2002 |
Jane's Advanced Strike Fighters | 2011 |
Key points
- The game requires a Glide and DirectDraw wrapper to be playable on Windows 7.
- A joystick is required for proper gameplay in Expert mode.
- DirectX compatibility is only available through a patch and does not work on modern versions of Windows.
- The game will run on almost any computer out there.
- The game is locked to 20 frames per second and cannot be unlocked.
General information
- CombatSim.com - A huge hub dedicated to all war games and simulations
- SimHQ - Has a sub-forum for the Jane's flight sim series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | There are both 1-CD and 2-CD versions. The differences between the two are unknown.[citation needed] |
Essential improvements
Patches
V1.17f and V1.12f
- This patch will not work for the Spanish version of the game.
The 1.17f patch is the latest official patch for the game. It fixes many of the crashing issues that earlier versions had, increases multiplayer stability, enhances the avionics\flight model, adds Direct3D support, along with many other things.
Modern Windows Patching
- F-15 cannot be started from a shortcut. It must be started from the executable it self or the main menu will be broken.
The menus for F-15 do not work correctly on Windows 7 and requires a DirectDraw wrapper to fix. ddwrapper is the only DirectDraw wrapper that works with F-15 currently. The simulation will work correctly if nGlide is used to emulate the 3dfx renderer.
Instructions |
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Game data
Configuration file(s) location
System | Location |
---|
Save game data location
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | Spanish is not available in any version but the Spanish version of the game. It cannot be updated past the original version. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | ||
DirectDraw | ||
Glide | ||
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium, Cyrix 6x86, or AMD K6 at 166 MHz | 200 MHz or faster Intel Pentium |
System memory (RAM) | 16MB | 32 MB |
Hard disk drive (HDD) | 50MB | 150 MB |
Video card (GPU) | DirectX 5 or Glide capable video card 2 MB of VRAM DirectX 5 compatible |