Difference between revisions of "Stasis: Bone Totem"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 20:42, 18 September 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
The Brotherhood | |
Release dates | |
Windows | May 31, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | Bird's-eye view, Isometric |
Controls | Point and select |
Genres | Adventure |
Art styles | Realistic |
Themes | Horror, Sci-fi |
Series | Stasis |
Stasis | |
---|---|
Stasis | 2015 |
Cayne | 2017 |
Stasis: Bone Totem | 2023 |
Stasis: Bone Totem is a singleplayer bird's-eye view and isometric adventure game in the Stasis series.
General information
Availability
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\THE BROTHERHOOD\STASIS2\configuration.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1426010/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\THE BROTHERHOOD\STASIS2\*.bt %LOCALAPPDATA%\THE BROTHERHOOD\STASIS2\*.dat %LOCALAPPDATA%\THE BROTHERHOOD\STASIS2\*.old |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1426010/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [1] | ||
4K Ultra HD | [2] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA, MSAA | ||
Vertical sync (Vsync) | 30, 60 | ||
60 FPS and 120+ FPS | System managed uncaps the framerate[3]; also, framerate caps of 30, 60, and 120 FPS are available. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Cannot remap mouse controls. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Video, SFX, Puzzle, Voice, Music, Interfce, Ambience, Locomotion | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Russian |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i3 2.5 GHz AMD Phenom II X3 |
Intel Core i5-2400 3.1 GHz AMD Phenom II X6 1100T |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | DirectX 11 compatible Shader model 4.0 support | |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1426010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1426010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ STASIS: BONE TOTEM on Steam - last accessed on 2020-12-23
- "Ultrawide screen support"
- ↑ STASIS: BONE TOTEM on Steam - last accessed on 2020-12-23
- "4k support"
- ↑ Verified by User:Macgovern on 2023-09-18
- Testing using Special K 23.9.16.1, framerate is indeed uncapped, but depending on the scene and player character controlled, the GPU usage varies wildly, giving the false impression of a capped framerate during gameplay.