Difference between revisions of "Rock'n Shaolin: Legend of the Seven Paladins 3D"
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Revision as of 04:04, 15 May 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
![]() |
|
Developers | |
---|---|
Accend Inc. | |
Korean version | TWIM |
Publishers | |
Taiwan | Accend Inc |
South Korea | SKC Soft Land |
Engines | |
Build | |
Release dates | |
DOS | 1994 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Anime, Stylized |
Themes | Asia, Fantasy |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
First commercially released game to use the build engine. Illegally produced, as licensing talks between Apogee and Accend never reached an agreement.
- Released as Euijeok: Im Kkeokjeong in South Korea.
- This game has a demo.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Version differences
- There are two main versions. The Accend release references the "Seven heroes and five gallants" novel. The TWIM release adds an eighth class and makes the story more Korea-centric.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. |
Game data
Configuration file(s) location
DOS
System | Location |
---|
Save game data location
System | Location |
---|---|
DOS |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
Traditional Chinese | ||||
English | Fan translation by "fgsfds" can be found here |
Other information
Texture Packs
- High-res skybox replacements by fgsfds. Designed for BuildGDX.
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | 386DX | |
System memory (RAM) | ||
Hard disk drive (HDD) | 25MB |