Difference between revisions of "The Surge 2"
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m (Undo revision 903419. Restored note as it adds relevance in how developers might use Denuvo only temporarily for specific purposes. If you disagree with the note, please provide an argument as to why including it would be irrelevant enough to be removed.) Tag: Undo |
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{{ii}} {{Removed DRM|Denuvo}} was used to protect the timed closed beta and was removed afterward.<ref>{{Refsnip|url=https://steamcommunity.com/app/644830/discussions/0/1642045003579501716/#c1638668568133547260|title=Steam Community - The Surge 2 - Release Surge 2 in GoG?|date=2019-09-27|snippet=Denuvo will not be there on The Surge 2 at release. Denuvo is only there for the timed closed beta currently ongoing, and will be deactivated afterward.}}</ref><ref>{{Refcheck|user=Aemony|date=2019-09-27|comment=Confirmed through my press review copy that Denuvo was not present upon the final version of the game.}}</ref> | {{ii}} {{Removed DRM|Denuvo}} was used to protect the timed closed beta and was removed afterward.<ref>{{Refsnip|url=https://steamcommunity.com/app/644830/discussions/0/1642045003579501716/#c1638668568133547260|title=Steam Community - The Surge 2 - Release Surge 2 in GoG?|date=2019-09-27|snippet=Denuvo will not be there on The Surge 2 at release. Denuvo is only there for the timed closed beta currently ongoing, and will be deactivated afterward.}}</ref><ref>{{Refcheck|user=Aemony|date=2019-09-27|comment=Confirmed through my press review copy that Denuvo was not present upon the final version of the game.}}</ref> | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Season Pass | Grants access to four DLCs in total, some of which have not yet been released as of November 11, 2019 | Windows }} | ||
+ | {{DLC/row| Public Enemy Weapon Pack | Included in the Season Pass | Windows }} | ||
+ | {{DLC/row| Future Shock Weapon Pack | Free | Windows }} | ||
+ | {{DLC/row| JCPD Gear Pack | Free | Windows }} | ||
+ | {{DLC/row| URBN Gear Pack | Pre-order bonus | Windows }} | ||
+ | }} | ||
==Game data== | ==Game data== |
Revision as of 23:14, 26 November 2019
Developers | |
---|---|
Deck13 Interactive | |
Publishers | |
Focus Home Interactive | |
Engines | |
Fledge | |
Release dates | |
Windows | September 24, 2019 |
The Surge | |
---|---|
The Surge | 2017 |
The Surge 2 | 2019 |
General information
- Official website
- Official forum
- Official subreddit
- Official Discord for Deck13
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Origin | ||||
Steam |
- Denuvo Anti-Tamper DRM was used to protect the timed closed beta and was removed afterward.[1][2]
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | Grants access to four DLCs in total, some of which have not yet been released as of November 11, 2019 | |
Public Enemy Weapon Pack | Included in the Season Pass | |
Future Shock Weapon Pack | Free | |
JCPD Gear Pack | Free | |
URBN Gear Pack | Pre-order bonus |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | %USERPROFILE%\Documents\The Surge 2\settings.ini <Steam-folder>\userdata\<user-id>\644830\remote\userbindings.json |
Origin | %USERPROFILE%\Documents\The Surge 2\settings.ini %USERPROFILE%\Documents\The Surge 2\userbindings.json |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/644830/pfx/[Note 1] |
- The Origin folder can also be used for the Steam copy by launching the game using the
-disable_steam=true
command line argument.[3] - See Configuration parameters for the applicable parameters.
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\644830\remote\ |
Origin | %USERPROFILE%\Documents\The Surge 2\save\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/644830/pfx/[Note 1] |
- The Origin folder can also be used for the Steam copy by launching the game using the
-disable_steam=true
command line argument.[3] - 10 save slots are available.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
High frame rate
- The in-game settings allow the FPS limiter to be set to 30, 50, 60, 75, 90, 120, 144, or 160 FPS.
- By changing the settings file manually it is possible to achieve a custom FPS limit, or reach the 200 FPS cap of the engine.
Set a custom FPS limiter through the config file[4] |
---|
|
Resolution scaler
- Dynamic Resolution Mode adjusts the internal render resolution during play to keep the frame rate stable; down to 75% when using "Moderate" or 50% when using "Aggressive".
