Difference between revisions of "In the Hunt"
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = The game renders at 30FPS, Tearing is noticeable on occasion | |vsync notes = The game renders at 30FPS, Tearing is noticeable on occasion | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = First controller ID available is used |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
Line 138: | Line 141: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = The game is compatible with any controller detected by windows with digital directional input (as joy up, down, left, right). |
|other button prompts = false | |other button prompts = false | ||
|other button prompts notes= | |other button prompts notes= | ||
Line 172: | Line 175: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
|windows exe notes = Autorun program is a 32 bits program. | |windows exe notes = Autorun program is a 32 bits program. | ||
− | The InstallShield setup is a 16 bits program , preventing installation in a Windows Vista and above OS. | + | The InstallShield setup is a 16 bits program, preventing installation in a Windows Vista and above OS. |
E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits. | E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits. | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 95 |
|minCPU = Intel Pentium 90 MHz | |minCPU = Intel Pentium 90 MHz | ||
|minRAM = 16 MB | |minRAM = 16 MB |
Revision as of 15:30, 26 October 2022
Developers | |
---|---|
Irem | |
Windows | XING Entertainment |
Publishers | |
GameBank | |
Release dates | |
Windows | 1997 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Arcade, Shooter |
Vehicles | Naval/watercraft |
Art styles | Pixel art |
Themes | Sci-fi |
General information
In The Hunt, known as 海底大戦争 in Japan was released for the Arcades in April 1993 by Irem Corporation.
The game was ported for Windows 95 PC by XING Entertainment during late 1996 early 1997 (went gold in March 1997), starting the project with DirectX 3 release.
XING Entertainment made the Sony Playstation port in 1996, this port shares part of the codebase (one can see "MEMORY CARD" as unused string remaining in the code, they share the CD Audio tracks, and a few shared data resources).
Tatsuya Yoshida ported the code and graphical resources, Katsuya Goto is credited as assistant on the project and Taro Tokiwa converted the sound effects to 11KHz 16bits PCM.
The game uses a 640x480 256 colors graphical mode, the game effectively refreshes at 30FPS. The color depth is a downgrade compared to Arcades and other ports, and can be seen in the background gradients. Graphics, however, are not encrypted, and can easily be modded to reduce the graphical differences with the other platforms (see "issues fixed" for a stage 04 gradient correction mod).
Action does not slow down with the recommended PC specifications, 2P game remains, and there is no change in the action, number of enemies and sprites count. There are a few palette effects missing (lightning effect in stage 04 is removed entirely) , due to the palette sharing between background, foreground and objects.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Drive letter independent CD-Check |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game is a 640x480 full screen 256 colors game. Aspect ratio is dependent upon monitor settings. | ||
Multi-monitor | The game does not crash in case more than one monitor is connected. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | DxWnd can be used for windowing, however there is a bugged palette use. Mileage may vary depending on OS and settings. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | The game renders at 30FPS, Tearing is noticeable on occasion | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The setup program started by autorun hosts a remapping option | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | First controller ID available is used | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | The game is compatible with any controller detected by windows with digital directional input (as joy up, down, left, right). | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Setup and Help are in Japanese, in-game menus are in english. Game text is mostly in English, with exception for the ending which is in Japanese. |
Issues unresolved
Unable to remap controls
- The InstallShield 16bits program cannot be executed on modern systems, the installation procedure cannot be fully completed, and the option to remap the game cannot be activated.
The issue cannot be corrected by registry manipulation, the game fails to read the registry values, whereas on windows XP and lower, it can. For reference, the default registry entries:
[HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\1.0]
"OPT_LEFT1"=dword:00000046
"OPT_UP1"=dword:00000054
"OPT_RIGHT1"=dword:00000048
"OPT_DOWN1"=dword:00000047
"OPT_MISSILE1"=dword:0000005a
"OPT_TORPEDO1"=dword:00000058
"OPT_LEFT2"=dword:00000025
"OPT_UP2"=dword:00000026
"OPT_RIGHT2"=dword:00000027
"OPT_DOWN2"=dword:00000028
"OPT_MISSILE2"=dword:000000bc
"OPT_TORPEDO2"=dword:000000be
"OPT_MUSIC"=dword:00000001
"OPT_CDR"=dword:00000000
"OPT_SOUND"=dword:00000001
Issues fixed
Unable to Install
Decompress the game using an InstallShield decompressor, for example icomp95.
Command line (assuming D as CD-ROM drive) : icomp d:\Setup\data.z c:\KAITEI\*.* -d -i |
---|
Garbled Graphics and Weird colors
Use a DDraw wrapper like Aqrit's ddwrapper.
Settings for aqrit's ddwrapper: RealDDrawPath = AUTO BltMirror = 0 BltNoTearing = 0 ColorFix = 1 DisableHighDpiScaling = 0 FakeVsync = 0 FakeVsyncInterval = 0 ForceBltNoTearing = 0 ForceDirectDrawEmulation = 1 NoVideoMemory = 0 SingleProcAffinity = 0 ShowFPS = 0 |
---|
CD Audio soundtracks not playing
Change your Windows drive letters to let the CD-ROM be at letter "D". The Game CD Check does not care for the drive letter, but the CD Audio playback expects the disk to be in the "D" Drive. |
---|
Stage 04 Background gradient is downgraded compared to other versions
The game resources are not encrypted and the game can be easily moded. This MOD at archive.org restores most of the Arcade Version gradient. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 4.4.0.68 | 256 colors game, requires the use of a directdraw wrapper for modern systems |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Autorun program is a 32 bits program.
The InstallShield setup is a 16 bits program, preventing installation in a Windows Vista and above OS. E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | SVGA 2 MB of VRAM | SVGA 4 MB of VRAM |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.