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Topic on User talk:Sgt. Doom

Garrett (talkcontribs)

Hi, just letting you know that templates don't work like that. Only the standard rows will function. Non-standard details can go elsewhere. In this case I've moved your steps to the Essential improvements section on that page.

Sgt. Doom (talkcontribs)

Ok. Thanks.

Sgt. Doom (talkcontribs)

I've refined the line. If I find anything useful for fixing the game in my Coalseced.ini file, I'll list it under the High Poly Chars.

ChaosBahamut (talkcontribs)

Not what I meant by 'refining', what I meant was what CVar covers High Poly Characters? (don't have the game installed or I'd check myself)

Sgt. Doom (talkcontribs)
Most of the graphics setting can be fully edited by changing the pair in both graphics configs:
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=False
DepthOfField=False
AmbientOcclusion=True
AmbientOcclusionHistory=False
FXAA=FALSE
FXAATechnique=1
FXAAScale=9.5
Bloom=True
QualityBloom=True
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
CascadedShadows=False
FloatingPointRenderTargets=True
Trilinear=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
EnableHighPolyChars=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=8
MaxShadowResolution=800
MaxCascadedShadowResolution=2048
ResX=1280
ResY=720
HighDef3DResX=0
HighDef3DResY=0
ScreenPercentageX=100.000000
ScreenPercentageY=100.000000
UseSimpleUpscaling=FALSE
UpscaleSharpness=0.5
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.500000
CSMSplitDepthBiasScale=.7
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)


[SystemSettingsEditor]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=False
DepthOfField=False
AmbientOcclusion=True
AmbientOcclusionHistory=False
FXAA=False
Bloom=True
QualityBloom=True
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
CascadedShadows=True
FloatingPointRenderTargets=True
Trilinear=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=False
AllowD3D10=True
EnableHighPolyChars=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=8
MaxShadowResolution=800
MaxCascadedShadowResolution=2048
ResX=1172
ResY=720
HighDef3DResX=0
HighDef3DResY=0
ScreenPercentageX=100.000000
ScreenPercentageY=100.000000
UseSimpleUpscaling=FALSE
UpscaleSharpness=0.5
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.000000
CSMSplitDepthBiasScale=.7
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

This is my graphics configuration.

ChaosBahamut (talkcontribs)

Gracias

Sgt. Doom (talkcontribs)
This is the audio settings. I do not know what to make for this, but I need to descern if the game has surround sound.
[ALAudio.ALAudioDevice]
MaxChannels=32
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
Channels=64


[HM_Engine.FmodAudioDevice]
MaxChannels=96
MinChannels=48
MaxCodecs=64
AudioMemoryPrimaryPool=0
AudioMemoryPrimaryWavePool=0
AudioMemorySecondaryWavePool=0
NumStreamsMax=4
StreamingBufferSize=98304
SmartPanPreferPlayerTransitionTime=0.5
MaxPlayerSmartPanRadius=3500
BankLibraryUI=BL_HUD_INTERFACE
SleepingComponentPlayInterval=0.25
OcclusionCheckInterval=0.25
NumVisualizationSamples=128
AudioDriverOverride=0
SilentChannelCullingThreshold=0.00063096
MovieMixerPreset=SND_SoundConfig_p.GLB_BINK_LOADING_MUTE
PauseMixerPreset=SND_SoundConfig_p.GLB_PAUSE
MaxSourcesPlayedPerFrame=6
Sgt. Doom (talkcontribs)
Sgt. Doom (talkcontribs)

I've listed values and information in the tables and changed all the unknown to a certain statement.