Related changes
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
18 June 2024
|
17:30 | Grand Theft Auto V 2 changes history -187 [Sandemc (2×)] | |||
m |
|
17:30 (cur | prev) 0 Sandemc talk contribs →Modifications | |||
|
17:29 (cur | prev) -187 Sandemc talk contribs →Modifications: add resource adjuster, remove fix npc's killable by player only |
13 June 2024
15:31 | Max Payne 3 diffhist -50 AlphaYellow talk contribs |
12 June 2024
09:53 | Engine:Frostbite 3 diffhist +21 Shadowstealer7 talk contribs Adding successor of just "Frostbite" used from 2022 onwards |
10 June 2024
13:40 | Helldivers diffhist +4 Killerklown talk contribs |
01:18 | Need for Speed: Edge diffhist -4 Qinlili talk contribs →API |
9 June 2024
m 16:17 | Eastward diffhist +135 Aemony talk contribs →API: refchecked the render api claims |
m 15:53 | Warmachine: Tactics diffhist +202 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:45 | Tower Unite diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:45 | The Solus Project diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | The Hunting God diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | Submerged diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | The Archotek Project diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | Refunct diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | Postal Redux diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | Nephise Begins diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:43 | Nephise diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:43 | KovaaK's FPS Aim Trainer diffhist -3 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:43 | Kholat diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:43 | Hello Neighbor diffhist -3 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | Drizzlepath: Genie diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | Drizzlepath: Glass diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | Drizzlepath: Deja Vu diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | ARK: Survival Evolved diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | CHAZE! diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | Danger Zone 2 diffhist -3 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:31 | Doom & Destiny Advanced diffhist +110 Aemony talk contribs →API: Game uses D3D9, not D3D10 |
|
m 12:33 | Devil May Cry 4: Special Edition 2 changes history +1,073 [Aemony (2×)] | |||
m |
|
12:33 (cur | prev) +962 Aemony talk contribs →Issues fixed: detailed how to fix the current game crashes on startup issue | |||
m |
|
12:20 (cur | prev) +111 Aemony talk contribs →API: refchecked the D3D10 claim |
|
m 12:10 | Men of War: Assault Squad 2 5 changes history +1,594 [Plok; Aemony (4×)] | |||
m |
|
12:10 (cur | prev) +99 Aemony talk contribs →API: improved comment | |||
m |
|
11:51 (cur | prev) +34 Aemony talk contribs →Version differences: better desc | |||
m |
|
11:48 (cur | prev) +1,257 Aemony talk contribs detailed Assault Squad 2: Men of War Origins better | |||
m |
|
11:19 (cur | prev) +197 Aemony talk contribs →Other information: game uses D3D11 | |||
m |
|
09:31 (cur | prev) +7 Plok talk contribs |
m 11:28 | Mega Man X Legacy Collection 2 diffhist +111 Aemony talk contribs →API: refchecked the D3D10 claim |
m 11:28 | Mega Man X Legacy Collection diffhist +111 Aemony talk contribs →API: refchecked the D3D10 claim |
m 11:24 | Just Cause 2 diffhist +111 Aemony talk contribs →API: refcheck the D3D10 claim |
m 11:09 | Shattered Horizon diffhist +169 Aemony talk contribs →API: refchecked D3D10 claim |
m 10:38 | Boreal Blade diffhist +200 Aemony talk contribs →API: game uses D3D9 only |
m 10:29 | Fast Beat Loop Racer GT diffhist +111 Aemony talk contribs →API: refcheck'd the D3D10 claim |
m 10:21 | Oceanhorn: Monster of Uncharted Seas diffhist +111 Aemony talk contribs →API: refcheck'd D3D10 claim |
|
m 10:19 | Warhammer 40,000: Kill Team 2 changes history +477 [Aemony (2×)] | |||
m |
|
10:19 (cur | prev) +366 Aemony talk contribs Added intro section | |||
m |
|
10:14 (cur | prev) +111 Aemony talk contribs →Other information: refcheck'd the D3D10 claimn |
09:12 | Objects in Space diffhist +7 Qinlili talk contribs →API |
08:10 | Engine:Construct 2 diffhist +1,348 Qinlili talk contribs |
00:26 | Engine:Unity diffhist +10 Qinlili talk contribs →Command line arguments: screen quality can be used on windows |
8 June 2024
|
m 14:33 | Engine:Unity 4 changes history +1,123 [Aemony (4×)] | |||
m |
|
14:33 (cur | prev) +171 Aemony talk contribs →Other information: updated section | |||
m |
|
14:30 (cur | prev) +85 Aemony talk contribs →Command line arguments: added force-glcore42 | |||
m |
|
14:28 (cur | prev) +729 Aemony talk contribs →Other information: added notes | |||
m |
|
14:22 (cur | prev) +138 Aemony talk contribs →API: added ref |