User talk:Sgt. Doom
- (cur prev topic) 01:25, 3 February 2020 . . Mirh (talk | contribs) edited a post on ""Surround sound"" . . +240
- (cur prev) 18:58, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 13:26, 8 March 2016 . . Mirh (talk | contribs) commented on ""Surround sound"" (Indeed, my bad. I took the liberty to submit AV companies the file then. While we are at it, I'd like to seize this moment and post some...) . . +2,461
- (cur prev topic) 18:42, 12 August 2015 . . Mirh (talk | contribs) commented on "Decoder" (I updated the file with the link to the source Also, is this 100% better in everything than the old tool?) . . +230
- (cur prev topic) 01:48, 11 June 2015 . . Sgt. Doom (talk | contribs) commented on "Decoder" (Lol. That's where I got the name from.) . . +38
- (cur prev topic) 05:48, 8 May 2015 . . RaTcHeT302 (talk | contribs) commented on "Decoder" (I was really confused as, for a second I thought you were talking about DOOM, as I kept reading your name instead, durr.) . . +117
- (cur prev topic) 00:13, 8 May 2015 . . Sgt. Doom (talk | contribs) commented on "Decoder" (That's a great page. Yep, it's good. Now people will have the freedom of modding the game and fixing it with ease. Well done on the refer...) . . +156
- (cur prev topic) 14:57, 6 May 2015 . . Mirh (talk | contribs) commented on "Decoder" (I mean, I was thinking to a forum or blog post where he maintain this tool. I googled for this guy but I couldn't find very much) . . +130
- (cur prev topic) 06:30, 5 May 2015 . . Garrett (talk | contribs) commented on "Decoder" (I have uploaded the TF Games Configuration Utility to the files section.) . . +155
- (cur prev topic) 04:37, 5 May 2015 . . Sgt. Doom (talk | contribs) commented on "Save Data location" (The save data for Fall of Cybertron resides in the <path-to-game>/TransGame/SaveData as the developers have changed the location. WFC is...) . . +162
- (cur prev topic) 01:40, 5 May 2015 . . Sgt. Doom (talk | contribs) commented on "Decoder" (Sure. The program starts up and has the author's name and copyright.) . . +68
- (cur prev topic) 10:00, 3 May 2015 . . Mirh (talk | contribs) commented on "Decoder" (You could upload that here too. And it wouldn't be bad if you could have some kind of mention/reference to the author) . . +119
- (cur prev topic) 07:30, 3 May 2015 . . Sgt. Doom (talk | contribs) commented on "Decoder" (I've just put a better and more simple to use decoder. This one can decode both the INI and the INT and doesn't need CMD to use. You need...) . . +197
- (cur prev topic) 13:00, 20 March 2015 . . Mirh (talk | contribs) commented on ""Surround sound"" (Decode instruction what?) . . +24
- (cur prev topic) 02:06, 20 March 2015 . . Sgt. Doom (talk | contribs) commented on ""Surround sound"" (Well done. That's great. So any luck on getting the Decode instructions back?) . . +77
- (cur prev topic) 14:18, 19 March 2015 . . Mirh (talk | contribs) commented on ""Surround sound"" (I tested and Audacity could see audio tracks in all my 8 channels) . . +75
- (cur prev topic) 16:20, 10 March 2015 . . Mirh (talk | contribs) commented on ""Surround sound"" (I don't know which wiki you are referring too (I already found at least 3 wikias speaking of transformers), nevertheless we just have to...) . . +454
- (cur prev topic) 04:58, 3 March 2015 . . Sgt. Doom (talk | contribs) commented on ""Surround sound"" (The instructions have also been removed from the WFC Wiki too. Most likely the work of the POC clan on steam. Or a guy named Payton.) . . +132
- (cur prev topic) 04:56, 3 March 2015 . . Sgt. Doom (talk | contribs) commented on ""Surround sound"" (I didn't remove anything.) . . +25
- (cur prev topic) 20:55, 1 March 2015 . . Mirh (talk | contribs) commented on ""Surround sound"" (Those seems the exact same lines found in almost every UE3 game since.. ever If you want to accurately test it, read this. Set your audio...) . . +407
- (cur prev topic) 07:49, 1 March 2015 . . Sgt. Doom (talk | contribs) commented on ""Surround sound"" (Well, can you discern anything from these audio settings from the Coalesced.ini? [ALAudio.ALAudioDevice] MaxChannels=32 UseEffectsProcess...) . . +987
- (cur prev topic) 19:31, 26 February 2015 . . Mirh (talk | contribs) commented on ""Surround sound"" (Just a thing: is Transformers: Fall of Cybertron already supporting multichannel audio? If yes, then we ought to put true. Otherwise if t...) . . +308
- (cur prev topic) 03:42, 25 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" () . . +57
- (cur prev topic) 03:41, 25 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (This is the audio settings. I do not know what to make for this, but I need to descern if the game has surround sound. [ALAudio.ALAudioDe...) . . +916
- (cur prev topic) 03:21, 24 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (I've listed values and information in the tables and changed all the unknown to a certain statement.) . . +100
- (cur prev topic) 01:57, 24 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (Most of the graphics setting can be fully edited by changing the pair in both graphics configs: [SystemSettings] StaticDecals=True Dynami...) . . +5,103
- (cur prev topic) 01:57, 24 February 2015 . . ChaosBahamut (talk | contribs) commented on "HighPolyChars" (Gracias) . . +7
- (cur prev topic) 01:50, 24 February 2015 . . ChaosBahamut (talk | contribs) commented on "HighPolyChars" (Not what I meant by 'refining', what I meant was what CVar covers High Poly Characters? (don't have the game installed or I'd check myself)) . . +139
- (cur prev topic) 01:47, 24 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (I've refined the line. If I find anything useful for fixing the game in my Coalseced.ini file, I'll list it under the High Poly Chars.) . . +134
- (cur prev topic) 01:27, 24 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (Ok. Thanks.) . . +11
- (cur prev topic) 01:26, 24 February 2015 . . Garrett (talk | contribs) commented on "HighPolyChars" (Hi, just letting you know that templates don't work like that. Only the standard rows will function. Non-standard details can go elsewher...) . . +226