Difference between revisions of "Controller:HORI Fighting Stick Multi"
Yuuyatails (talk | contribs) |
Yuuyatails (talk | contribs) |
||
Line 57: | Line 57: | ||
==Steam== | ==Steam== | ||
− | {{ii}} With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus manual | + | {{ii}} With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus requiring manual buttons mapping via [[Steam Input]]. |
==Hardware== | ==Hardware== |
Revision as of 04:45, 5 May 2023
XInput support | |
---|---|
Connection method | |
Wired adapter | |
Predecessor | |
HORI Fighting Stick (Generation 1) | |
Successor | |
HORI Dual Heavy Weight |
The HORI Fighting Stick Multi is an arcade game controller released by Hori on September 30, 1993.
Unlike the Fighting Stick which has models that were built specifically to one consoles, the Multi is compatible with multiple video game consoles, with Super Famicom/SNES, Mega Drive/Genesis and PC Engine/TurboGrafx-16 are supported. It come with 3 detachable cables for connecting to any of the 3 video game consoles. Other features like turbo function and slow motion function were retained.
The Multi has the more affordable counterpart in a form of the HORI Dual Heavy Weight (also known as Fighting Stick Dual in Japan).
Due to being made specifically for video game consoles, the Fighting Stick Multi requires a third-party adapter to be able to use on PC (See Adapters), and even then, it will acts as a DirectInput device, requiring the use of a third-party wrapper to play games that only support the XInput API.
Inputs
- 1 × digital joystick on the main panel: ↑, ↓, ←, →
- 6 × digital face buttons on the main panel
- 6 × 3-step slider toggle switches on the main panel for turbo function for each buttons
- 1 × 3-step slider toggle switch on the sub panel: ꜱʟᴏᴡ ᴏꜰꜰ-1-2
- 1 × 2-step slider toggle switch on the sub panel: A-B
Use with PC platforms
Windows
Supported features | reWASD | Steam | Gamepad Phoenix |
---|---|---|---|
Virtual Xbox controller emulation | ✓ [N 1] | ✓ | ✓ |
Virtual Nintendo controller emulation | ✓ [N 2] | ✗ | ✗ |
Multiple controllers | ✓ | ✓ | ✓ |
Keyboard & Mouse input emulation | ✓ | ✓ | ✗ |
Virtual DualShock emulation | ✓ [N 3] | ✗ | ✗ |
Retro DInput/WinMM compatibility | ✗ | ✗ | ✓ |
- ↑ Allows using controller as Xbox 360 and Xbox One virtual controllers.
- ↑ Allows using controller as virtual Switch Pro Controller.
- ↑ Allows using controller as DualShock 3 and DualShock 4 virtual controllers.
reWASD
- Supports the Fighting Stick via a wired adapter, does not require manual driver installment.
- reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on official forum to implement their support.
- LED shows which config slot is active at the moment.
- Can emulate tje DS4 controller to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
- Can emulate the Xbox 360 controller to play XInput compatible games.
- Not free of charge. 14-days trial.
- Custom configs can be found in official Community Configs Library maintained by reWASD users.
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Steam
- With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus requiring manual buttons mapping via Steam Input.
Hardware
Adapters
Raphnet PCEngine controller to USB adapter
- For use with the PC Engine cable.
- Specialized PC-Engine-to-USB adapter.
- Adapter has updatable firmware, which can be updated via the Raphnet adapter management too
- Only act as a DirectInput device, requiring a third-party wrapper.[1]
Mayflash SNES Controller Adapter
- For use with the SNES cable.
- Connects SNES or NES controller.
- Directly compatible with PC. No driver needed, just plug and play.
- Two players can play simultaneously.
- Compatible with PS3 console.
Mayflash SEGA Genesis & Mega Drive Controller Adapter
- For use with the Genesis cable.
- The SEGA Genesis & Mega Drive Controller Adapter allows you to connect up to two SEGA Genesis & Mega Drive Controllers to PC or Nintendo Switch. With two Adapters, up to four SEGA Genesis & Mega Drive controllers can be used at the same time.
- Directly compatible with PC. No driver needed, just plug and play. Supports Xinput and Dinput.
- Supports Turbo/Auto Fire/Hold functions. The Left Stick and D-Pad can be switched.
- Compatible with Nintendo Switch console.
USB Super RetroPort
- For use with the SNES cable.
- Works with Super Famicom controllers and original controllers (original, third party, Super Advantage, etc)
- Does not work with peripherals: SuperScope, MultiTap, etc.
- No drivers to install or update.
USB Genesis RetroPort
- For use with the Genesis cable.
- Adapter to use 3 or 6 button Sega Genesis controllers.
- No drivers to install or update.
Bliss-Box Gamer-Pro
- Directly compatible with PC. No driver needed, just plug and play.
- A wide variety of controllers are fully supported right out of the box. See the Compatibility List.
- Global Button Mapping - starting with 3.0 this layout has changed for modern gaming. The internal button mapping is set up so that buttons on different controllers match each other's layouts as closely as possible.
- Adapter can update firmware and be used on PC, PS3 (up to 4 players), Xbox (single player only) or Switch (up to 4 players). Each controller port has its own firmware chip so multiple firmware versions can be used if desired. See more.
- Allows to use special API to communicate with applications (eg. RetroArch). See API tool documentation.
- A 12v power supply is completely optional and simply allows the HUB to be self-powered and supplies additional power for a stronger Playstation Force Feedabck effect only.
- Adapter work on Windows, OSX, Linux, Raspberry Pi, most all Android device.
- Hot Swap support. This feature makes it easy to switch between controllers in mid-game. If Auto Pause is enabled (default setup). The adapter will pause your game while you switch, and you can continue playing when you're ready. The new controller is detected automatically.
- Auto Pause: when the adapter senses the controller has become unplugged, it presses the pause button.
- Single-Player Mode, the adapter can be switched to Single-Player Mode. This will allow for some advance features like using the adapter on an Xbox with special firmware, or up-linking to other future Bliss-Box add-on accessories.
- Native Support, adapter have the ability to allow communication from the emulated game directly to the controller and back with any of the supported controllers.
- Do not natively support Xinput. It can do so however, with the use of 3rd party software (ie. x360ce or XOutput).
- Hotkey: Pressing and holding sᴛᴀʀᴛ will trigger a Hotkey combo. You may configure this combo for a hot key in front-ends like RetroArch.
Support In Games
- Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
- Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
Games with Nintendo button prompts
- Total number of games: Error 1140: In aggregated query without GROUP BY, expression #1 of SELECT list contains nonaggregated column 'pcgamingwiki_cargo.cargo__Input._pageID'; this is incompatible with sql_mode=only_full_group_by (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)
Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`_ID` IN (SELECT `_rowID` FROM `cargo__Input__Other_button_prompts` WHERE `_value`LIKE 'Nintendo') ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100
.
- The controller's button positions and colors, and the amount of buttons, differ considerably from those of other Nintendo controllers. As such, the list below should be treated with some caution.
- Please note, that this is only list for games that offer Nintendo button prompts.
- Some may require use of Switch Pro Controller emulation. Refer to game-specific articles for details.