- The in-game settings allow the resolution scaler to be set between 50% and up to 200% in increments of 1%.
- By changing the settings file manually it is possible to set a higher or lower percentage.
Set a custom resolution scaler value through the config file[4] |
---|
|
Input settings
Audio settings
Localizations
- Language is changed through the properties of the game in the Steam library.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Online functionality limited to basic elements such as leaving graffiti or a holographic copy that other players can interact with.[6] |
Ports
- Universal Plug and Play (UPnP) support status is not applicable for this game.[9]
Issues fixed
PC technical FAQ
- See the official PC Technical FAQ thread.
- Many minor render-related issues[10] are fixed by restarting the game.
Restart the game.[10] |
---|
Cannot spend Module Points
- Some of the UI elements may be difficult to interpret, resulting in confusion regarding how module points are spent to upgrade the Health, Stamina, or Battery Efficiency attributes.[11]
While using a keyboard and mouse:[12] |
---|
|
While using a controller:[12] |
---|
|
Stuck and unable to move
- Occasionally the player might find themselves stuck on terrain without a way out.
Use the Search and Rescue drone. Note that this will spend all of the tech scrap on the player.[14] |
---|
Enable the Cheat mode and use the "kill player" (Alt+F5 or L1+L2+L3+R1+R2+R3) command.[14] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Vulkan | [15] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | [16] |
Audio | FMOD | [17] |
Input | libScePad, SDL2, XInput | [18] |
Cutscenes | FFmpeg | Used for playback of the WEBM files of the game.[19] |
Freecam mode
- Only accessible when Cheat mode is enabled and accessed through the debug menu, Ctrl+⇧ Shift+F12 or Left Trigger+Right Trigger+Dpad Right in-game.
Cheat mode
- Cheat mode is a mode where the player have access to the built in debug/cheating tools of the game, such as god mode, free cam, "kill player", etc.
Enable cheat mode:[20] |
---|
Notes
|
Configuration parameters
- Most of these settings are exposed through the in-game settings menu, but are also documented here for advanced users. They can be used inside of settings.ini to force a custom value.[21]
- The structure is
parameter = value
, where parameter is one of the listed below, with a value as either true/false, decimal, or through some form of predefined value (e.g. HelmetOnNever). - Removing a parameter from settings.ini will restore it to its default.
General
Parameter | Description |
---|---|
eula_accepted | Has the player accepted the EULA? |
masterserver_auto_connect | Automatically play in online mode? |
logging_enabled | Enable additional logging in Documents\The Surge 2\logs\Fledge.log. Default: false |
UI / HUD
Parameter | Description |
---|---|
hud_scale | Size of the HUD, where 1.000 is 100%. |
subtitles_enabled | Enable subtitles? Default: true |
limb_names_enabled | Display body part names for a short amount of time upon targeting? Default: true |
limb_hitlights_enabled | Highlight body part hit by attacks for a short ammount of time? Default: true |
limb_highlighting_enabled | Highlight body part for a short amount of time upon targeting? Default: true |
limb_targeting_ui_enabled | Display UI elements for the targeted body part? Default: true |
always_show_player_status_ui | Always show player health, stamina and energy, and not only while in combat? Default: true |
always_show_tech_scrap_ui | Always show the tech scrap, and not only while in combat? Default: true |
display_ingame_text_combat | Should in-game damage numbers/combat text be enabled? Default: true |
player_helmet_visibility_preset | When to show/hide the helmet of the player? Acceptable values: HelmetOnNever, HelmetOnCombatZones, HelmetOnAlways (default) |
hints_enabled | Show contextual tutorial hints? Default: true |
additional_tutorial_hints_enabled | Show additional tutorial hints in the game world? Default: true |
auto_scale_hud_enabled | Will the HUD elements auto-scale for resolutions other than 1080p? |
Camera
Parameter | Description |
---|---|
vertical_look_inverted | Invert vertical look (move down to look up) ? Default: false |
