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Difference between revisions of "Superhot: Mind Control Delete"

From PCGamingWiki, the wiki about fixing PC games
Line 38: Line 38:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy            =  
+
|gog galaxy            = false
|gog galaxy notes      =  
+
|gog galaxy notes      = not found in my version, possibly could be added later
|origin                =  
+
|origin                = false
 
|origin notes          =  
 
|origin notes          =  
 
|steam cloud          = false
 
|steam cloud          = false
|steam cloud notes    =  
+
|steam cloud notes    = not found in my version, possibly could be added later
|uplay                =  
+
|uplay                = false
 
|uplay notes          =  
 
|uplay notes          =  
|xbox cloud            =  
+
|xbox cloud            = false
 
|xbox cloud notes      =  
 
|xbox cloud notes      =  
 
}}
 
}}
Line 57: Line 57:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = yes
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = false
|multimonitor notes        =  
+
|multimonitor notes        = The launcher asks to select a single monitor, multi monitor setups would anyway unfeasible due to low fps on high resolutions.
 
|ultrawidescreen            = Yes
 
|ultrawidescreen            = Yes
|ultrawidescreen notes      = Plays fine in 21x9 aspect ratios. Optionaly permits 21x9 resolutions for 16x9 monitors with CustiomResolutionUtility
+
|ultrawidescreen notes      = Plays fine in 21x9 aspect ratios. Optionally permits 21x9 resolutions for 16x9 monitors with CustiomResolutionUtility.
 
|4k ultra hd                = false
 
|4k ultra hd                = false
 
|4k ultra hd notes          = Technically yes, but the performance hit on high resolutions murders fps and makes the game unplayable.
 
|4k ultra hd notes          = Technically yes, but the performance hit on high resolutions murders fps and makes the game unplayable.
 
|fov                        = false
 
|fov                        = false
|fov notes                  = Same fov as in original Superhot? Maybe higher fov could be achieved with custom 21x9 ultra widescreen resolutions?
+
|fov notes                  = Fells ~90degrees. Perhaps same fov as in original Superhot? Maybe higher fov could be achieved with custom 21x9 ultra widescreen resolutions?
|windowed                  = fasle
+
|windowed                  = false
 
|windowed notes            = No obvius way to enable, no option to enable it ingame or in the launcher.
 
|windowed notes            = No obvius way to enable, no option to enable it ingame or in the launcher.
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  = No obvius way to enable, no option to enable it ingame or in the launcher.
 
|borderless windowed notes  = No obvius way to enable, no option to enable it ingame or in the launcher.
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          =  
+
|anisotropic notes          = Probably 16xAF But irrelevant due to low texture usage, VRAM usage, texture resolution, low prominence in the game. All textures are even probably monochrome(black and white).
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = A single AA toggle in ingame settings.
+
|antialiasing notes        = A single AA toggle in ingame settings. Very demanding on performance.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Old legacy duble buffered Vsync, or no-vsync, or preferably, recomemnded, new Scanline-Sync with RTSS. Probably should work with Gsync/Freesync.
+
|vsync notes                = Old legacy duble buffered Vsync, or no-vsync, or preferably, recomemnded, new Scanline-Sync with RTSS. Supports fps-capping via RTSS. Probably should work with Gsync/Freesync.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = full, stable, 60 fps is hard to achieve on high or medium resolutions. Consider switching to lower resolutions to achieve stable fps.  
 
|60 fps notes              = full, stable, 60 fps is hard to achieve on high or medium resolutions. Consider switching to lower resolutions to achieve stable fps.  
Line 84: Line 84:
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
|color blind notes          =  
+
|color blind notes          = No special accessibility colorblind options, but the gameplay is very contrast and thus will play fine for all colorblind players. Optionally, color blind people can change color tint offset in their Nvidia control panel/other gpu panels. Probably should supports injection of Reshade etc.
 
}}
 
}}
  
Line 94: Line 94:
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = 0.5 to 2x mouse sensativity multiplier. As low as 0.1 to 0.4 for high dpi mice like mine can probably be achieved by editing the settings file in the game's folder like it was possible in original superhot.
 
|mouse menu                = unknown
 
|mouse menu                = unknown
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = in ingame settings
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = false
 
|controller support        = false

Revision as of 19:49, 6 March 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Superhot: Mind Control Delete
Superhot: Mind Control Delete cover
Developers
Superhot Team
Release dates
Windows Early access
Superhot
Superhot 2016
Superhot VR 2016
Superhot: Mind Control Delete 2020

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690040/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
Steam Cloud
not found in my version, possibly could be added later
Ubisoft Connect
Xbox Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core 2 Quad Q6600 2, 40.0 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 650
1024 MB of VRAM

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References