Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Related changes

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.

Recent changes options Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Show my edits | Show bots | Hide minor edits
Show new changes starting from 22:09, 20 June 2024
   
Page name:
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

18 June 2024

     17:30  Grand Theft Auto V‎‎ 2 changes history -187 [Sandemc‎ (2×)]
 m   
17:30 (cur | prev) 0 Sandemc talk contribs →‎Modifications
     
17:29 (cur | prev) -187 Sandemc talk contribs →‎Modifications: add resource adjuster, remove fix npc's killable by player only

13 June 2024

     15:31  Max Payne 3 diffhist -50 AlphaYellow talk contribs

12 June 2024

     09:53  Engine:Frostbite 3 diffhist +21 Shadowstealer7 talk contribs Adding successor of just "Frostbite" used from 2022 onwards

10 June 2024

     13:40  Helldivers diffhist +4 Killerklown talk contribs
     01:18  Need for Speed: Edge diffhist -4 Qinlili talk contribs →‎API

9 June 2024

 m   16:17  Eastward diffhist +135 Aemony talk contribs →‎API: refchecked the render api claims
 m   15:53  Warmachine: Tactics diffhist +202 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:45  Tower Unite diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:45  The Solus Project diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:44  The Hunting God diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:44  Submerged diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:44  The Archotek Project diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:44  Refunct diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:44  Postal Redux diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:44  Nephise Begins diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:43  Nephise diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:43  KovaaK's FPS Aim Trainer diffhist -3 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:43  Kholat diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:43  Hello Neighbor diffhist -3 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:42  Drizzlepath: Genie diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:42  Drizzlepath: Glass diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:42  Drizzlepath: Deja Vu diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:42  ARK: Survival Evolved diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:42  CHAZE! diffhist -4 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:42  Danger Zone 2 diffhist -3 Aemony talk contribs →‎API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that
 m   15:31  Doom & Destiny Advanced diffhist +110 Aemony talk contribs →‎API: Game uses D3D9, not D3D10
 m   12:33  Devil May Cry 4: Special Edition‎‎ 2 changes history +1,073 [Aemony‎ (2×)]
 m   
12:33 (cur | prev) +962 Aemony talk contribs →‎Issues fixed: detailed how to fix the current game crashes on startup issue
 m   
12:20 (cur | prev) +111 Aemony talk contribs →‎API: refchecked the D3D10 claim
 m   12:10  Men of War: Assault Squad 2‎‎ 5 changes history +1,594 [Plok‎; Aemony‎ (4×)]
 m   
12:10 (cur | prev) +99 Aemony talk contribs →‎API: improved comment
 m   
11:51 (cur | prev) +34 Aemony talk contribs →‎Version differences: better desc
 m   
11:48 (cur | prev) +1,257 Aemony talk contribs detailed Assault Squad 2: Men of War Origins better
 m   
11:19 (cur | prev) +197 Aemony talk contribs →‎Other information: game uses D3D11
 m   
09:31 (cur | prev) +7 Plok talk contribs
 m   11:28  Mega Man X Legacy Collection 2 diffhist +111 Aemony talk contribs →‎API: refchecked the D3D10 claim
 m   11:28  Mega Man X Legacy Collection diffhist +111 Aemony talk contribs →‎API: refchecked the D3D10 claim
 m   11:24  Just Cause 2 diffhist +111 Aemony talk contribs →‎API: refcheck the D3D10 claim
 m   11:09  Shattered Horizon diffhist +169 Aemony talk contribs →‎API: refchecked D3D10 claim
 m   10:38  Boreal Blade diffhist +200 Aemony talk contribs →‎API: game uses D3D9 only
 m   10:29  Fast Beat Loop Racer GT diffhist +111 Aemony talk contribs →‎API: refcheck'd the D3D10 claim
 m   10:21  Oceanhorn: Monster of Uncharted Seas diffhist +111 Aemony talk contribs →‎API: refcheck'd D3D10 claim
 m   10:19  Warhammer 40,000: Kill Team‎‎ 2 changes history +477 [Aemony‎ (2×)]
 m   
10:19 (cur | prev) +366 Aemony talk contribs Added intro section
 m   
10:14 (cur | prev) +111 Aemony talk contribs →‎Other information: refcheck'd the D3D10 claimn
     09:12  Objects in Space diffhist +7 Qinlili talk contribs →‎API
     08:10  Engine:Construct 2 diffhist +1,348 Qinlili talk contribs
     00:26  Engine:Unity diffhist +10 Qinlili talk contribs →‎Command line arguments: screen quality can be used on windows

8 June 2024

 m   14:33  Engine:Unity‎‎ 4 changes history +1,123 [Aemony‎ (4×)]
 m   
14:33 (cur | prev) +171 Aemony talk contribs →‎Other information: updated section
 m   
14:30 (cur | prev) +85 Aemony talk contribs →‎Command line arguments: added force-glcore42
 m   
14:28 (cur | prev) +729 Aemony talk contribs →‎Other information: added notes
 m   
14:22 (cur | prev) +138 Aemony talk contribs →‎API: added ref