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Difference between revisions of "Abuse"

From PCGamingWiki, the wiki about fixing PC games
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Abuse Cover.png
 
|cover        = Abuse Cover.png
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Crack dot Com|ref=<ref>[https://web.archive.org/web/19961101112019/http://www.crack.com/games/index.html GAMES PAGE - Crack dot Com (retrieved)]</ref>}}
+
{{Infobox game/row/developer|Crack dot Com|ref=<ref>{{Refurl|url=https://web.archive.org/web/19961101112019/http://www.crack.com/games/index.html|title=GAMES PAGE - Crack dot Com (retrieved)|date=May 2023}}</ref>}}
 
|publishers  =  
 
|publishers  =  
 +
{{Infobox game/row/publisher|Origin Systems|ref=<ref>{{Refurl|url=https://web.archive.org/web/19970330134551/http://www.origin.ea.com/crackdotcom/index.html|title=Abuse by Crack dot Com - ORIGIN (retrieved)|date=May 2023}}</ref>}}
 +
{{Infobox game/row/publisher|Bungie Software|Mac OS|ref=<ref>{{Refurl|url=https://web.archive.org/web/19970210022242/http://www.bungie.com/products/abuse/abuse.html|title=Abuse for Macintosh (retrieved)|date=May 2023}}</ref><ref name=mac>[https://web.archive.org/web/19961101111903/http://crack.com/about/index.html#crack_ports Crack development platforms and ports (retrieved)]</ref>}}
 
{{Infobox game/row/publisher|RedHat|Linux|ref=<ref>[https://web.archive.org/web/19961228204657/http://www.redhat.com/linux-info/pkglist/rh40_i386/Games/ rh40_i386: Games (retrieved)]</ref>}}
 
{{Infobox game/row/publisher|RedHat|Linux|ref=<ref>[https://web.archive.org/web/19961228204657/http://www.redhat.com/linux-info/pkglist/rh40_i386/Games/ rh40_i386: Games (retrieved)]</ref>}}
{{Infobox game/row/publisher|Origin|ref=<ref>[https://web.archive.org/web/19970330134551/http://www.origin.ea.com/crackdotcom/index.html Abuse by Crack dot Com - ORIGIN (retrieved)]</ref>}}
 
{{Infobox game/row/publisher|Bungie Software|Mac OS|ref=<ref>[https://web.archive.org/web/19970210022242/http://www.bungie.com/products/abuse/abuse.html Abuse for Macintosh (retrieved)]</ref><ref name=mac>[https://web.archive.org/web/19961101111903/http://crack.com/about/index.html#crack_ports Crack development platforms and ports (retrieved)]</ref>}}
 
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Abuse Engine}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|DOS|1995}}
+
{{Infobox game/row/date|DOS|February 29, 1996}}
{{Infobox game/row/date|Linux|1995}}
+
{{Infobox game/row/date|Linux|1996}}
 
{{Infobox game/row/date|Mac OS|October 1996|ref=<ref name=mac/>}}
 
{{Infobox game/row/date|Mac OS|October 1996|ref=<ref name=mac/>}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | Side view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | TPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
|strategywiki =  
+
|hltb        = 161
 +
|strategywiki = Abuse
 +
|mobygames    = 389
 
|wikipedia    = Abuse (video game)
 
|wikipedia    = Abuse (video game)
 
|winehq      =  
 
|winehq      =  
 +
|license      =
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{++}} Source code was released in public domain in 1997, allowing 3rd party ports and modifications.<ref>[https://web.archive.org/web/19971210102029/http://crack.com/press/press8.html July 12, 1997 - Crack dot Com (retrieved)]</ref>
+
|introduction      =
 +
 
 +
|release history  = The source code was released in public domain in 1997, allowing third-party ports and modifications.<ref>{{Refurl|url=https://web.archive.org/web/19971210102029/http://crack.com/press/press8.html|title=July 12, 1997 - Crack dot Com (retrieved)|date=May 2023}}</ref>
 +
 
