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Difference between revisions of "Floribella"

From PCGamingWiki, the wiki about fixing PC games
(3 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
{{Infobox game/row/publisher|Move Interactive}}
 
{{Infobox game/row/publisher|Move Interactive}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Torque Game Engine}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|2007}}
+
{{Infobox game/row/date|Windows|November 26, 2007}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
Line 50: Line 51:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|game}}/floribella/client/config.cs|{{p|game}}/floribella/client/defaults.cs|{{p|game}}/floribella/client/prefs.cs}}
 
}}
 
}}
  
Line 65: Line 66:
 
|ultrawidescreen wsgf award =
 
|ultrawidescreen wsgf award =
 
|4k ultra hd wsgf award    =
 
|4k ultra hd wsgf award    =
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes= 1280x1024 only.
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = 90° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            = Toggle with {{key|ALT|Enter}}.
 
|windowed notes            = Toggle with {{key|ALT|Enter}}.
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =
 
|borderless windowed notes  =
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Only present in the OpenGL renderer. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
Line 86: Line 87:
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
|vsync                      = false
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = false
+
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|hdr                        = false
 
|hdr                        = false
Line 96: Line 97:
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}}, and FOV should be increased to compensate.
 +
 +
{{Fixbox|description=Edit file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|prefs.cs]]}}.
 +
# Go to the line <code>$pref::Video::resolution</code>.
 +
# Change the numbers to the desired resolution.
 +
 +
'''Notes'''
 +
{{--}} HUD and menus remain stretched.
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Edit file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|prefs.cs]]}}.
 +
# Change the line <code>$pref::Player::defaultFov</code> to the desired value.
 +
 +
'''Notes'''
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|prefs.cs]]}}.
 +
# Change the line <code>$pref::OpenGL::textureAnisotropy = "0"</code> to any value desired (between 1 and 16).
 +
}}
 +
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|prefs.cs]]}}.
 +
# Change the line <code>$pref::Video::disableVerticalSync = 1</code> to <code>$pref::Video::disableVerticalSync = 0</code>.
 
}}
 
}}
  
Line 230: Line 268:
 
|mac os 68k app        =  
 
|mac os 68k app        =  
 
|mac os executable notes=  
 
|mac os executable notes=  
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = OpenAL
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  

Revision as of 23:59, 30 July 2023

Floribella
Floribella cover
Developers
Move Interactive
Publishers
Move Interactive
Engines
Torque Game Engine
Release dates
Windows November 26, 2007
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Adventure, Platform
Art styles Stylized
Floribella on Wikipedia

Warnings

This game is not playable in English (see Localizations for supported languages).

Floribella is a singleplayer side view adventure and platform game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Disc check.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/floribella/client/config.cs[Note 1]
<path-to-game>/floribella/client/defaults.cs[Note 1]
<path-to-game>/floribella/client/prefs.cs[Note 1]

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
90° by default. See Field of view (FOV).
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Only present in the OpenGL renderer. See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. To turn it on, see Vertical sync (Vsync).
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate.
Edit file[1]
  1. Launch the game at least once then close it.
  2. Open prefs.cs.
  3. Go to the line $pref::Video::resolution.
  4. Change the numbers to the desired resolution.

Notes

HUD and menus remain stretched.

Field of view (FOV)

Edit file[2]
  1. Launch the game at least once then close it.
  2. Open prefs.cs.
  3. Change the line $pref::Player::defaultFov to the desired value.

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.

Anisotropic filtering (AF)

Edit ini file[3]
  1. Launch the game at least once then close it.
  2. Open prefs.cs.
  3. Change the line $pref::OpenGL::textureAnisotropy = "0" to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[4]
  1. Launch the game at least once then close it.
  2. Open prefs.cs.
  3. Change the line $pref::Video::disableVerticalSync = 1 to $pref::Video::disableVerticalSync = 0.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
Portuguese

Other information

API

Technical specs Supported Notes
Direct3D 7
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-07-30
  2. Verified by User:AlphaYellow on 2023-07-30
  3. Verified by User:AlphaYellow on 2023-07-30
  4. Verified by User:AlphaYellow on 2023-07-30