Difference between revisions of "Jet Set Radio"
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Ironminer888 (talk | contribs) (Changed windows executable info to show that the game uses a 32-bit exe, verified via Special-K Injection) |
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|windows 64-bit exe = false | |windows 64-bit exe = false | ||
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− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= |
Revision as of 19:30, 28 November 2021
Developers | |
---|---|
Smilebit | |
Windows | BlitWorks |
Publishers | |
Sega | |
Release dates | |
Windows | September 19, 2012 |
Reception | |
IGDB | 75 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Tricks |
Sports | Skating |
Art styles | Cel-shaded, Stylized |
Themes | Japan |
Key points
- Using a gamepad is highly recommended.
- Game logic, physics, and animations run at exactly 30 FPS.[1]
- Launcher unreadable at 1336x768 and lower resolutions.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\205950\local\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/205950/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\205950\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/205950/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert-. Flawless Widescreen works but causes visual issues.[2] | ||
Ultra-widescreen | Vert-. Flawless Widescreen works but causes visual issues.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Supports MSAA only (can force SSAA/SGSSAA via drivers, AA bit for Nvidia is 0x000000C1) | ||
Vertical sync (Vsync) | On by default. | ||
60 FPS and 120+ FPS | Frame rate is capped at 30 FPS. Game speed is tied to frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Borderless fullscreen windowed
- Game used to support borderless window, but in a recent update this option has been removed from the launcher so must be set manually.
Hex edit setup.dat[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Maps to Xbox 360 controls; mouse can't be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput + DirectInput | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | The original version's rumble support has been omitted. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Only BGM volume can be controlled. | |
Surround sound | ||
Subtitles | Always on | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Spanish |
Issues unresolved
Launcher is unreadable
- The updated launcher was made for 1920x1080. The lower your resolution, the lower will be the available space for text; at 1336x768 and below, the text is so overflowed to become unreadable.
- A workaround is to start up
jetsetradio.exe
directly, though obviously, you won't get the chance to edit the settings. - If you have this issue even at 1920x1080, change your text scaling options in Windows back to 100%.[4]
Saved games cannot be loaded
- Game creates saves normally; however for some people, if JSR is closed, next time the game is opened, attempting to load a save will result in starting at the first tutorial and overwriting the save.
- The issue is due to an issue with case sensitivity in the program.
Fix loading function[citation needed] |
---|
|
Alternative fix[citation needed] |
---|
Rename the "save" folder in folder 205950 (steam folder) to "SAVE". |
Random crashes
- Most common crash areas are Shibuya GG ending, Love Trap ending, and then Grind square ending but there have been crashes on cutscenes, level transitions in ch.3
Crash Reducer[citation needed] |
---|
|
Issues fixed
Game fails to launch
Method 1: Install Visual C++ 2008 (x86) |
---|
Install the Microsoft Visual C++ 2005 SP1 Redistributable Package (x86). |
Method 2: Bypass the Setup Launcher |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | Intel Pentium 4 1.0 GHz AMD Athlon 1.0 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/205950/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (205950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.