Difference between revisions of "Silent Hill 3"
From PCGamingWiki, the wiki about fixing PC games
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===sh3proxy=== | ===sh3proxy=== | ||
− | {{++}} [https://github.com/07151129/sh3proxy sh3proxy] is a | + | {{++}} [https://github.com/07151129/sh3proxy sh3proxy] is a D3D8 wrapper which provides some fixes for the game. |
{{Fixbox|1= | {{Fixbox|1= | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Use [[#Silent Hill 3 Widescreen Fix|Widescreen Fix]]. | + | |widescreen resolution notes= Use [[#Silent Hill 3 Widescreen Fix|Widescreen Fix]] or [[#sh3proxy|sh3proxy]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = Use [[#Silent Hill 3 Widescreen Fix|Widescreen Fix]]. | + | |multimonitor notes = Use [[#Silent Hill 3 Widescreen Fix|Widescreen Fix]] or [[#sh3proxy|sh3proxy]]. |
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
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{{ii}} The rendering resolution set in the options menu is actually the internal framebuffer resolution. | {{ii}} The rendering resolution set in the options menu is actually the internal framebuffer resolution. | ||
{{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. | {{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. | ||
− | |||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== |
Revision as of 20:23, 30 September 2016
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting and the ability to save at any time during the game.
- The PC version takes advantage of video texturing.
- Heather has a pixelated real-time shadow. See Issues fixed for a solution.
- Depth of Field effect has a low resolution. See Issues fixed for a solution.
- Frame rate may fluctuate between 30 and 60 FPS. See Issues fixed for a solution.
- Fourteen of Heather's outfits from the PlayStation 2 version were removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.co.uk | ||||
Amazon.com |
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
Essential improvements
Silent Hill 3 Widescreen Fix
- Simple widescreen fix with proper FOV for wide resolutions.
sh3proxy
- sh3proxy is a D3D8 wrapper which provides some fixes for the game.
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Video settings
- The rendering resolution set in the options menu is actually the internal framebuffer resolution.
- It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.
Field of view (FOV)
Instructions |
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Instructions |
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Instructions |
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Borderless fullscreen windowed
Instructions |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Korean | ||||
Simplified Chinese | ||||
Japanese |
Issues unresolved
Forcing anti-aliasing
- If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).[citation needed]
Issues fixed
Windows 10 white border
Instructions |
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Frame rate jitter or fluctuation
Instructions |
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Depth of Field is low resolution
Instructions |
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Instructions |
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Shadows are low resolution
Instructions |
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Fog density becomes thicker
- By default, when increasing the aspect ratio or FOV, the fog density increases.
Instructions |
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Instructions |
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Instructions |
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Save data not appearing in game folder
- By default, the game creates saves in its own folder. This can cause issues for users with non-elevated privileges.
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Pentium III or Athlon 1GHz | Pentium 4 or Athlon 1.4GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | GeForce3 Ti Radeon 8500 | GeForce4 Ti GeForce FX |
Sound (audio device) | DirectX compatible sound card |