 +
|current state    =
 +
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | unknown | | | DOS, Mac OS, Linux }}
+
{{Availability/row| Retail | | DRM-free | | | DOS, Mac OS, Linux }}
{{Availability/row| Publisher | http://archive.download.redhat.com/pub/contrib/libc6/i386/abuse-1.10-5.i386.rpm | unknown | Shareware version | | Linux }}
 
 
}}
 
}}
 +
{{ii}} A [https://www.classicdosgames.com/game/Abuse.html shareware version] is available.
 +
 +
==Essential improvements==
 +
===Abuse SDL===
 +
{{ii}} [http://antonior-software.blogspot.com/2016/05/abuse-1996-sdl-port-09a.html Abuse SDL] is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer.
 +
{{ii}} For Windows, everything is provided in a single download. For OS X and Linux, the [https://github.com/antrad/Abuse_1996 source code] for the port needs to be downloaded and compiled.
 +
 +
===FRABS (Free Abuse)===
 +
{{ii}} A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available [https://web.archive.org/web/20010124070000/http://www.cs.uidaho.edu/~cass0664/fRaBs/ here].
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|}}
+
{{Game data/config|DOS|{{p|game}}}}
{{Game data/row|Linux|}}
+
{{Game data/config|Mac OS|}}
{{Game data/row|Mac OS|}}
+
{{Game data/config|Linux|}}
 
}}
 
}}
 +
{{XDG|unknown}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|}}
+
{{Game data/saves|DOS|{{p|game}}}}
{{Game data/row|Linux|}}
+
{{Game data/saves|Mac OS|}}
{{Game data/row|Mac OS|}}
+
{{Game data/saves|Linux|}}
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 51: Line 81:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = false
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = false
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = hackable
|windowed notes            =  
+
|windowed notes            = Use [[#Abuse SDL|Abuse SDL]]. On by default. Can be toggled using {{Key|F10}}.
|borderless windowed        = unknown
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [[#Abuse SDL|Abuse SDL]]. See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
|anisotropic                = unknown
+
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
|60 fps                    = unknown
+
|upscaling notes            =
|60 fps notes              =  
+
|vsync                      = hackable
|120 fps                    = unknown
+
|vsync notes                = Use [[#Abuse SDL|Abuse SDL]]. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
|120 fps notes              =  
+
|60 fps                    = hackable
 +
|60 fps notes              = Use [[#Abuse SDL|Abuse SDL]]. Note that the game was designed to run at 15 FPS. As such, Abuse SDL by default sets the physics update speed to 65 ms (or 15 FPS) to prevent it from breaking.
 +
|120 fps                    = hackable
 +
|120 fps notes              = Use [[#Abuse SDL|Abuse SDL]]. See the note above.
 +
|hdr                        = unknown
 +
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
{{Input settings
+
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
|key remap                = unknown
+
 
|key remap notes          =  
+
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
|acceleration option      = unknown
+
# Go to {{code|{{p|game}}\user}}.
 +
# Open {{code|config.txt}}.
 +
# Change the value of {{code|fullscreen}} from {{Key|0}} to {{Key|1}}.
 +
# Save the changes made and launch the game.
 +
}}
 +
 
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
 +
 
 +
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
 +
# Go to {{code|{{p|game}}\user}}.
 +
# Open {{code|config.txt}}.
 +
# Change the value of {{code|vsync}} from {{Key|0}} to {{Key|1}}.
 +
# Save the changes made and launch the game.
 +
}}
 +
 