horizontal_look_inverted | Invert horizontal look (e.g. move left to look right) ? Default: false |
limb_target_synced_to_cam_horz | Should body part targetting be synced to horizontal_look_inverted ? Default: true |
limb_target_synced_to_cam_vert | Should body part targetting be synced to vertical_look_inverted ? Default: true |
cam_auto_adjust_pitch | Auto-adjust camera pitch during gameplay? Default: true |
cam_auto_adjust_yaw | Auto-adjust camera yaw during gameplay? Default: true |
cam_smoothing_enabled | Smooth camera camera rotation/movement automatically? Default: true |
controller_sensitivity | Rotational speed of the camera (affects both mouse and controllers) in decimals, where 0.100 is 0% and 1.100 is 100%. Default: 0.600 (50%) |
camera_bobbing_enabled | Enable camera bobbing for when a player walks? Default: false |
auto_lock_on_enemies | Auto-lock unto the current enemy? Default: true |
auto_switch_lock_on | Should lock-on switch automatically to the next target automatically when current one is defeated? Default: true |
finishing_sequence_frequency | How often will the game feature 'finishing sequences'? Acceptable values: Off, Low, High, Always Default: High |
Video
Parameter | Description |
---|---|
fullscreen | Enable fullscreen mode? |
brightness | The brightness value, where -0.500is 0% and 0.500 is 100%. Default: 0.000 (50%) |
gamecam_fov | Camera FOV. Default: 50.000 (50) |
internal_renderbuffer_scale | Internal render resolution (see Resolution scaler) as percentages in decimals, where 0.100 is 10% and 5.000 is 500%. Default: 1.000 (100%) |
dynamic_resolution_mode | Dynamic resolution mode, see Resolution scaler. Acceptable values: Off, Moderate, Aggressive |
vsync_enabled | V-Sync mode. Acceptable values: Off, On, Adaptive |
general_detail_level | General detail level. Acceptable values: Auto (default), Custom |
streaming_quality_level | Texture quality/resolution. Acceptable values: Low, Medium, High, VeryHigh |
shadows_quality_level | Shadow quality. Acceptable values: Low, Medium, High, VeryHigh |
volumetrics_quality_level | Volumetric lighting quality. Acceptable values: Low, Medium, High, VeryHigh |
screen_size_windowed | Size of the game when running in window mode (e.g. 1024x768). |
screen_size_fullscreen | Size of the game when running in fullscreen mode (e.g. 1024x768). |
antialiasing_mode | The anti-aliasing mode of the game. Acceptable values: Off, SMAA, TAA |
ssao_enabled | Enable screen space ambient occlusion? |
sss_enabled | Enable subsurface scattering? |
bloom_intensity | Defines how strong the bloom effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled). |
lens_flare_intensity | Defines how strong the lens flare effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled). |
chroma_shift_intensity | Defines how strong the chroma shift effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled). |
motion_blur_intensity | Defines how strong the motion blur effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled). |
max_frame_rate | The in-game FPS limiter, see High frame rate. |
display_fps | Display the built-in FPS counter (in the bottom right corner). |
Input
Parameter | Description |
---|---|
img_set_selector_hint | Button prompts to use in-game. Acceptable values: 0x0 (auto/default), xboxone, ps4, steam |
rumble_enabled | Enable/disable vibration effects when using a controller. Default: true |
southpaw_enabled | Enable/disable southpaw behavior (switch left and the right stick). Default: false |
jump_binding_behavior | Configure the behavior of the jump button. Acceptable values: Jump (default), SprintJump |
evade_sprint_binding_behavior | Configure the behavior of the evade/sprint button. Acceptable values: Evade, EvadeSprint (default), EvadeSprintJump |
Audio
Parameter | Description |
---|---|
master_volume | Sets the master volume, where 0.500 is 50%. Default: 1.000 (100%) |
speech_volume | Sets the speech volume, where 0.500 is 50%. Default: 1.000 (100%) |
effect_volume | Sets the effects volume, where 0.500 is 50%. Default: 1.000 (100%) |
music_volume | Sets the music volume, where 0.500 is 50%. Default: 1.000 (100%) |
subtitles_enabled | Enable/disable subtitles? Default: true |
Other
- These may not function properly in the release version of the game.
