Difference between revisions of "Subnautica"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
(Leaving Early Access 23th Jan) |
||
Line 8: | Line 8: | ||
{{Infobox game/row/engine|Unity}} | {{Infobox game/row/engine|Unity}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|January 23, 2018}} |
− | {{Infobox game/row/date|OS X| | + | {{Infobox game/row/date|OS X|January 23, 2018}} |
|steam appid = 264710 | |steam appid = 264710 | ||
|steam appid side = | |steam appid side = | ||
Line 64: | Line 64: | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
Line 114: | Line 114: | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
Line 213: | Line 213: | ||
|tridef 3d gg3d award = | |tridef 3d gg3d award = | ||
|iz3d gg3d award = | |iz3d gg3d award = | ||
− | |native 3d = | + | |native 3d = |
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = hackable | |nvidia 3d vision = hackable | ||
|nvidia 3d vision notes = See [https://helixmod.blogspot.com/2017/06/subnautica-dx11.html Helix Mod: Subnautica (DX11)]. | |nvidia 3d vision notes = See [https://helixmod.blogspot.com/2017/06/subnautica-dx11.html Helix Mod: Subnautica (DX11)]. | ||
− | |tridef 3d = | + | |tridef 3d = |
|tridef 3d notes = | |tridef 3d notes = | ||
− | |iz3d = | + | |iz3d = |
|iz3d notes = | |iz3d notes = | ||
|vr only = false | |vr only = false | ||
Line 228: | Line 228: | ||
|osvr = true | |osvr = true | ||
|osvr notes = | |osvr notes = | ||
− | |windows mixed reality = | + | |windows mixed reality = true |
|windows mixed reality notes = | |windows mixed reality notes = | ||
|tracked motion controllers = unknown | |tracked motion controllers = unknown | ||
Line 269: | Line 269: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 287: | Line 287: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = true |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} | ||
Line 295: | Line 295: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = Vista SP2 | + | |minOS = Vista SP2 |
− | |minCPU = Intel Haswell 2 cores / 4 threads @ 2.5 GHz | + | |minCPU = Intel Haswell 2 cores / 4 threads @ 2.5 GHz |
|minRAM = 4 GB | |minRAM = 4 GB | ||
− | |minHD = | + | |minHD = 20 GB |
− | |minGPU = Intel HD 4600 | + | |minGPU = Intel HD 4600 |
+ | |minVRAM = | ||
− | |recOS = | + | |recOS = |
− | |recCPU = Intel Haswell 4 cores / 4 threads @ 3.2 GHz | + | |recCPU = Intel Haswell 4 cores / 4 threads @ 3.2 GHz |
|recRAM = 8 GB | |recRAM = 8 GB | ||
− | |recHD = | + | |recHD = |
− | |recGPU = Nvidia GeForce GTX 550 ti | + | |recGPU = Nvidia GeForce GTX 550 ti |
+ | |recVRAM = 2 GB | ||
}} | }} | ||
Line 312: | Line 314: | ||
|minOS = 10.9 Mavericks | |minOS = 10.9 Mavericks | ||
− | |minCPU = Intel Haswell 2 cores / 4 threads @ 2.5 GHz | + | |minCPU = Intel Haswell 2 cores / 4 threads @ 2.5 GHz |
|minRAM = 4 GB | |minRAM = 4 GB | ||
− | |minHD = | + | |minHD = 20 GB |
− | |minGPU = Intel HD 4600 | + | |minGPU = Intel HD 4600 |
+ | |minVRAM = | ||
− | |recOS = | + | |recOS = |
− | |recCPU = Intel Haswell 4 cores / 4 threads @ 3.2 GHz | + | |recCPU = Intel Haswell 4 cores / 4 threads @ 3.2 GHz |
|recRAM = 8 GB | |recRAM = 8 GB | ||
− | |recHD = | + | |recHD = |
|recGPU = Nvidia GeForce GTX 550 ti | |recGPU = Nvidia GeForce GTX 550 ti | ||
+ | |recVRAM = 2 GB | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 18:08, 9 January 2018
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Unknown Worlds Entertainment | |
Engines | |
Unity | |
Release dates | |
Windows | January 23, 2018 |
macOS (OS X) | January 23, 2018 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/264710/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/264710/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Polish | ||||
Russian | ||||
Turkish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Subnautica (DX11). |
Headsets | |||
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | |||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues unresolved
Severe Hitching/Framerate Drops When Moving in Seamoth
- Because of the way the game handles loading new objects, moving too fast through the world will lead to severe hitching and framerate drops, even on systems that far exceed the system requirements.[citation needed]
- Deleting the save cache and installing on an SSD can help, but this will remain a problem until the developer changes how they handle LOD scaling.[citation needed]
Issues fixed
Game Launches in VR Mode When VR Isn't Turned On
Use -vrmode none parameter[citation needed] |
---|
Launch the game with the |
Game Crashes When Going To Specific Spot Or Hitches When Loading New Areas On Old Save
Fix save[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | |
Processor (CPU) | Intel Haswell 2 cores / 4 threads @ 2.5 GHz | Intel Haswell 4 cores / 4 threads @ 3.2 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Intel HD 4600 | Nvidia GeForce GTX 550 ti 2 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9 Mavericks | |
Processor (CPU) | Intel Haswell 2 cores / 4 threads @ 2.5 GHz | Intel Haswell 4 cores / 4 threads @ 3.2 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Intel HD 4600 | Nvidia GeForce GTX 550 ti 2 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/264710/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (264710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.