Difference between revisions of "X-COM: Apocalypse"
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* Change <code>cycles=auto</code> to <code>cycles=auto limit 22000</code> | * Change <code>cycles=auto</code> to <code>cycles=auto limit 22000</code> | ||
* Change <code>blocksize</code> to <code>4096</code> and <code>prebuffer</code> to <code>20</code> | * Change <code>blocksize</code> to <code>4096</code> and <code>prebuffer</code> to <code>20</code> | ||
+ | |||
+ | ===OpenApoc=== | ||
+ | An open source reinterpretation of the game's engine that's currently in a pre-alpha state. | ||
+ | |||
+ | Further details can be found on the project's [http://www.openapoc.org/ official website], [https://github.com/pmprog/OpenApoc GitHub repository], and [http://openapoc.pmprog.co.uk/ project forums]. | ||
==Game data== | ==Game data== | ||
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|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} | ||
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==System requirements== | ==System requirements== |
Revision as of 22:51, 10 July 2017
Developers | |
---|---|
Mythos Games | |
Publishers | |
MicroProse | |
Current | 2K Games |
Release dates | |
DOS | June 30, 1997 |
Windows | June 30, 1997 |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
General information
- UFOpaedia - A huge wiki for the XCOM series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Essential improvements
Run in DOSBox
To improve DOSBox performance make the following changes to the DOSBox configuration file:
- Change
fulldouble=false
tofulldouble=true
- Change
output=surface
tooutput=opengl
- Change
memsize=16
tomemsize=64
- Change
cycles=auto
tocycles=auto limit 22000
- Change
blocksize
to4096
andprebuffer
to20
OpenApoc
An open source reinterpretation of the game's engine that's currently in a pre-alpha state.
Further details can be found on the project's official website, GitHub repository, and project forums.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7660/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7660/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
X-COM asks for CD
The Steam version sometimes asks you to insert the CD into the drive. When it does so, the game can't be resumed.
Possible fixes include:
- Extracting folders from
cd.iso
and placing them in the X-Com folder.[1] - Using a later version of DOSBox (0.74, Steam uses 0.72). Easiest way is to copy the DOSBox.exe into the x-com apocalypse SteamApps folder and rename to 'dosbox.exe'
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.2 |
Processor (CPU) | Intel 486 DX/4 100 MHz | Intel Pentium 90 MHz |
System memory (RAM) | 8 MB (DOS) 16 MB (Windows 95) |
16 MB |
Hard disk drive (HDD) | 20 MB | 60 MB |
Video card (GPU) | SVGA |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (7660) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steampowered.com forums - XCom Apocalypse needs CD - Steam Users' Forums (retrieved)