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Difference between revisions of "Superhot: Mind Control Delete"

From PCGamingWiki, the wiki about fixing PC games
Line 12: Line 12:
 
|gogcom page  =  
 
|gogcom page  =  
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|wikipedia    = https://en.wikipedia.org/wiki/Superhot#Superhot_Mind_Control_Delete
 
|winehq      =  
 
|winehq      =  
 
}}
 
}}
Line 58: Line 58:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = yes
 
|widescreen resolution      = yes
|widescreen resolution notes= 16x9, 16x10, 21x9 work fine.
+
|widescreen resolution notes= 16x9, 16x10, 21x9 work perfectly. 4x3, 5x4 or even 32x9 probably should work fine.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        = The launcher asks to select a single monitor, multi monitor setups would anyway unfeasible due to low fps on high resolutions.
 
|multimonitor notes        = The launcher asks to select a single monitor, multi monitor setups would anyway unfeasible due to low fps on high resolutions.
Line 72: Line 72:
 
|borderless windowed notes  = No obvious way to enable, no option to enable it in-game or in the launcher.
 
|borderless windowed notes  = No obvious way to enable, no option to enable it in-game or in the launcher.
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          = Probably 16xAF But irrelevant due to low texture usage, VRAM usage, texture resolution, low prominence in the game. All textures are even probably monochrome(black and white).
+
|anisotropic notes          = Probably 16xAF But irrelevant due to low texture usage, low VRAM usage, low texture resolution, low prominence of textures in gameplay. All textures are even probably monochrome(black and white).
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = A single AA toggle in ingame settings. Very demanding on performance.
 
|antialiasing notes        = A single AA toggle in ingame settings. Very demanding on performance.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Old legacy double buffered Vsync, or no-vsync, or preferably, recommended, new Scanline-Sync with RTSS. Supports fps-capping via RTSS. Probably should work with Gsync/Freesync.
+
|vsync notes                = Old legacy double buffered Vsync, or no-vsync, or preferably, recommended, new Scanline-Sync with RTSS. Supports fps-capping via RTSS. Probably should work with Gsync/Freesync. Trippe-buffered vsync could be probably forced thru NVIDIA control panel.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = full, stable, 60 fps is hard to achieve on high or medium resolutions. Consider switching to lower resolutions to achieve stable fps.  
 
|60 fps notes              = full, stable, 60 fps is hard to achieve on high or medium resolutions. Consider switching to lower resolutions to achieve stable fps.  
Line 84: Line 84:
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
|color blind notes          = No special accessibility colorblind options, but the gameplay is very contrast and thus will play fine for all colorblind players. Optionally, color blind people can change color tint offset in their NVIDIA control panel/other GPU panels. Probably should supports injection of Reshade etc.
+
|color blind notes          = No special accessibility colorblind options, but the gameplay is very contrast and distinctive and thus will play fine for all colorblind players. Optionally, color blind people can change color tint offset in their NVIDIA control panel/other GPU panels. Probably should supports injection of Reshade, NVIDIA's Freestyle filters, VibranceGUI, etc.
 
}}
 
}}
  
Line 94: Line 94:
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = 0.5 to 2x mouse sensitivity multiplier. As low as 0.1 to 0.4 for high dpi mice like mine can probably be achieved by editing the settings file in the game's folder like it was possible in original superhot.
+
|mouse sensitivity notes  = 0.5 to 2x mouse sensitivity multiplier. As low as 0.1 to 0.4 for high dpi mice like mine can probably be achieved by editing the settings file in the game's folder like it was possible in original superhot. Useful resource for converting mouse sensitivity between games is mouse-sensitivity.com where selecting SUPERHOT shuld work the same as with this game.
 
|mouse menu                = unknown
 
|mouse menu                = unknown
 
|mouse menu notes          =  
 
|mouse menu notes          =  

Revision as of 20:23, 6 March 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Superhot: Mind Control Delete
Superhot: Mind Control Delete cover
Developers
Superhot Team
Release dates
Windows Early access
Superhot: Mind Control Delete on Wikipedia
Superhot
Superhot 2016
Superhot VR 2016
Superhot: Mind Control Delete 2020

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
Steam Cloud
not found in my version, possibly could be added later
Ubisoft Connect
Xbox Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
No spoken words. All communication via onscreen text.

Other information

API

Technical specs Supported Notes
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core 2 Duo E8600, 3.3 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 9600 GT or higher. (GPU bottle-necking, struggles on medium to high resolutions)
512 MB of VRAM

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References