 +
==Input==
 +
{{Input
 +
|key remap                = hackable
 +
|key remap notes          = Use [[#Abuse SDL|Abuse SDL]]. See [[#Remapping|Remapping]].
 +
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support        = unknown
+
|touchscreen              = unknown
|controller support notes  =  
+
|touchscreen notes        =
|full controller          = unknown
+
|controller support        = hackable
 +
|controller support notes  = Use [[#Abuse SDL|Abuse SDL]] for XInput support. Can be toggled using {{Key|F8}}.
 +
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = Use [[#Abuse SDL|Abuse SDL]]. See [[#Controller remapping|Controller remapping]].
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Use [[#Abuse SDL|Abuse SDL]]. See [[#Controller sensitivity|Controller sensitivity]].
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
|controller hotplug        = unknown
+
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes   =
 +
|light bar support         = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts     = false
 +
|other button prompts notes=  
 +
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes =  
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 
 +
===[[Glossary:Remapping|Remapping]]===
 +
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
 +
{{ii}} Some keys are hardwired and cannot be changed. See the {{code|README.txt}} file in {{code|{{p|game}}}} for a full list
 +
 
 +
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
 +
# Go to {{code|{{p|game}}\user}}.
 +
# Open {{code|config.txt}}.
 +
# Under the {{code|; Key mappings}} header, change the values of the commands to the desired key(s).
 +
#* A list of special keys available can be found in the included {{code|README.txt}} file.
 +
# Save the changes made and launch the game.
 +
}}
 +
 
 +
===[[Glossary:Remapping|Controller remapping]]===
 +
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
 +
 
 +
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
 +
# Go to {{code|{{p|game}}\user}}.
 +
# Open {{code|config.txt}}.
 +
# Under the {{code|; Button mappings}} header, change the values of the commands to the desired button(s).
 +
#* A list of of the button names to be used can be found in the included {{code|README.txt}} file in {{code|{{p|game}}}}.
 +
# Save the changes made and launch the game.
 +
}}
 +
 
 +
===[[Glossary:Controller|Controller sensitivity]]===
 +
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
 +
 
 +
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
 +
# Go to {{code|{{p|game}}\user}}.
 +
# Open {{code|config.txt}}.
 +
# Change the value of {{code|ctr_rst_s}} to the desired sensitivity.
 +
# Save the changes made and launch the game.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = unknown
+
|surround sound          = n/a
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = n/a
|subtitles notes          =  
+
|subtitles notes          = No speech.
|closed captions          = unknown
+
|closed captions          = n/a
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
|red book cd audio       =  
 +
|red book cd audio notes  =
 +
}}
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 
}}
 
}}
  
Line 136: Line 269:
 
|local play notes    =  
 
|local play notes    =  
 
|lan play            = true
 
|lan play            = true
|lan play players    =  
+
|lan play players    = 8
|lan play modes      =  
+
|lan play modes      = Versus
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = unknown
+
|online play          = true
|online play players  =  
+
|online play players  = 8
|online play modes    =  
+
|online play modes    = Versus
 
|online play notes    =  
 
|online play notes    =  
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
}}{{Network/Connections
+
}}
|matchmaking        =  
+
 
 +
{{Network/Connections
 +
|matchmaking        = false
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                =  
+
|p2p                = true
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          =  
+
|dedicated          = false
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      =  
+
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          =  
+
|direct ip          = false
 
|direct ip notes    =  
 
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports
Line 160: Line 295:
 
|udp  =  
 
|udp  =  
 
|upnp =  
 
|upnp =  
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      =
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              = VGA
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = hackable
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      = Requires a sourceport. See [[#Abuse SDL|Abuse SDL]].
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = true
 +
|macos arm app          = true
 +
|macos app notes        = Requires a sourceport.<ref>{{Refurl|url=https://formulae.brew.sh/formula/abuse|title=abuse — Homebrew Formulae|date=1 March 2022}}</ref>
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux 68k app          = unknown
 +
|linux executable notes =
 +
|mac os powerpc app    = unknown
 +
|mac os 68k app        = true
 +
|mac os executable notes=
 
}}
 
}}
  
Line 166: Line 342:
 
|OSfamily = DOS
 
|OSfamily = DOS
  
|minOS    = MS-DOS 5.0
+
|minOS    = 5.0
 
|minCPU  = Intel i486DX 50 MHz
 
|minCPU  = Intel i486DX 50 MHz
 
|minRAM  = 8 MB
 
|minRAM  = 8 MB
 
|minHD    = 13 MB
 
|minHD    = 13 MB
|minsound = SoundBlaster compatible
+
|minGPU  = VGA
 +
|minVRAM  = 1 MB
 +
 
