Difference between revisions of "Enter the Matrix"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
Marioysikax (talk | contribs) (Added more info, screen, patch to pcgw mirror.) |
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|gogcom page = | |gogcom page = | ||
|wikipedia = Enter the Matrix | |wikipedia = Enter the Matrix | ||
+ | |winehq = 5175 | ||
}} | }} | ||
{{Series|The Matrix}} | {{Series|The Matrix}} | ||
Line 16: | Line 17: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | disc | [[#Widescreen resolution|Use of modified exe for widescreen removes disc check.]] }} |
}} | }} | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{mm}} [http:// | + | {{mm}} [http://community.pcgamingwiki.com/files/file/528-enter-the-matrix/ 1.52] |
==Game data== | ==Game data== | ||
Line 74: | Line 75: | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Enabled by default with a limit to 60fps.<ref>Tested by [[User:Suicide machine|Suicide machine]] - despite changes in config file and forcing Vsync off, I wasn't able to get the game past 60fps</ref> Vsync can be forced off from graphics drivers control panel. | |vsync notes = Enabled by default with a limit to 60fps.<ref>Tested by [[User:Suicide machine|Suicide machine]] - despite changes in config file and forcing Vsync off, I wasn't able to get the game past 60fps</ref> Vsync can be forced off from graphics drivers control panel. | ||
− | |high frame rate = | + | |high frame rate = false |
− | |high frame rate notes = | + | |high frame rate notes = Frame rate is capped at 60 FPS. <code>FRAMERATE_BEHAVIOR</code> doesn't effect on the cap. |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 115: | Line 116: | ||
==Input settings== | ==Input settings== | ||
+ | [[File:Enter the Matrix - Rebinding.png|290px|right|thumb|Key rebinding. From top: Fighting, Driving and Hovercraft.]] | ||
+ | [[File:Enter the Matrix - Mouse.png|290px|right|thumb|Mouse settings.]] | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = false | |acceleration option = false | ||
− | |acceleration option notes = | + | |acceleration option notes = Heavy reverse mouse acceleration and smoothing. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = Emulates joystick movement. Recommended to use keyboard instead. | |mouse menu notes = Emulates joystick movement. Recommended to use keyboard instead. | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |controller support = true |
− | |controller support notes = | + | |controller support notes = XInput and DirectInput. |
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Only movement will work, other buttons has to be bound in settings. |
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = Same remapping with keyboard buttons. |
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
Line 137: | Line 140: | ||
==Audio settings== | ==Audio settings== | ||
+ | [[File:Enter the Matrix - Audio.png|290px|right|thumb|Audio settings.]] | ||
+ | [[File:Enter the Matrix - Audio advanced.png|290px|right|thumb|Audio output settings.]] | ||
+ | [[File:Enter the Matrix - Graphics.png|290px|right|thumb|Graphics settings.]] | ||
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
Line 151: | Line 157: | ||
|eax support notes = EAX 3 <ref>[https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix - EAX.CREATIVE.COM (retrieved)]</ref> | |eax support notes = EAX 3 <ref>[https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix - EAX.CREATIVE.COM (retrieved)]</ref> | ||
}} | }} | ||
+ | |||
+ | [[File:Enter the Matrix - Language.png|290px|right|thumb|Language choises presented with first start up.]] | ||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = yes | ||
+ | |audio = yes | ||
+ | |subtitles = yes | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = unknown | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = unknown | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = unknown | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = unknown | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = unknown | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = | ||
+ | }} | ||
+ | }} | ||
+ | ===Changing language=== | ||
+ | {{--}} Language option is only given when first starting the game. Changing language requires complete deletion of [[#Game data|save data]]. | ||
==Issues unresolved== | ==Issues unresolved== | ||
===Extremely low performance=== | ===Extremely low performance=== | ||
* On many configurations the performance badly. One way to improve the performance a bit is to enable '''Force Object LOD''' in game's launcher - this however comes at the cost of poor model quality. | * On many configurations the performance badly. One way to improve the performance a bit is to enable '''Force Object LOD''' in game's launcher - this however comes at the cost of poor model quality. | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = DivX | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | }} | ||
==System requirements== | ==System requirements== | ||
Line 167: | Line 260: | ||
|minGPU2 = ATI Radeon 8500 | |minGPU2 = ATI Radeon 8500 | ||
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
+ | |minDX = 9.0 | ||
+ | |minother = 36X CD-ROM Drive, 7200 RPM HDD | ||
|recCPU = Intel Pentium III 1.2GHz<br />AMD Athlon 1.2 GHz | |recCPU = Intel Pentium III 1.2GHz<br />AMD Athlon 1.2 GHz |
Revision as of 18:41, 5 April 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Shiny Entertainment | |
Publishers | |
Atari | |
Release dates | |
Windows | May 14, 2003 |
The Matrix | |
---|---|
Enter the Matrix | 2003 |
The Matrix Online | 2005 |
The Matrix: Path of Neo | 2005 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Use of modified exe for widescreen removes disc check. |
Essential improvements
Patches
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Widescreen resolution
- Patch 1.52 is needed for both solution.
Instructions |
---|
Instructions |
---|
Windowed
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Spanish | ||||
German | ||||
Italian | ||||
Portuguese |
Changing language
- Language option is only given when first starting the game. Changing language requires complete deletion of save data.
Issues unresolved
Extremely low performance
- On many configurations the performance badly. One way to improve the performance a bit is to enable Force Object LOD in game's launcher - this however comes at the cost of poor model quality.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | DivX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE/Me/2000/XP | |
Processor (CPU) | Intel Pentium III 800MHz AMD Athlon 800 MHz | Intel Pentium III 1.2GHz AMD Athlon 1.2 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 4.3 GB | |
Video card (GPU) | NVIDIA GeForce 256 ATI Radeon 8500 32 MB of VRAM DirectX 9.0 compatible | NVIDIA GeForce 3 64 MB of VRAM DirectX 9.0c compatible |
Other | 36X CD-ROM Drive, 7200 RPM HDD |
References
Categories:
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Pages with broken file links
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)