Difference between revisions of "Jimmy Neutron: Boy Genius"
From PCGamingWiki, the wiki about fixing PC games
Kendotlibero (talk | contribs) |
AlphaYellow (talk | contribs) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = Jimmy Neutron Boy Genius cover.jpg | |cover = Jimmy Neutron Boy Genius cover.jpg | ||
Line 7: | Line 6: | ||
{{Infobox game/row/publisher|THQ}} | {{Infobox game/row/publisher|THQ}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Open Media Toolkit}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 6, 2001}} | {{Infobox game/row/date|Windows|November 6, 2001}} | ||
Line 12: | Line 12: | ||
{{Infobox game/row/reception|Metacritic|jimmy-neutron-boy-genius|rating}} | {{Infobox game/row/reception|Metacritic|jimmy-neutron-boy-genius|rating}} | ||
{{Infobox game/row/reception|OpenCritic|link|rating}} | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
− | |||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Adventure }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Stylized }} |
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | Jimmy Neutron }} | {{Infobox game/row/taxonomy/series | Jimmy Neutron }} | ||
Line 33: | Line 32: | ||
|hltb = 4848 | |hltb = 4848 | ||
|igdb = jimmy-neutron-boy-genius | |igdb = jimmy-neutron-boy-genius | ||
− | |mobygames = | + | |mobygames = 13800 |
|strategywiki = | |strategywiki = | ||
|wikipedia = Jimmy Neutron: Boy Genius (video game) | |wikipedia = Jimmy Neutron: Boy Genius (video game) | ||
Line 50: | Line 49: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | disc | | + | {{Availability/row| retail | | disc | Simple disc check. | | Windows }} |
}} | }} | ||
+ | |||
==Essential improvements== | ==Essential improvements== | ||
===[https://community.pcgamingwiki.com/files/file/2122-jimmy-neutron-boy-genius-windows-10-compatibility-fix/ Windows 10 Compatibility Fix]=== | ===[https://community.pcgamingwiki.com/files/file/2122-jimmy-neutron-boy-genius-windows-10-compatibility-fix/ Windows 10 Compatibility Fix]=== | ||
− | {{++}} makes the game compatible with modern systems | + | {{++}} It makes the game compatible with modern systems. |
+ | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
Line 91: | Line 92: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 109: | Line 113: | ||
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
Line 133: | Line 137: | ||
|xbox prompts = unknown | |xbox prompts = unknown | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
Line 172: | Line 176: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Music and Sound FX. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 199: | Line 205: | ||
{{L10n/switch | {{L10n/switch | ||
|language = French | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
Line 212: | Line 226: | ||
|direct3d versions = | |direct3d versions = | ||
|direct3d notes = | |direct3d notes = | ||
− | |directdraw versions = | + | |directdraw versions = 7 |
− | |directdraw notes = | + | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-07|comment=According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 7 (e.g: "DirectDrawSurface7::Flip" and "DirectDraw7::EnumDisplayModes").}}</ref> |
|wing = | |wing = | ||
|wing notes = | |wing notes = | ||
Line 220: | Line 234: | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
Line 234: | Line 248: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = |
|macos app notes = | |macos app notes = | ||
− | |macos arm app | + | |macos arm app = |
− | |||
|linux powerpc app = | |linux powerpc app = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 269: | Line 284: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 95 | + | |minOS = 95, 98, ME |
− | |minCPU = Intel Pentium II | + | |minCPU = Intel Pentium II 233 MHz |
|minRAM = 32 MB | |minRAM = 32 MB | ||
− | |minHD = | + | |minHD = 200 MB |
|minGPU = | |minGPU = | ||
|minVRAM = 4 MB | |minVRAM = 4 MB | ||
|minDX = 8.0 | |minDX = 8.0 | ||
+ | |minother = 8x CD-ROM | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Pentium II 400 MHz |
− | |recRAM = | + | |recRAM = 64 MB |
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
+ | |recother = 16x CD-ROM | ||
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 15:51, 8 April 2024
Developers | |
---|---|
AWE Games | |
Publishers | |
THQ | |
Engines | |
Open Media Toolkit | |
Release dates | |
Windows | November 6, 2001 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Stylized |
Series | Jimmy Neutron |
Jimmy Neutron | |
---|---|
Subseries of Nickelodeon | |
Jimmy Neutron: Boy Genius | 2001 |
Jimmy Neutron vs. Jimmy Negatron | 2002 |
Jimmy Neutron: Boy Genius is a singleplayer third-person adventure game in the Jimmy Neutron series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Essential improvements
Windows 10 Compatibility Fix
- It makes the game compatible with modern systems.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\JimmyGameX.tsk[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound FX. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 7 | Software renderer mode.[1] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium II 233 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 8.0 compatible | |
Other | 8x CD-ROM | 16x CD-ROM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-04-07
- According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 7 (e.g: "DirectDrawSurface7::Flip" and "DirectDraw7::EnumDisplayModes").