Talk:Deus Ex: Mankind Divided
- (cur prev topic) 13:22, 23 June 2024 . . Bata gaga (talk | contribs) commented on "GOG release is not DRM free" (here is a paragraph from one of the links I will share that speaks to this curious case: "This is a very interesting case. Square Enix/ei...) . . +897
- (cur prev topic) 21:31, 17 May 2021 . . Anonymous (talk | contribs) commented on "Anti-aliasing entries are out dated" (Thanks for letting us know! I went and replaced the broken anti-aliasing entries with one which isn't broken and still works.) . . +125
- (cur prev topic) 17:14, 17 May 2021 . . Praz (talk | contribs) commented on "Anti-aliasing entries are out dated" (The anti aliasing section offers two alternatives to what is offered in game. The entry for SMAA via SweetFX links to a custom SweetFX do...) . . +401
- (cur prev topic) 01:52, 18 October 2020 . . Chick'n'Duck (talk | contribs) commented on "Ultrawide - 32:9 black bars" (I suggest to seek for support in the forum: https://community.pcgamingwiki.com/forum/12-articles-and-troubleshooting/) . . +117
- (cur prev topic) 10:59, 16 October 2020 . . Azulath (talk | contribs) commented on "Ultrawide - 32:9 black bars" (Thanks. I figured the "ultrawide" in the wiki refers to 21:9 and 32:9, because for other games it is mentioned specifically mentioned if...) . . +365
- (cur prev topic) 10:38, 16 October 2020 . . Rose (talk | contribs) commented on "Ultrawide - 32:9 black bars" (The wiki currently defines ultrawide as 21:9. You can see this by hovering the mouse pointer over Ultra-widescreen. The linked WSGF repor...) . . +412
- (cur prev topic) 10:04, 16 October 2020 . . Azulath (talk | contribs) commented on "Ultrawide - 32:9 black bars" (Is there any known way to get 32:9 to work without black bars? I tried editing the executable with HxD and also tried search for the aspe...) . . +306
- (cur prev topic) 13:56, 9 October 2020 . . Chick'n'Duck (talk | contribs) commented on "DXMD's apparent problem with 8+ core processors" (This may be related with this.) . . +113
- (cur prev topic) 22:56, 31 August 2020 . . Gemma (talk | contribs) edited a post on "DXMD's apparent problem with 8+ core processors" . . +11
- (cur prev topic) 22:55, 31 August 2020 . . Gemma (talk | contribs) commented on "DXMD's apparent problem with 8+ core processors" (hi, had the problem that the game would enter an endless loading cycle after the cut scene when yo come back from G.A.R.M. googled it and...) . . +688
- (cur prev topic) 22:00, 23 November 2018 . . Catovitch (talk | contribs) commented on "Fix for distorted aspect ratio and letterboxing/pillarboxing." (I haven't added this to the game as I do not have it myself to verify the problem is real and the fix works. However, I have used the sam...) . . +815
- (cur prev topic) 06:18, 22 September 2018 . . Zemper (talk | contribs) commented on "Potential fixes to crashing" (I always meant to make a Steam post about this, but unfortunately my graphics card died and I haven't had the time to re-research everyth...) . . +1,693
- (cur prev) 18:52, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 09:06, 16 September 2016 . . God ownerOfTheUniverse (talk | contribs) commented on "Max FOV too low, is 90-100° tops (in 16:9), can't be adjusted via Registry." (HELP! Organizer, please delete this thread, issue has been solved / added to article. DX:HR's FOV could be set to a value that exceeded t...) . . +985
- (cur prev topic) 09:04, 16 September 2016 . . God ownerOfTheUniverse (talk | contribs) commented on "Regarding the save game issues (EXE version 1.0.524.7): Possibly a Steam cloud bug!" (HELP! Organizer, please delete this thread, issue has been solved / added to article. I saw this: (didn't really play myself yet) https:/...) . . +1,459
- (cur prev topic) 22:12, 28 August 2016 . . Mirh (talk | contribs) commented on "Regarding the save game issues (EXE version 1.0.524.7): Possibly a Steam cloud bug!" (Don't really know what the issue in this game is about, but if I were you I'd check this) . . +143
- (cur prev topic) 04:04, 26 August 2016 . . God ownerOfTheUniverse (talk | contribs) commented on "Max FOV too low, is 90-100° tops (in 16:9), can't be adjusted via Registry." (I don't know enough about Cheat Engine to answer this. I guess that the script would ensure that the value is set again and again, preven...) . . +444
- (cur prev topic) 22:23, 25 August 2016 . . Suicide machine (talk | contribs) commented on "Max FOV too low, is 90-100° tops (in 16:9), can't be adjusted via Registry." (If there is an FOV slider, than it's very unlikely a Cheat Engine script is even needed as the value for it is stored somewhere - most li...) . . +321
- (cur prev topic) 03:18, 25 August 2016 . . God ownerOfTheUniverse (talk | contribs) commented on "Manual configuration of mouse sensitivity below 0%" (That might be so. ... Got unbanned, commented there. If I find significant answers, I'll sure PCGW them.) . . +90
- (cur prev topic) 20:50, 24 August 2016 . . DoerOfThings (talk | contribs) commented on "Manual configuration of mouse sensitivity below 0%" (NorthernLunatic posted his findings at reddit. ) Use IEEE-754 Floating-Point Conversion to calculate your desired sensitivity. ) Input yo...) . . +862
- (cur prev topic) 20:46, 24 August 2016 . . DoerOfThings (talk | contribs) commented on "Manual configuration of mouse sensitivity below 0%" (I'm not NothernLunatic I just posted his findings & how to use them here incase it never gets patched. I'd guess settings in the Registry...) . . +269
- (cur prev topic) 16:49, 24 August 2016 . . God ownerOfTheUniverse (talk | contribs) commented on "Manual configuration of mouse sensitivity below 0%" (Thanks for all that (especially for the risk since you still possibly want to refund). Do you have any idea why some settings are in that...) . . +320