Difference between revisions of "Superhot: Mind Control Delete"
From PCGamingWiki, the wiki about fixing PC games
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|gogcom page = | |gogcom page = | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = https://en.wikipedia.org/wiki/Superhot#Superhot_Mind_Control_Delete |
|winehq = | |winehq = | ||
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = yes | |widescreen resolution = yes | ||
− | |widescreen resolution notes= 16x9, 16x10, 21x9 work fine. | + | |widescreen resolution notes= 16x9, 16x10, 21x9 work perfectly. 4x3, 5x4 or even 32x9 probably should work fine. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = The launcher asks to select a single monitor, multi monitor setups would anyway unfeasible due to low fps on high resolutions. | |multimonitor notes = The launcher asks to select a single monitor, multi monitor setups would anyway unfeasible due to low fps on high resolutions. | ||
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|borderless windowed notes = No obvious way to enable, no option to enable it in-game or in the launcher. | |borderless windowed notes = No obvious way to enable, no option to enable it in-game or in the launcher. | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = Probably 16xAF But irrelevant due to low texture usage, VRAM usage, texture resolution, low prominence in | + | |anisotropic notes = Probably 16xAF But irrelevant due to low texture usage, low VRAM usage, low texture resolution, low prominence of textures in gameplay. All textures are even probably monochrome(black and white). |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = A single AA toggle in ingame settings. Very demanding on performance. | |antialiasing notes = A single AA toggle in ingame settings. Very demanding on performance. | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Old legacy double buffered Vsync, or no-vsync, or preferably, recommended, new Scanline-Sync with RTSS. Supports fps-capping via RTSS. Probably should work with Gsync/Freesync. | + | |vsync notes = Old legacy double buffered Vsync, or no-vsync, or preferably, recommended, new Scanline-Sync with RTSS. Supports fps-capping via RTSS. Probably should work with Gsync/Freesync. Trippe-buffered vsync could be probably forced thru NVIDIA control panel. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = full, stable, 60 fps is hard to achieve on high or medium resolutions. Consider switching to lower resolutions to achieve stable fps. | |60 fps notes = full, stable, 60 fps is hard to achieve on high or medium resolutions. Consider switching to lower resolutions to achieve stable fps. | ||
Line 84: | Line 84: | ||
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
− | |color blind notes = No special accessibility colorblind options, but the gameplay is very contrast and thus will play fine for all colorblind players. Optionally, color blind people can change color tint offset in their NVIDIA control panel/other GPU panels. Probably should supports injection of Reshade etc. | + | |color blind notes = No special accessibility colorblind options, but the gameplay is very contrast and distinctive and thus will play fine for all colorblind players. Optionally, color blind people can change color tint offset in their NVIDIA control panel/other GPU panels. Probably should supports injection of Reshade, NVIDIA's Freestyle filters, VibranceGUI, etc. |
}} | }} | ||
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|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = 0.5 to 2x mouse sensitivity multiplier. As low as 0.1 to 0.4 for high dpi mice like mine can probably be achieved by editing the settings file in the game's folder like it was possible in original superhot. | + | |mouse sensitivity notes = 0.5 to 2x mouse sensitivity multiplier. As low as 0.1 to 0.4 for high dpi mice like mine can probably be achieved by editing the settings file in the game's folder like it was possible in original superhot. Useful resource for converting mouse sensitivity between games is mouse-sensitivity.com where selecting SUPERHOT shuld work the same as with this game. |
|mouse menu = unknown | |mouse menu = unknown | ||
|mouse menu notes = | |mouse menu notes = |
Revision as of 20:23, 6 March 2019
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Developers | |
---|---|
Superhot Team | |
Release dates | |
Windows | Early access |
Superhot | |
---|---|
Superhot | 2016 |
Superhot VR | 2016 |
Superhot: Mind Control Delete | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud | not found in my version, possibly could be added later | |
Ubisoft Connect | ||
Xbox Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken words. All communication via onscreen text. |
Other information
API
Technical specs | Supported | Notes |
---|
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core 2 Duo E8600, 3.3 GHz | Intel Core i5-4440 3, 10.0 GHz |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 9600 GT or higher. (GPU bottle-necking, struggles on medium to high resolutions) 512 MB of VRAM | Nvidia GeForce GTX 660 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/690040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (690040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.