Parameter | Description |
---|---|
renderer_final_build_enabled | Is this a final/release build of the game? Disabling this enables the performance metrics OSD and the MicroProfile Capture profiler that can be accessed through http://localhost:1338 Default: true |
cheats_enabled | Enable Cheat Mode? Default: false |
skilling_enabled | Will spell skilling be available? (unknown usage) Default: false |
game_mode | "Mode" of the game to run. Be careful when using this mode as it is untested and might result in data loss! Known working values: Default (default), Demo (Pre-E3 2018 demo), GCDemoPress |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 7, 8, 10 64-bit | |
Processor (CPU) | AMD FX-8320 Intel i5-4690K |
AMD FX-8370 Intel Core i7-3820 |
System memory (RAM) | 8 GB RAM | 16 GB RAM |
Hard disk drive (HDD) | 20 GB available space | |
Video card (GPU) | AMD Radeon R9 280 NVIDIA GeForce GTX 950 2 GB of VRAM DirectX 11 compatible | AMD Radeon RX Vega 56 NVIDIA GeForce GTX 980 Ti 6 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/644830/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (644830) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ There is also a randomized listening UDP port in the >60k range.[8]
References
- ↑ Steam Community - The Surge 2 - Release Surge 2 in GoG? - last accessed on 2019-09-27
- "Denuvo will not be there on The Surge 2 at release. Denuvo is only there for the timed closed beta currently ongoing, and will be deactivated afterward."
- ↑ Verified by User:Aemony on 2019-09-27
- Confirmed through my press review copy that Denuvo was not present upon the final version of the game.
- ↑ 3.0 3.1 Verified by User:Aemony on 2019-09-21
- Confirmed by using different saves in both folders. There's also technically a
-wipe_steam_saves=true
command-line argument, but that one should probably be avoided. Also please note that this argument does not disable the need of the Steam client!
- Confirmed by using different saves in both folders. There's also technically a
- ↑ 4.0 4.1 Verified by User:Aemony on 2019-09-21
- Verified through multiple restarts.
- ↑ Verified by User:Aemony on 2019-09-21
- Confirmed that a value as low as 0.010 (1%) and as high as 5.000 (500%) was respected and used.
- ↑ Player.One - The Surge 2: First Look At Character Customization And New Multiplayer Features - last accessed on 2019-09-21
- ↑ Verified by User:Aemony on 2019-09-23
- Listening ports confirmed through both Process Explorer and Resource Monitor.
- ↑ Verified by User:Aemony on 2019-09-23
- Confirmed that the listening UDP port in the >60k range randomizes what port it listens to on each launch of the game.
- ↑ Verified by User:Aemony on 2019-09-23
- While the game listens on these ports, it does not rely on a direct connection to them for multiplayer online functionality and therefor UPnP support is not applicable. They are most likely a leftover of some form of development tool, such as MicroProfile Capture profiler which is accessed through http://localhost:1338
- ↑ 10.0 10.1 Verified by User:Aemony on 2019-09-22
- The various minor render related issues I've stumbled upon (player character geometry being bugged, partial black screen flashing, 16:9 resolutions being sized incorrect when changing from a resolution of another aspect ratio, etc) have all been fixed with a restart of the game.
- ↑ How to use module points? - last accessed on 2019-09-25
- ↑ 12.0 12.1 Verified by User:Aemony on 2019-09-24
- After days of confusion I finally, with the help of other players, realized that the white arrow pointing right was not an indicator that hitting ↵ Enter would increase the attribute, but an actual clickable button that increased the attribute. After that the player uses ↵ Enter to accept the allocated points.
- ↑ Verified by User:Aemony on 2019-09-24
- This white triangle right here, or its sibling on the opposite side that shows up when on a non-zero digit.
- ↑ 14.0 14.1 Verified by User:Aemony on 2019-09-29
- Had to use this once myself to get out of a stuck position.
- ↑ 15.0 15.1 15.2 Steam - The Surge 2 - last accessed on 2019-09-20
- ↑ Verified by User:Aemony on 2019-09-23
- PhysX and various other related DLL files are present.
- ↑ Verified by User:Aemony on 2019-09-23
- FMOD is listed on the splash screen of the game.
- ↑ Verified by User:Aemony on 2019-09-23
- Confirmed the presence of DLL files related to libScePad, SDL2, as well as XInput.
- ↑ Verified by User:Aemony on 2019-09-23
- Various FFmpeg related DLL files are present.
- ↑ Verified by User:Aemony on 2019-09-29
- ↑ Verified by User:Aemony on 2019-09-23
- Painstakenly went through the whole settings menu of the game and documented most if not all of the basic parameters as well as a few others.