Difference between revisions of "Superhot: Mind Control Delete"
From PCGamingWiki, the wiki about fixing PC games
Line 62: | Line 62: | ||
|multimonitor notes = The launcher asks to select a single monitor, multi monitor setups would anyway unfeasible due to low fps on high resolutions. | |multimonitor notes = The launcher asks to select a single monitor, multi monitor setups would anyway unfeasible due to low fps on high resolutions. | ||
|ultrawidescreen = Yes | |ultrawidescreen = Yes | ||
− | |ultrawidescreen notes = Plays fine in 21x9 aspect ratios. Optionally permits 21x9 resolutions for 16x9 monitors with | + | |ultrawidescreen notes = Plays fine in 21x9 aspect ratios. Optionally permits 21x9 resolutions for 16x9 monitors with CustomResolutionUtility. |
|4k ultra hd = false | |4k ultra hd = false | ||
|4k ultra hd notes = Technically yes, but the performance hit on high resolutions murders fps and makes the game unplayable. | |4k ultra hd notes = Technically yes, but the performance hit on high resolutions murders fps and makes the game unplayable. | ||
|fov = false | |fov = false | ||
− | |fov notes = Fells ~90degrees. Perhaps same fov as in original | + | |fov notes = Fells ~90degrees. Perhaps same fov as in original Super hot? Maybe higher fov could be achieved with custom 21x9 ultra widescreen resolutions? |
|windowed = false | |windowed = false | ||
− | |windowed notes = No obvius way to enable, no option to enable it | + | |windowed notes = No obvius way to enable, no option to enable it in-game or in the launcher. |
|borderless windowed = false | |borderless windowed = false | ||
− | |borderless windowed notes = No | + | |borderless windowed notes = No obvious way to enable, no option to enable it in-game or in the launcher. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = Probably 16xAF But irrelevant due to low texture usage, VRAM usage, texture resolution, low prominence in the game. All textures are even probably monochrome(black and white). | |anisotropic notes = Probably 16xAF But irrelevant due to low texture usage, VRAM usage, texture resolution, low prominence in the game. All textures are even probably monochrome(black and white). | ||
Line 76: | Line 76: | ||
|antialiasing notes = A single AA toggle in ingame settings. Very demanding on performance. | |antialiasing notes = A single AA toggle in ingame settings. Very demanding on performance. | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Old legacy | + | |vsync notes = Old legacy double buffered Vsync, or no-vsync, or preferably, recommended, new Scanline-Sync with RTSS. Supports fps-capping via RTSS. Probably should work with Gsync/Freesync. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = full, stable, 60 fps is hard to achieve on high or medium resolutions. Consider switching to lower resolutions to achieve stable fps. | |60 fps notes = full, stable, 60 fps is hard to achieve on high or medium resolutions. Consider switching to lower resolutions to achieve stable fps. | ||
Line 84: | Line 84: | ||
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
− | |color blind notes = No special accessibility colorblind options, but the gameplay is very contrast and thus will play fine for all colorblind players. Optionally, color blind people can change color tint offset in their | + | |color blind notes = No special accessibility colorblind options, but the gameplay is very contrast and thus will play fine for all colorblind players. Optionally, color blind people can change color tint offset in their NVIDIA control panel/other GPU panels. Probably should supports injection of Reshade etc. |
}} | }} | ||
Line 90: | Line 90: | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = key/mouse | + | |key remap notes = key/mouse remapping in ingame settings |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = 0.5 to 2x mouse | + | |mouse sensitivity notes = 0.5 to 2x mouse sensitivity multiplier. As low as 0.1 to 0.4 for high dpi mice like mine can probably be achieved by editing the settings file in the game's folder like it was possible in original superhot. |
|mouse menu = unknown | |mouse menu = unknown | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 159: | Line 159: | ||
|mute on focus lost = true | |mute on focus lost = true | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = false |
|eax support notes = | |eax support notes = | ||
}} | }} | ||
Line 169: | Line 169: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = | + | |notes = No spoken words. All communication via onscreen text. |
|fan = | |fan = | ||
− | |fan notes = | + | |fan notes = Epilepsy warning. Flashing brightness violently flickers rapidly throughout the game. Don't play this game with even mild epilepsy. |
}} | }} | ||
}} | }} | ||
Line 207: | Line 207: | ||
|minOS = 10 | |minOS = 10 | ||
− | |minCPU = Intel Core 2 Duo, 3 | + | |minCPU = Intel Core 2 Duo E8600, 3.3 GHz |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 4 GB | |minHD = 4 GB | ||
− | |minGPU = Nvidia GeForce | + | |minGPU = Nvidia GeForce 9600 GT or higher. (GPU bottle-necking, struggles on medium to high resolutions) |
− | |minVRAM = | + | |minVRAM = 512 MB |
− | |recOS = | + | |recOS = |
|recCPU = Intel Core i5-4440 3, 10.0 GHz | |recCPU = Intel Core i5-4440 3, 10.0 GHz | ||
− | |recRAM = | + | |recRAM = |
− | |recHD = | + | |recHD = |
|recGPU = Nvidia GeForce GTX 660 | |recGPU = Nvidia GeForce GTX 660 | ||
− | |recVRAM = | + | |recVRAM = |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 20:11, 6 March 2019
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Developers | |
---|---|
Superhot Team | |
Release dates | |
Windows | Early access |
Superhot | |
---|---|
Superhot | 2016 |
Superhot VR | 2016 |
Superhot: Mind Control Delete | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud | not found in my version, possibly could be added later | |
Ubisoft Connect | ||
Xbox Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken words. All communication via onscreen text. |
Other information
API
Technical specs | Supported | Notes |
---|
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core 2 Duo E8600, 3.3 GHz | Intel Core i5-4440 3, 10.0 GHz |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 9600 GT or higher. (GPU bottle-necking, struggles on medium to high resolutions) 512 MB of VRAM | Nvidia GeForce GTX 660 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/690040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (690040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.