Difference between revisions of "World of Tanks"
From PCGamingWiki, the wiki about fixing PC games
(→Network: fixed ports reference position) |
(→Video settings: 4K support, FOV range, anti-aliasing methods, frame rate caps and cap adjustment) |
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|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = SSAO and screen-space reflections may look strange at high resolutions. |
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = 70° to 120° |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
Line 76: | Line 76: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = [[FXAA]], TSSAA-LQ, TSSAA-HQ |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 82: | Line 82: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = By default, gameplay is capped at 120 FPS and garage is capped at 60 FPS (may fluctuate up to slightly higher values, e.g. 125 FPS in gameplay); see [[#High frame rate|High frame rate]]. |
|color blind = true | |color blind = true | ||
|color blind notes = Doesn't affect boundary color; use [http://forum.worldoftanks.com/index.php?/topic/70712-086-nobleplatoons-music-and-voice-and-other-random-mods/ colorblind map boundary lines]. | |color blind notes = Doesn't affect boundary color; use [http://forum.worldoftanks.com/index.php?/topic/70712-086-nobleplatoons-music-and-voice-and-other-random-mods/ colorblind map boundary lines]. | ||
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#* 48:10 resolutions: 4.800000 | #* 48:10 resolutions: 4.800000 | ||
# Save your changes. | # Save your changes. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Frame rate caps can be adjusted by editing variables in the <code>engine_config.xml</code>, which needs to be unpacked before it can be edited.}} | ||
+ | # Go to <code>{{p|game}}\res</code> | ||
+ | # Make a backup of <code>engine_config.xml</code> | ||
+ | # Download [http://www.curse.com/wot-mods/worldoftanks/wot-binary-xml-viewereditor WoT Binary XML Viewer/Editor], extract, install and run it. | ||
+ | # In WoT Binary XML Viewer/Editor, open <code>{{p|game}}\res\engine_config.xml</code> (as "All Files (*.*)"). | ||
+ | # Change the <code>maxFrameRate</code> (gameplay FPS cap) and <code>reducedFrameRate</code> (garage FPS cap) values as desired. | ||
+ | # Save your changes. | ||
+ | {{ii}} Modifying other settings in this file may cause problems with the game or potentially result in a banned account.{{cn}} | ||
+ | {{ii}} Changes may be overwritten by future patches. | ||
}} | }} | ||
Revision as of 02:21, 22 January 2016
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Developers | |
---|---|
Wargaming | |
Publishers | |
Bigworld | |
Release dates | |
Windows | October 30, 2010 |
Warnings
- This game requires a constant internet connection for all game modes.
Key points
- Poor performance due to not supporting multiple CPU cores; for adjustments see Help on FPS Performance.
- No cross-platform play with Xbox 360 players.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Essential improvements
Mods
World of Tanks has a very active Mod Community, as the game itself is quite easy to manipulate. Some of the more popular mods can be found below:
- WoT Thread regarding Mods
- Mod Enabler
- Scope Shadow Remover
- WoT Skins
- Models
- Over Target Markers (recommended)
Gun Sight Mods
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- Resolution settings can be customized further than what is available in-game.[1]
Instructions |
---|
Windowed
Instructions |
---|
High frame rate
Instructions |
---|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 30 | Maximum 15 players per team, co-op group in random matches (platoons) limited to 3 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Based on battle tiers of vehicles used, player skill or statistics are not taken into account. | |
Peer-to-peer | Launcher uses Peer to Peer connection for downloading and updating the game (optional, turned on by default). Game itself doesn't use P2P connections. | |
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s)[2] |
---|---|
TCP | 80, 443, 1080, 3128, 8080, 8081, 8088, 8888, 20000-25000, 32801, 32803 |
UDP | 53, 20010-20020, 32800-32900 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
- World of Tanks Tweaker (Russian)
Tank Weak Spots*[1]
Stats Tools
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista, 7, 8 | 2000, XP, Vista, 7, 8 |
Processor (CPU) | 2.2 GHz, SSE2 | Intel Core i5-3330 |
System memory (RAM) | 1.5 GB for XP; 2 GB for Vista, 7 | 4 GB |
Hard disk drive (HDD) | 16 GB | 30 GB |
Video card (GPU) | GeForce 6600GT ATI X800 256 MB of VRAM DirectX 9.0c compatible | GeForce GTX660 Radeon HD 7850 2GB of VRAM DirectX 9.0c compatible |