Difference between revisions of "Template:DRM"
From PCGamingWiki, the wiki about fixing PC games
(fixed switch template) |
m (Removed #Always online) |
||
(20 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | <includeonly>{{DRM/switch|{{{1|}}}|{{{2|}}}}}{{#if:{{{3|}}}|& | + | <includeonly>{{#if:{{{1|}}}|{{DRM/switch|{{{1|}}}|{{{2|}}}}}|{{#if: {{{offline|}}} || [[Category:Invalid template usage (DRM)]] }}}}{{#if:{{{5|}}}|, {{DRM/switch|{{{3|}}}|{{{4|}}}}}, and {{DRM/switch|{{{5|}}}|{{{6|}}}}}|{{#if:{{{3|}}}| and {{DRM/switch|{{{3|}}}|{{{4|}}}}}}}}}{{#if:{{{1|}}}| {{Term|DRM}}}}<!-- |
+ | -->{{#if:{{{SSA|}}}{{{ZDPP|}}}{{{local|}}}|{{#vardefine:notes|true}}{{DRM/GFWL|{{{SSA|}}}|{{{ZDPP|}}}|{{{local|}}}|{{{offline|}}}}}}}<!-- | ||
+ | -->{{#ifeq:{{lc:{{{1}}}}}|starforce|{{DRM/StarForce|{{{2|}}}}}|{{#ifeq:{{lc:{{{3}}}}}|starforce|{{DRM/StarForce|{{{4|}}}}}|{{#ifeq:{{lc:{{{5}}}}}|starforce|{{DRM/StarForce|{{{6|}}}}}}}}}}}<!-- | ||
+ | -->{{#ifeq:{{lc:{{{1}}}}}|safedisc|{{DRM/SafeDisc}}|{{#ifeq:{{lc:{{{3}}}}}|safedisc|{{DRM/SafeDisc|{{{4|}}}}}|{{#ifeq:{{lc:{{{5}}}}}|safedisc|{{DRM/SafeDisc|{{{6|}}}}}}}}}}}<!-- | ||
+ | -->{{#switch:{{lc:{{{offline|}}}}} | ||
+ | |false | ||
+ | |no={{#if:{{{1|}}}| and }}a [[Digital rights management (DRM)#Always online|constant internet connection]] for all game modes{{#vardefine:Always online|true}}{{#vardefine:Warnings|{{#if:{{#var:Warnings}}|{{#var:Warnings}},Always online|Always online}}}} | ||
+ | |postlaunch={{#if:{{{1|}}}| and }}an [[Digital rights management (DRM)|internet connection]] on launch{{#vardefine:Warnings|{{#if:{{#var:Warnings}}|{{#var:Warnings}},Launch online|Launch online}}}} | ||
+ | }}</includeonly><noinclude>{{documentation}}</noinclude> |
Latest revision as of 17:28, 23 January 2023
Documentation for the above template (sometimes hidden from view).
This template is for active DRM. For DRM that has been removed from all versions of a game, use Template:Removed DRM.
- Common arguments
1
- Primary DRM system used. See below for valid values.2
- Primary DRM version (optional). DRM methods with no versions (e.g. Origin) will not display this parameter if it has been set.3
- Secondary DRM system used (optional).4
- Secondary DRM version (optional).5
- Tertiary DRM system used (optional).6
- Tertiary DRM version (optional).offline
- Whether the game can be played offline (only needs to be specified for games with some type of online requirement).
- Offline arguments
no
orfalse
- requires a constant internet connection for all game modes.postlaunch
- requires a internet connection on launch.
- GFWL arguments (Games for Windows - LIVE games only - see List of Games for Windows - LIVE games for details).
SSA
- GFWL SSA statusZDPP
- GFWL ZDPP statuslocal
- GFWL local profile status
- Valid values
- ActControl
- Arxan
- Bethesda.net
- Copylock
- Denuvo Anti-Tamper
- EasyAntiCheat
- Epic Games Launcher
- Epic Online Services[Note 1]
- GFWL (Games for Windows - LIVE)
- GameShield IronWrap
- LaserLock
- Oculus
- Origin
- ProtectDISC Software
- Reality Pump
- SafeDisc
- SecuROM
- SecuROM PA
- Softwrap
- Solidshield
- StarForce
- SVK Protector
- Steam
- TAGES
- VMProtect
- Ubisoft Connect
Notes
- ↑ Epic Online Services allows for a separate DRM authentication implementation with no requirement of the Epic Games Launcher, hence it is available as a separate option in the template.
References
Visit Template:DRM/Documentation to edit this text. (How does this work?)