Talk:Tom Clancy's Splinter Cell
- (cur prev topic) 17:04, 20 March 2023 . . Eddman (talk | contribs) edited a post on "FPS Cap (vsync alternative)" . . +38
- (cur prev topic) 17:03, 20 March 2023 . . Eddman (talk | contribs) edited a post on "FPS Cap (vsync alternative)" . . +1
- (cur prev topic) 17:03, 20 March 2023 . . Eddman (talk | contribs) commented on "FPS Cap (vsync alternative)" (dgvoodoo is a better solution, since it also fixed the shadows.) . . +63
- (cur prev topic) 06:26, 19 March 2023 . . Jigen123 (talk | contribs) edited a post on "FPS Cap (vsync alternative)" . . +24
- (cur prev topic) 06:25, 19 March 2023 . . Jigen123 (talk | contribs) commented on "FPS Cap (vsync alternative)" (You can also use d3d8to9: https://github.com/crosire/d3d8to9) . . +60
- (cur prev topic) 02:48, 19 March 2023 . . Tedder (talk | contribs) commented on "FPS Cap (vsync alternative)" (Since this game uses directx 8, vsync no longer works on modern cards (at least not on my RX 5700 XT), so I hacked the game to be capped...) . . +527
- (cur prev topic) 04:33, 17 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +56
- (cur prev topic) 04:32, 17 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . -2
- (cur prev topic) 04:31, 17 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +4
- (cur prev topic) 04:31, 17 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . 0
- (cur prev topic) 04:30, 17 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +13
- (cur prev topic) 04:29, 17 July 2019 . . Br3n065 (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (I did a bit of thinking, what if the AI's path finding is effected by the frame rate and how would that look different. And how do we kno...) . . +2,307
- (cur prev topic) 13:19, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +5
- (cur prev topic) 13:18, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +3
- (cur prev topic) 13:17, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +3
- (cur prev topic) 13:17, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +1
- (cur prev topic) 13:16, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +772
- (cur prev topic) 09:58, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +314
- (cur prev topic) 07:53, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +3
- (cur prev topic) 07:52, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +16
- (cur prev topic) 07:51, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +4
- (cur prev topic) 07:50, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . -6
- (cur prev topic) 07:50, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . 0
- (cur prev topic) 07:49, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . -3
- (cur prev topic) 07:49, 11 July 2019 . . Br3n065 (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (I've just tested this, first by playing though with dgVoodoo2 shadows, no problems. Then with projector shadows, making a quicksave as I...) . . +752
- (cur prev topic) 22:28, 8 July 2019 . . Antrad (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +28
- (cur prev topic) 22:27, 8 July 2019 . . Antrad (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +4
- (cur prev topic) 22:26, 8 July 2019 . . Antrad (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +28
- (cur prev topic) 22:25, 8 July 2019 . . Antrad (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (Yes I'm sure, I even uploaded the old shadow comparison screenshot on the Wiki page that got corrupted. https://pcgamingwiki.com/wiki/Fil...) . . +179
- (cur prev topic) 21:36, 8 July 2019 . . Gameragodzilla (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (You sure it was buffer shadows in the ini and not projector? I never encountered the bug again when I switched over while projector ended...) . . +427
- (cur prev topic) 04:50, 8 July 2019 . . Antrad (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (I wrote about that bug and I was already playing with dgVoodoo and buffer shadows. When I first played the game over 10 years ago it didn...) . . +559
- (cur prev topic) 02:12, 8 July 2019 . . Gameragodzilla (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (I’ve ran into the error where enemies get stuck on each other before and the fix for me was switching over from projector shadows to buff...) . . +464
- (cur prev) 18:45, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 13:48, 16 October 2016 . . Mirh (talk | contribs) commented on "Uplay temporary availability" (You can follow/join the discussion here (initially it was just a shower thought about DRM, but then it expanded)) . . +236
- (cur prev topic) 18:54, 14 July 2016 . . Marioysikax (talk | contribs) commented on "Uplay temporary availability" (In my opinion, yes. There have been several situations in the past where some game or game versions have been exclusive for certain bundl...) . . +254
- (cur prev topic) 14:09, 14 July 2016 . . DrCat (talk | contribs) commented on "Uplay temporary availability" (Like a handful of other games, Splinter Cell was handed out for free for one month during Ubi 30. Ubi 30 games can only be redeemed throu...) . . +410
- (cur prev topic) 11:16, 7 November 2015 . . Mirh (talk | contribs) commented on "Broken shadows documentation" (Shadow rendering description Dany Lepage (Ubisoft Montreal Technical Director) talk other stuff EDIT: reference videos) . . +304