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Difference between revisions of "The Simpsons: Hit & Run"

From PCGamingWiki, the wiki about fixing PC games
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|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = hackable
+
|fov                        = false
|fov notes                  = See [[#Widescreen resolution|Widescreen resolution]].
+
|fov notes                  =  
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
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|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = No frame rate cap. See [[#Frame rate (FPS)|Frame rate (FPS)]].
 
|120 fps notes              = No frame rate cap. See [[#Frame rate (FPS)|Frame rate (FPS)]].
|color blind                = false
+
|color blind                =  
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
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|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = DirectInput only.
 
|full controller          = false
 
|full controller          = false
|full controller notes    = Does not support Xinput. No way to rebind pausing to a controller, (use [https://github.com/AntiMicro/antimicro/releases antimicro]).
+
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = No way to rebind pausing to a controller (use [https://github.com/AntiMicro/antimicro/releases antimicro]).
 
|controller sensitivity    = true
 
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
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|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = true
 
|touchscreen              = true
|touchscreen notes        = Mouse Pointer doesn't disappear upon touch
+
|touchscreen notes        = Mouse pointer doesn't disappear upon touch.
 
|button prompts            = false
 
|button prompts            = false
 
|button prompts notes      =  
 
|button prompts notes      =  

Revision as of 22:59, 10 May 2017

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The Simpsons: Hit & Run
The Simpsons: Hit & Run cover
Developers
Radical Entertainment
Publishers
Sierra Entertainment
Engines
Pure3D
Release dates
Windows November 13, 2003
The Simpsons: Hit & Run guide on StrategyWiki
The Simpsons: Hit & Run on Wikipedia

Key points

It is recommended to use Lucas' Simpsons Hit & Run Mod Launcher to play the game on modern systems.
The game was designed to run at 60 FPS[citation needed] and has problems of varying severity at framerates higher or lower than 60.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Widescreen resolution

The game supports 6 hardcoded resolutions out of the box. Lucas' Simpsons Hit & Run Mod Launcher extends this support to any resolution reported by your graphics card or manually specified in the game's configuration file.
The game's FOV will be adjusted in relation to your selected aspect ratio. There is no option to tweak the FOV manually to a specific number.
Instructions

Borderless fullscreen windowed

Instructions

Frame rate (FPS)

The game was designed to run at 60 FPS[citation needed] and has problems of varying severity at framerates higher or lower than 60. Below 60 the player may clip into cars, which can pose an issue in many destruction missions.
Above 60 FPS both player car physics are negatively effected, causing cars to fly off edges at uncontrollable speeds and the player character being able to jump higher than originally intended. In some cases at excessively high frame rates, the game can blue screen playing loud static sounds.
Instructions

Input settings

Template:Input settings

Audio settings

Volume settings do not affect introduction movies. The "Voice" setting also affects level-end cutscenes.

Template:Audio settings

Network

Multiplayer types

Type Native Notes
Local play
Versus
LAN play
Online play

Issues fixed

Refuses to load past initial copyright screen

Instructions
Instructions

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 700 MHz
System memory (RAM) 192 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 32 MB of VRAM

References