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Difference between revisions of "Dr. Brain: Action Reaction"

From PCGamingWiki, the wiki about fixing PC games
m
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Dr. Brain - Action Reaction cover art.jpg
 
|cover        = Dr. Brain - Action Reaction cover art.jpg
Line 5: Line 4:
 
{{Infobox game/row/developer|Knowledge Adventure}}
 
{{Infobox game/row/developer|Knowledge Adventure}}
 
|publishers  =  
 
|publishers  =  
 +
{{Infobox game/row/publisher|Sierra On-Line|Retail}}
 
{{Infobox game/row/publisher|Knowledge Adventure|Retail}}
 
{{Infobox game/row/publisher|Knowledge Adventure|Retail}}
 
{{Infobox game/row/publisher|Jordan Freeman Group|Digital}}
 
{{Infobox game/row/publisher|Jordan Freeman Group|Digital}}
Line 19: Line 19:
 
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | Puzzle }}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS, Puzzle }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
Line 35: Line 35:
 
|mobygames    = 38944
 
|mobygames    = 38944
 
|strategywiki = Dr. Brain: Action Reaction
 
|strategywiki = Dr. Brain: Action Reaction
|wikipedia    =  
+
|wikipedia    = Dr._Brain:_Action_Reaction
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
Line 84: Line 84:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|game}}/DBACTREA/System/*.ini}}
 
}}
 
}}
 +
{{ii}} {{file|spore.ini}} contains general settings.
 +
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}/DBACTREA/Save}}
 
}}
 
}}
  
Line 99: Line 101:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = 90° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = unknown
+
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]].
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 
|upscaling                  = false
 
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
|vsync                      = unknown
+
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|ray tracing                = false
 
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{ii}} Custom resolutions can be set manually. Note that the image is {{term|Vert-}}, and FOV should be increased to achieve a {{term|Hor+}} image.
 +
{{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix=
 +
# While in game, open the console with {{key|TAB}}.
 +
# Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>).
 +
}}
 +
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|spore.ini]]}}.
 +
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 +
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix=
 +
# While in game, open the console with {{key|TAB}}.
 +
# Type <code>fov x</code>, where <code>x</code> is the desired FOV.
 +
 +
'''Notes'''
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
{{--}} Besides a certain FOV value, the player model isn't rendered.
 +
}}
 +
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|spore.ini]]}}.
 +
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width.
 +
# In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.
 
}}
 
}}
  
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|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Minimum of 1 and maximum is infinite. For a more precise fine tuning, see [[#Mouse sensitivity|Mouse sensitivity]].
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = hackable
|controller support notes  =  
+
|controller support notes  = Set <code>UseJoystick=True</code> in {{file|[[#Game data|spore.ini]]}} under <code>[WinDrv.WindowsClient]</code>.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = Edit in {{file|[[#Game data|User.ini]]}}.
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = hackable
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
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|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
 +
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 +
{{Fixbox|description=Set custom sensitivity in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix=
 +
# While in game, open the console with {{key|TAB}}.
 +
# Enter <code>setsensitivity x</code> (for example <code>setsensitivity 5</code>).
 +
}}
 +
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix=
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Change the line <code>MouseSensitivity=</code> to the desired value.
 
}}
 
}}
  
Line 204: Line 251:
 
|surround sound            = unknown
 
|surround sound            = unknown
 
|surround sound notes      =  
 
|surround sound notes      =  
|subtitles                = unknown
+
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = false
|mute on focus lost notes  =  
+
|mute on focus lost notes  = Game crashes on Alt+Tab.
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
Line 235: Line 282:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 7
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 241: Line 288:
 
|wing                  =  
 
|wing                  =  
 
|wing notes            =  
 
|wing notes            =  
|opengl versions        =  
+
|opengl versions        = true
 
|opengl notes          =  
 
|opengl notes          =  
|glide versions        =  
+
|glide versions        = true
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
|windows arm app        = false
+
|windows arm app        =  
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
|macos intel 32-bit app = unknown
+
|macos intel 32-bit app =
|macos intel 64-bit app = unknown
+
|macos intel 64-bit app =  
|macos arm app          = unknown
+
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
|linux 32-bit executable= unknown
+
|linux 32-bit executable=  
|linux 64-bit executable= unknown
+
|linux 64-bit executable=
|linux arm app          = unknown
+
|linux arm app          =
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Revision as of 05:32, 1 December 2023

Dr. Brain: Action Reaction
Dr. Brain: Action Reaction cover
Developers
Knowledge Adventure
Publishers
Retail Sierra On-Line
Retail Knowledge Adventure
Digital Jordan Freeman Group
Engines
Unreal Engine 1
Release dates
Windows 1999
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Puzzle
Art styles Stylized
Series Dr. Brain
Dr. Brain: Action Reaction on IGDB
Dr. Brain: Action Reaction guide on StrategyWiki
Dr. Brain: Action Reaction on MobyGames
Dr. Brain: Action Reaction on Wikipedia
Dr. Brain
Castle of Dr. Brain 1991
The Island of Dr. Brain 1992
The Lost Mind of Dr. Brain 1995
The Time Warp of Dr. Brain 1996
Dr. Brain Thinking Games: Puzzle Madness 1998
Dr. Brain Thinking Games: IQ Adventure 1998
Dr. Brain: Action Reaction 1999

Dr. Brain: Action Reaction is a singleplayer first-person action, FPS and puzzle game in the Dr. Brain series.

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
ZOOM Platform
DRM-free
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/DBACTREA/System/*.ini[Note 1]
spore.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>/DBACTREA/Save[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
90° by default. See Field of view (FOV).
Windowed
Toggle with Alt+ Enter. See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
See Run the game at screen refresh rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Widescreen resolution

Custom resolutions can be set manually. Note that the image is Vert-, and FOV should be increased to achieve a Hor+ image.
Set custom resolution in-game[1]
  1. While in game, open the console with Tab .
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open spore.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Field of view (FOV)

Set default FOV in-game[3]
  1. While in game, open the console with Tab .
  2. Type fov x, where x is the desired FOV.

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Besides a certain FOV value, the player model isn't rendered.

Windowed

Edit ini file[4]
  1. Launch the game at least once then close it.
  2. Open spore.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Input

Mouse sensitivity

Set custom sensitivity in-game[5]
  1. While in game, open the console with Tab .
  2. Enter setsensitivity x (for example setsensitivity 5).
Edit ini file[6]
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Game crashes on Alt+Tab.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 7
OpenGL
Glide
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium II 266 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 100 MB
Video card (GPU)
Other 12x CD-ROM drive


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-12-01
  2. Verified by User:AlphaYellow on 2023-12-01
  3. Verified by User:AlphaYellow on 2023-12-01
  4. Verified by User:AlphaYellow on 2023-12-01
  5. Verified by User:AlphaYellow on 2023-12-01
  6. Verified by User:AlphaYellow on 2023-12-01