Difference between revisions of "ESCHATOS"
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{{Infobox game | {{Infobox game | ||
|cover = ESCHATOS cover.jpg | |cover = ESCHATOS cover.jpg |
Revision as of 12:47, 21 November 2021
Developers | |
---|---|
Qute | |
Publishers | |
Degica | |
Release dates | |
Windows | September 18, 2015 |
Taxonomy | |
Series | Judgement Silversword |
Judgement Silversword | |
---|---|
ESCHATOS | 2015 |
Judgement Silversword: Resurrection | 2015 |
Key points
- Judgement Silversword: Resurrection, originally bundled with the Xbox 360 version of ESCHATOS, is sold as a separate standalone game for PC.
- Runs at a higher resolution than the Xbox 360 version, features improved graphics, and extra visual effects are available from the start.
- Lacks the eliminated load times and remastered music from the later-produced Nintendo Switch and PlayStation 4 versions.[1]
- Limited video settings and keyboard remapping options.
General information
- Official developer website (Japanese)
- Official game website (Japanese)
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Original Soundtrack (Steam Edition) | The game's original soundtrack in lossless format. | |
Arranged Sound Track | Adds an arranged soundtrack usable in-game and downloadable in MP3 and lossless formats. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Qute\Eschatos\config.ini %APPDATA%\Qute\Eschatos\jss3.bin |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/378770/pfx/[Note 1] |
-
config.ini
stores video and system options. -
jss3.bin
stores save data as well as keyboard and controller bindings. - If you are playing the demo version of ESCHATOS, configuration files are stored under
%APPDATA%\Qute\Eschatos_Demo\
instead.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Qute\Eschatos\jss3.bin |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/378770/pfx/[Note 1] |
-
jss3.bin
stores save data as well as keyboard and controller bindings.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game was designed for vertical displays and can be rotated on its sides from the Options menu under Screen Settings for the intended presentation. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Fixed 2D and overhead perspective. | ||
Windowed | Can also be toggled with Alt+↵ Enter. | ||
Borderless fullscreen windowed | Use Borderless Gaming.[3] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FSAA option found in config.ini , but does not appear to be working.[4]Although MSAA can be hacked through your video card's control panel, but can cause some rendering side-effects.[5] FXAA is also hackable. |
||
Vertical sync (Vsync) | V-sync and Frame-rate Smoothing option available. | ||
60 FPS | |||
120+ FPS | Locked at 60 FPS.[6] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Minimal. Only F. Shot, W. Shot, Shield, and Speed keys are remappable while others such as movement are pre-defined and cannot be changed. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used at all. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput supported. | |
Full controller support | ||
Controller remapping | XInput and DirectInput controls are tied together by their respective button numbers. Analog stick and D-pad cannot be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | Xbox 360 prompts are used along with numbered prompts for their respective buttons. | |
Controller hotplugging | ||
Haptic feedback | No option for vibration feedback. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound effects | |
Surround sound | ||
Subtitles | No speech outside of narrator. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9Ex | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7, 8, 8.1, 10 | |
Processor (CPU) | Dual-core processor running at 2.0 GHz or higher | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce 8600 AMD Radeon HD3600 Intel HD Graphics 3000 (cards supporting DirectX 9.0c and Shader Model 3.0) DirectX 9.0c compatible | Nvidia GeForce GTX 460 AMD Radeon HD5700 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/378770/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (378770) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ https://twitter.com/gosokkyu/status/1455415414322700290
- ↑ Eschatos demo release & Hi Score challenge - Steam Community - last accessed on September 14, 2016
- ↑ Verified by User:AmethystViper on September 14, 2016
- Tested Borderless Gaming with the demo version and confirmed to work.
- ↑ Verified by User:AmethystViper on September 24, 2016
- Tried to enable FSAA in config.ini but appeared to not make a difference in video quality.
- ↑ Verified by User:AmethystViper on September 14, 2016
- Forced MSAA and found some slight rendering side-effects in the menus.
- ↑ Verified by User:AmethystViper on September 24, 2016
- Used Steam's built-in frame-rate counter to measure FPS without V-sync enabled.