Difference between revisions of "Perfect Dark (2000)"
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{{Infobox game | {{Infobox game | ||
|title = Perfect Dark | |title = Perfect Dark | ||
− | |cover = Perfect Dark 64.jpg | + | |cover = Perfect Dark 64 cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Rare|Original}} | {{Infobox game/row/developer|Rare|Original}} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows| | + | {{Game data/config|Windows|{{p|game}}\pd.ini}} |
{{Game data/config|Linux|}} | {{Game data/config|Linux|}} | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows| | + | {{Game data/saves|Windows|{{p|game}}\eeprom.bin}} |
− | {{Game data/ | + | {{Game data/saves|Linux|}} |
}} | }} | ||
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = No support for DSR resolutions / Resolution Scale | + | |4k ultra hd notes = No support for DSR resolutions / Resolution Scale. |
|fov = true | |fov = true | ||
− | |fov notes = Vertical FOV up to | + | |fov notes = Vertical FOV up to 179º (includes zoom FOV). |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[MSAA]] up to 16x | + | |antialiasing notes = [[MSAA]] up to 16x. |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
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|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Above 150 FPS, Combat Boost doesn't work, mouse aiming gets janky, and menu animations are too fast. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} |
Revision as of 17:14, 6 April 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
This page is for the unofficial PC port of the Nintendo 64 game. For the upcoming reboot, see Perfect Dark.
Developers | |
---|---|
Original | Rare |
Release dates | |
Windows | August 11, 2023 |
Linux | August 11, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS, Shooter, Stealth |
Art styles | Realistic |
Themes | North America, Sci-fi |
Series | Perfect Dark |
Perfect Dark | |
---|---|
Perfect Dark (2000) (unofficial port) | 2023 |
Perfect Dark | TBA |
Perfect Dark (2000) is a singleplayer and multiplayer first-person FPS, shooter and stealth game in the Perfect Dark series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires an original Nintendo 64 copy. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\pd.ini[Note 1] |
Linux |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\eeprom.bin[Note 1] |
Linux |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | No support for DSR resolutions / Resolution Scale. | ||
Field of view (FOV) | Vertical FOV up to 179º (includes zoom FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA up to 16x. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Above 150 FPS, Combat Boost doesn't work, mouse aiming gets janky, and menu animations are too fast. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse cursor can click on icons but cannot move to them. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Prompts are for Nintendo 64 controllers. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | Prompts are for Nintendo 64 controllers. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Separate toggles for in-game subtitles and cutscene subtitles | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).