Difference between revisions of "Superhot: Mind Control Delete"
From PCGamingWiki, the wiki about fixing PC games
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|anisotropic notes = Probably 16xAF But irrelevant due to low texture usage, low VRAM usage, low texture resolution, low prominence of textures in gameplay. All textures are even probably monochrome(black and white). | |anisotropic notes = Probably 16xAF But irrelevant due to low texture usage, low VRAM usage, low texture resolution, low prominence of textures in gameplay. All textures are even probably monochrome(black and white). | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = A single AA toggle in ingame settings. | + | |antialiasing notes = A single AA toggle in ingame settings. Is it FXAA? Anyway, FXAA can fe borced via NVIDIA control panel and SMAA(better) could be injected via ReShade. |
|vsync = true | |vsync = true | ||
|vsync notes = Old legacy double buffered Vsync, or no-vsync is toggleable in ingame settings. Preferably, I recommend, new Scanline-Sync, a new technology that, if properly configured, removes tearing like vsync but with low input lag of no-vsync. Works on all monitors, all GPUs. https://www.reddit.com/r/nvidia/comments/9wb5d5/rtss_720_new_ssync_scanline_sync_is_a_game https://forums.blurbusters.com/viewtopic.php?f=2&t=4173 guru3d.com/content-page/rivatuner.html Supports fps-capping via RTSS. Probably should work with Gsync/Freesync. Trippe-buffered vsync could be probably forced thru NVIDIA control panel. | |vsync notes = Old legacy double buffered Vsync, or no-vsync is toggleable in ingame settings. Preferably, I recommend, new Scanline-Sync, a new technology that, if properly configured, removes tearing like vsync but with low input lag of no-vsync. Works on all monitors, all GPUs. https://www.reddit.com/r/nvidia/comments/9wb5d5/rtss_720_new_ssync_scanline_sync_is_a_game https://forums.blurbusters.com/viewtopic.php?f=2&t=4173 guru3d.com/content-page/rivatuner.html Supports fps-capping via RTSS. Probably should work with Gsync/Freesync. Trippe-buffered vsync could be probably forced thru NVIDIA control panel. |
Revision as of 20:42, 6 March 2019
Developers | |
---|---|
Superhot Team | |
Release dates | |
Windows | Early access |
Superhot | |
---|---|
Superhot | 2016 |
Superhot VR | 2016 |
Superhot: Mind Control Delete | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud | not found in my version, possibly could be added later | |
Ubisoft Connect | ||
Xbox Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken words. All communication via onscreen text. |
Other information
API
Technical specs | Supported | Notes |
---|
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core 2 Duo E8600, 3.3 GHz | Intel Core i5-4440 3, 10.0 GHz |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 9600 GT or higher. (GPU bottle-necking, struggles on medium to high resolutions) 512 MB of VRAM | Nvidia GeForce GTX 660 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/690040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (690040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.