Difference between revisions of "Star Trek Online"
From PCGamingWiki, the wiki about fixing PC games
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|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |||
− | |||
|high frame rate = true | |high frame rate = true | ||
|high frame rate notes = | |high frame rate notes = | ||
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|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = Star Trek Online | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = silver | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = unknown | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = true | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = unknown | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = unknown | ||
+ | |iz3d notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |creative senz3d = | ||
+ | |creative senz3d notes = | ||
+ | |leap motion controller = | ||
+ | |leap motion controller notes= | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |oculus rift = true | ||
+ | |oculus rift notes = | ||
+ | |razer hydra = | ||
+ | |razer hydra notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
}} | }} | ||
Revision as of 08:39, 15 January 2015
Developers | |
---|---|
Cryptic Studios | |
Publishers | |
Perfect World Entertainment | |
Engines | |
Cryptic Engine | |
Release dates | |
Windows | February 2, 2010 |
macOS (OS X) | March 11, 2014 |
General information
- Official Website
- Star Trek Online Wiki
- Memory Alpha - A massive wiki for Star Trek
- Steam Community Discussions
- Steam Users' Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Official website | ||||
Steam | Free to Play |
- All versions require a Perfect World Account.
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/9900/pfx/[Note 1] |
Video settings
Field of view (FOV)
- The default FOV is 55°.[1]
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 443, 7003, 7202, 7255, 7499 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | XP SP2 |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz AMD Athlon X2 3800+ |
Intel Core 2 Duo 1.8 GHz AMD Athlon X2 3800+ |
System memory (RAM) | 1 GB | 2 GB+ |
Hard disk drive (HDD) | 8 GB | 8 GB |
Video card (GPU) | Nvidia GeForce 7950 ATI Radeon X1800 Intel HD Graphics | Nvidia GeForce 8800 ATI Radeon HD 3850+ |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (9900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- OS X
- Games
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Game data/config)
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)