Difference between revisions of "Battlestrike: The Siege"
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AlphaYellow (talk | contribs) (Created page with "{{Infobox game |cover = Battlestrike The Siege Cover.jpeg |developers = {{Infobox game/row/developer|City Interactive}} |publishers = {{Infobox game/row/developer...") |
AlphaYellow (talk | contribs) |
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{{Availability/row| GMG | battlestrike-the-siege | Playfire | | | Windows }} | {{Availability/row| GMG | battlestrike-the-siege | Playfire | | | Windows }} | ||
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'''Notes''' | '''Notes''' | ||
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{{Image|Battlestrike Force of Resistance Video.png|In-game video settings.}} | {{Image|Battlestrike Force of Resistance Video.png|In-game video settings.}} | ||
{{Video | {{Video | ||
− | |wsgf link = | + | |wsgf link = |
− | |widescreen wsgf award = | + | |widescreen wsgf award = incomplete |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = incomplete |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = incomplete |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = incomplete |
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See [ | + | |widescreen resolution notes= Stretches from 4:3. See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = false |
− | |multimonitor notes = | + | |multimonitor notes = |
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See [ | + | |4k ultra hd notes = Stretches from 4:3. See [[#Widescreen resolution|Widescreen resolution]]. |
− | |fov = | + | |fov = false |
− | |fov notes = | + | |fov notes = |
− | |windowed = | + | |windowed = false |
|windowed notes = | |windowed notes = | ||
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = Use dgVoodoo. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Use dgVoodoo. |
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = Always enabled. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
|hdr = unknown | |hdr = unknown | ||
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|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | {{ii}} Even though there are registry entries and an ingame option to change Anti-Aliasing, they do not do anything. | ||
− | ===[[Glossary: | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
− | {{ | + | {{--}} Using a non 4:3 resolution will cause stretching. |
− | + | {{ii}} Widescreen resolutions cannot be set in-game. You must do it through the Registry. | |
− | + | {{ii}} Make sure you use decimal numbers in Registry instead of hexadecimal ones when changing values. | |
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− | + | {{Fixbox|description=Set video mode via Registry|fix= | |
− | {{ | + | # Go to <code>{{p|hkcu}}\Software\City Interactive\tt_en\V4D Direct3D Renderer</code>. |
+ | # Change <code>Width</code> and <code>Height</code> to the desired resolution, <code>ColorBits</code> to the bit depth to use, and <code>Frequency</code> to use a custom refresh frequency (<code>0</code> for default). | ||
}} | }} | ||
==Input== | ==Input== | ||
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{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | + | |controller hotplug = false | |
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− | |controller hotplug = | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = false |
|simultaneous input notes = | |simultaneous input notes = | ||
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}} | }} | ||
==Audio== | ==Audio== | ||
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{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music and Effects sliders available. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = always on |
− | |subtitles notes = Always | + | |subtitles notes = Always on. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = EAX | + | |eax support notes = The game uses Aureal A3D 2.0 (not EAX). |
}} | }} | ||
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|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Polish |
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = |
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = German |
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
}} | }} | ||
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}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
− | |direct3d notes = | + | |direct3d notes = |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|minOS = 98 | |minOS = 98 | ||
|minCPU = 1.6 GHz | |minCPU = 1.6 GHz | ||
− | |minRAM = | + | |minRAM = 256 MB |
− | |minGPU = | + | |minGPU = 3D Accelerator |
− | + | |minVRAM = 32 MB | |
− | |minVRAM = | ||
|minDX = 9.0c | |minDX = 9.0c | ||
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|minaudio = DirectX compatible | |minaudio = DirectX compatible | ||
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}} | }} | ||
{{References}} | {{References}} |
Revision as of 20:17, 27 March 2022
Developers | |
---|---|
City Interactive | |
Publishers | |
DTP Entertainment | |
Russia | 1C Company |
Engines | |
Impact 2 | |
Release dates | |
Windows | October 7, 2005 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter, FPS, TPS, Rail shooter |
Vehicles | Automobile |
Art styles | Realistic |
Series | Battlestrike |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. | |||
GamersGate | ||||
Green Man Gaming |
Notes
- File names and formats vary based on the game language.
}}
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Data\AdditionalOptions.scr[Note 1] <path-to-game>\Data\AudioSettings.scr[Note 1] <path-to-game>\Data\UserControls.scr[Note 1] <path-to-game>\Data\VideoSettings.scr[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Stretches from 4:3. See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Stretches from 4:3. See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use dgVoodoo. | ||
Anti-aliasing (AA) | Use dgVoodoo. | ||
Vertical sync (Vsync) | Always enabled. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- Even though there are registry entries and an ingame option to change Anti-Aliasing, they do not do anything.
Widescreen resolution
- Using a non 4:3 resolution will cause stretching.
- Widescreen resolutions cannot be set in-game. You must do it through the Registry.
- Make sure you use decimal numbers in Registry instead of hexadecimal ones when changing values.
Set video mode via Registry |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Effects sliders available. | |
Surround sound | ||
Subtitles | Always on. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | The game uses Aureal A3D 2.0 (not EAX). |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish | ||||
German | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D Accelerator 32 MB of VRAM DirectX 9.0c compatible |
|
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).