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Difference between revisions of "After the End"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 17:13, 17 January 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

Not to be confused with After the End: The Harvest.

After the End
After the End cover
Developers
KraiSoft Entertainment
Publishers
KraiSoft Entertainment
Release dates
Windows December 8, 2004
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres Action
Art styles Stylized
Themes Space
After the End on MobyGames

After the End is a singleplayer bird's-eye view action game.

Availability

Source DRM Notes Keys OS
Developer website
Requires online activation
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>\Campaign.cdf[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
The game is most likely locked on 30 FPS or below.
High dynamic range display (HDR)
Ray tracing (RT)

Input

<gallery> aftertheendinputpage1.png|The first part of remap controls section for secondary weapon usage aftertheendinputpage2.png|The second part of remap controls section for weapon switching and movement <\gallery>

Keyboard and mouse State Notes
Remapping
The game allows all actions that can be possibly done to be remapped (switching of primary weapons, secondary weapon usage, movement)
Mouse acceleration
Mouse sensitivity
The game allows mouse usage for weapon aiming and firing
Mouse input in menus
The game has its own custom cursor
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
The game has a separate volume slider for Sound and Music
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
DirectDraw
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 98
Processor (CPU) Intel Pentium II
System memory (RAM) 256 MB
Hard disk drive (HDD) 80 MB of free space
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References