Difference between revisions of "Liquidator (1998)"
From PCGamingWiki, the wiki about fixing PC games
imported>AemonyBot (updated template usage) |
(→Source ports: Mac dropped and Linux currently broken in NuBuildGDX) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 62: | Line 62: | ||
===Source ports=== | ===Source ports=== | ||
{{Source ports table|content= | {{Source ports table|content= | ||
− | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse | + | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. '''Discontinued'''. | Windows, OS X, Linux}} |
+ | {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }} | ||
{{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.| Windows, OS X, Linux }} | {{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.| Windows, OS X, Linux }} | ||
}} | }} | ||
Line 204: | Line 205: | ||
{{L10n|content= | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = hackable | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Fan translation by fgsds can be found [https://github.com/fgsfds/Liquidator-3D here] | ||
+ | |fan = true | ||
+ | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Russian | |language = Russian | ||
Line 211: | Line 220: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
}} | }} | ||
Line 285: | Line 286: | ||
|minOS = 5.0 | |minOS = 5.0 | ||
− | |minCPU = Pentium 100 | + | |minCPU = Intel Pentium 100 |
|minRAM = 16 MB | |minRAM = 16 MB | ||
|minHD = 100 MB | |minHD = 100 MB |
Latest revision as of 04:50, 10 May 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page is for the 1998 game. For the 2017 game, see Liquidator.
![]() |
|
Developers | |
---|---|
Partizan Software | |
Alex & Aigo | |
A.B.T. | |
Publishers | |
Akella | |
Engines | |
Build | |
Release dates | |
DOS | February 27, 1998 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Themes | Sci-fi, Horror |
Series | Liquidator |
Liquidator | |
---|---|
Liquidator (1998) | 1998 |
Liquidator 2: Welcome to Hell | 2005 |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
Liquidator is a commercially released standalone total conversion of Duke Nukem 3D v1.5 that was developed using an unlicensed copy of the build engine.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
- "GDXPack" version Modified version of the game which improves compatibility with Eduke32 & BuildGDX.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. Discontinued. | |
NuBuildGDX | Fork of BuildGDX aiming for stability, bug fixing and performance improvements. | |
EDuke32 | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities. |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS |
Save game data location
System | Location |
---|---|
DOS |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Fan translation by fgsds can be found here | |||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel Pentium 100 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA |