Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Superhot: Mind Control Delete"

From PCGamingWiki, the wiki about fixing PC games
Line 73: Line 73:
 
|anisotropic notes          = Probably 16xAF But irrelevant due to low texture usage, low VRAM usage, low texture resolution, low prominence of textures in gameplay. All textures are even probably monochrome(black and white).
 
|anisotropic notes          = Probably 16xAF But irrelevant due to low texture usage, low VRAM usage, low texture resolution, low prominence of textures in gameplay. All textures are even probably monochrome(black and white).
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = A single AA toggle in ingame settings. Very demanding on performance.
+
|antialiasing notes        = A single AA toggle in ingame settings. Is it FXAA? Anyway, FXAA can fe borced via NVIDIA control panel and SMAA(better) could be injected via ReShade.
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Old legacy double buffered Vsync, or no-vsync is toggleable in ingame settings. Preferably, I recommend, new Scanline-Sync, a new technology that, if properly configured, removes tearing like vsync but with low input lag of no-vsync. Works on all monitors, all GPUs. https://www.reddit.com/r/nvidia/comments/9wb5d5/rtss_720_new_ssync_scanline_sync_is_a_game https://forums.blurbusters.com/viewtopic.php?f=2&t=4173 guru3d.com/content-page/rivatuner.html Supports fps-capping via RTSS. Probably should work with Gsync/Freesync. Trippe-buffered vsync could be probably forced thru NVIDIA control panel.
 
|vsync notes                = Old legacy double buffered Vsync, or no-vsync is toggleable in ingame settings. Preferably, I recommend, new Scanline-Sync, a new technology that, if properly configured, removes tearing like vsync but with low input lag of no-vsync. Works on all monitors, all GPUs. https://www.reddit.com/r/nvidia/comments/9wb5d5/rtss_720_new_ssync_scanline_sync_is_a_game https://forums.blurbusters.com/viewtopic.php?f=2&t=4173 guru3d.com/content-page/rivatuner.html Supports fps-capping via RTSS. Probably should work with Gsync/Freesync. Trippe-buffered vsync could be probably forced thru NVIDIA control panel.

Revision as of 20:42, 6 March 2019

Superhot: Mind Control Delete
Superhot: Mind Control Delete cover
Developers
Superhot Team
Release dates
Windows Early access
Superhot: Mind Control Delete on Wikipedia
Superhot
Superhot 2016
Superhot VR 2016
Superhot: Mind Control Delete 2020

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
Steam Cloud
not found in my version, possibly could be added later
Ubisoft Connect
Xbox Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
No spoken words. All communication via onscreen text.

Other information

API

Technical specs Supported Notes
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core 2 Duo E8600, 3.3 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 9600 GT or higher. (GPU bottle-necking, struggles on medium to high resolutions)
512 MB of VRAM

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References