Difference between revisions of "Template:Video/Documentation"
(updated glossary links) |
(removed Oculus Rift) |
||
Line 28: | Line 28: | ||
* <code>antialiasing</code> - whether the game has got [[Glossary:Anti-aliasing (AA)|anti-aliasing (AA)]] support. Defines [[Property:Anti-aliasing (AA)]]; | * <code>antialiasing</code> - whether the game has got [[Glossary:Anti-aliasing (AA)|anti-aliasing (AA)]] support. Defines [[Property:Anti-aliasing (AA)]]; | ||
* <code>vsync</code> - whether the game has got some form of [[Glossary:Vertical sync (Vsync)|vertical sync (Vsync)]]. Defines [[Property:Vertical sync (Vsync)]]; | * <code>vsync</code> - whether the game has got some form of [[Glossary:Vertical sync (Vsync)|vertical sync (Vsync)]]. Defines [[Property:Vertical sync (Vsync)]]; | ||
− | |||
* <code>high frame rate</code> - whether the game supports [[Glossary:Frame rate (FPS)|high frame rate]]s. Defines [[Property:High frame rate]]; | * <code>high frame rate</code> - whether the game supports [[Glossary:Frame rate (FPS)|high frame rate]]s. Defines [[Property:High frame rate]]; | ||
* <code>color blind</code> - whether the game has a [[Glossary:Color blind mode|color blind mode]]. Defines [[Property:Color blind mode]]. | * <code>color blind</code> - whether the game has a [[Glossary:Color blind mode|color blind mode]]. Defines [[Property:Color blind mode]]. | ||
Line 60: | Line 59: | ||
|vsync = | |vsync = | ||
|vsync notes = | |vsync notes = | ||
− | |||
− | |||
|high frame rate = | |high frame rate = | ||
|high frame rate notes = | |high frame rate notes = |
Revision as of 21:41, 15 January 2015
- Description
This settings table is meant to contain all information relating to video settings. If a setting is hackable
or requires additional notes, add the information below the table in a header like so:
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== Fixbox here ...
and make note of it in the table in the following fashion See [[#Field of view (FOV)|Field of view (FOV)]].
. Any smaller notes can and should be included directly in the table.
Below is a more thorough explanation of each of the possible arguments. Apart from the WSGF related arguments, each can be appended with notes
to fill in the information in the Notes column.
All of the arguments may be set to: true, false, unknown, hackable and n/a (not applicable). Some rows will be however hidden from view in that case.
- Arguments
wsgf link
- link to the WSGF page. Defines Property:WSGF Link;widescreen wsgf award
- WSGF award for widescreen support. Defines Property:Widescreen WSGF award;multimonitor wsgf award
- WSGF award for multi-monitor support. Defines Property:Multi-monitor WSGF award;ultrawidescreen wsgf award
- WSGF award for ultra-widescreen support. Defines Property:Ultra-widescreen WSGF award;4k ultra hd wsgf award
- WSGF award for 4K Ultra HD support. Defines Property:4K Ultra HD WSGF award;widescreen resolution
- whether the game can be played in a widescreen resolution. Defines Property:Widescreen resolution;multimonitor
- whether the game can spread across multiple monitors. Defines Property:Multi-monitor;ultrawidescreen
- whether the game works in ultra-widescreen resolutions. Defines Property:Ultra-widescreen;4k ultra hd
- whether the game works in 4K Ultra HD resolutions. Defines Property:4K Ultra HD;fov
- whether the game has modifiable field of view (FOV). Defines Property:Field of view (FOV);windowed
- whether the game has got a Windowed mode. Defines Property:Windowed;borderless windowed
- whether the game has got the option to run or can be run in borderless fullscreen windowed mode. Defines Property:Borderless fullscreen windowed;anisotropic
- whether the game has got anisotropic filtering (AF). Only applies to 3D games. Defines Property:Anisotropic filtering (AF);antialiasing
- whether the game has got anti-aliasing (AA) support. Defines Property:Anti-aliasing (AA);vsync
- whether the game has got some form of vertical sync (Vsync). Defines Property:Vertical sync (Vsync);high frame rate
- whether the game supports high frame rates. Defines Property:High frame rate;color blind
- whether the game has a color blind mode. Defines Property:Color blind mode.
- Syntax
{{Video settings |wsgf link = |widescreen wsgf award = |multimonitor wsgf award = |ultrawidescreen wsgf award = |4k ultra hd wsgf award = |widescreen resolution = |widescreen resolution notes= |multimonitor = |multimonitor notes = |ultrawidescreen = |ultrawidescreen notes = |4k ultra hd = |4k ultra hd notes = |fov = |fov notes = |windowed = |windowed notes = |borderless windowed = |borderless windowed notes = |anisotropic = |anisotropic notes = |antialiasing = |antialiasing notes = |vsync = |vsync notes = |high frame rate = |high frame rate notes = |color blind = |color blind notes = }}