 +
|recOS    = 6.22
 +
|recCPU  = Intel 486DX2 66 MHz
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  =
 +
}}
 +
 
 +
{{System requirements
 +
|OSfamily = Mac OS
 +
 
 +
|minOS    = System 7.1
 +
|minCPU  = Motorola 68040
 +
|minRAM  =
 +
|minHD    =
 +
|minGPU  =  
  
 
|recOS    =  
 
|recOS    =  
|recCPU  = Intel i486DX2 66 MHz
+
|recCPU  =  
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  =
 +
}}
  
 +
{{System requirements
 +
|OSfamily = Linux
 +
 +
|minOS    = Kernel 2.0.x
 +
|minCPU  = Intel 386
 +
|minRAM  =
 +
|minHD    =
 +
|minGPU  =
 +
 +
|recOS    =
 +
|recCPU  =
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  =
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 10:33, 13 August 2023

Abuse
Abuse cover
Developers
Crack dot Com[1]
Publishers
Origin Systems[2]
Mac OS Bungie Software[3][4]
Linux RedHat[5]
Engines
Abuse Engine
Release dates
DOS February 29, 1996
Linux 1996
Mac OS (Classic) October 1996[4]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Perspectives Side view
Controls Direct control
Genres TPS
Themes Sci-fi
Abuse on HowLongToBeat
Abuse guide on StrategyWiki
Abuse on MobyGames
Abuse on Wikipedia

Abuse is a singleplayer and multiplayer side view TPS game.

The source code was released in public domain in 1997, allowing third-party ports and modifications.[6]

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS
Mac OS
Linux
A shareware version is available.

Essential improvements

Abuse SDL

Abuse SDL is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer.
For Windows, everything is provided in a single download. For OS X and Linux, the source code for the port needs to be downloaded and compiled.

FRABS (Free Abuse)

A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available here.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>
Mac OS (Classic)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>
Mac OS (Classic)
Linux

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Use Abuse SDL. On by default. Can be toggled using F10.
Borderless fullscreen windowed
Use Abuse SDL. See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Use Abuse SDL. See Vertical sync (Vsync).
60 FPS
Use Abuse SDL. Note that the game was designed to run at 15 FPS. As such, Abuse SDL by default sets the physics update speed to 65 ms (or 15 FPS) to prevent it from breaking.
120+ FPS
Use Abuse SDL. See the note above.

Borderless fullscreen windowed

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of fullscreen from 0 to 1.
  4. Save the changes made and launch the game.

Vertical sync (Vsync)

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of vsync from 0 to 1.
  4. Save the changes made and launch the game.

Input

Remapping

These instructions are for Abuse SDL only
Some keys are hardwired and cannot be changed. See the README.txt file in <path-to-game> for a full list
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Key mappings header, change the values of the commands to the desired key(s).
    • A list of special keys available can be found in the included README.txt file.
  4. Save the changes made and launch the game.

Controller remapping

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Button mappings header, change the values of the commands to the desired button(s).
    • A list of of the button names to be used can be found in the included README.txt file in <path-to-game>.
  4. Save the changes made and launch the game.

Controller sensitivity

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of ctr_rst_s to the desired sensitivity.
  4. Save the changes made and launch the game.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Versus
Online play
8 Versus

Connection types

Other information

API

Technical specs Supported Notes
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
Requires a sourceport. See Abuse SDL.
macOS (OS X)
Requires a sourceport.[7]
Linux
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel i486DX 50 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 13 MB
Video card (GPU) VGA
1 MB of VRAM
Mac OS
Minimum
Operating system (OS) System 7.1
Processor (CPU) Motorola 68040
System memory (RAM)
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS) Kernel 2.0.x
Processor (CPU) Intel 386
System memory (RAM)
Hard disk drive (HDD)


References