Difference between revisions of "Sublevel Zero Redux"
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Baronsmoki (talk | contribs) (→API) |
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|minOS = XP, 7, 8, 10 | |minOS = XP, 7, 8, 10 | ||
− | |minCPU = | + | |minCPU = 2.5 GHz Dual Core |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 800 MB | |minHD = 800 MB | ||
|minGPU = Nvidia GeForce GT 520 | |minGPU = Nvidia GeForce GT 520 | ||
− | |minGPU2 = | + | |minGPU2 = ATI Radeon HD 3850 |
|minSM = 3.0 | |minSM = 3.0 | ||
+ | |minDX = 9.0c | ||
+ | |minaudio = DirectX 9.0c compatible | ||
}} | }} | ||
{{System requirements | {{System requirements | ||
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|minOS = 10.9.0+ | |minOS = 10.9.0+ | ||
− | |minCPU = | + | |minCPU = 2.5 GHz Dual Core |
|minRAM = 4 GB | |minRAM = 4 GB | ||
|minHD = 800 MB | |minHD = 800 MB | ||
|minGPU = Nvidia GeForce GT 520 | |minGPU = Nvidia GeForce GT 520 | ||
− | |minGPU2 = | + | |minGPU2 = ATI Radeon HD 3850 |
|minSM = 3.0 | |minSM = 3.0 | ||
}} | }} | ||
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|minOS = Ubuntu 14.04 | |minOS = Ubuntu 14.04 | ||
− | |minCPU = | + | |minCPU = 2.5 GHz Dual Core |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 800 MB | |minHD = 800 MB | ||
|minGPU = Nvidia GeForce GT 520 | |minGPU = Nvidia GeForce GT 520 | ||
− | |minGPU2 = | + | |minGPU2 = ATI Radeon HD 3850 |
|minSM = 3.0 | |minSM = 3.0 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 11:11, 20 June 2021
Developers | |
---|---|
Sigtrap Games | |
Publishers | |
Mastertronic | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | October 8, 2015 |
macOS (OS X) | November 19, 2015 |
Linux | November 19, 2015 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Oculus Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\PlayerData\Settings[Note 2] <path-to-game>\PlayerData\Control[Note 2] HKEY_CURRENT_USER\Software\SIGTRAP Games\Sublevel Zero |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\PlayerData\Save[Note 2] |
macOS (OS X) | <path-to-game>/PlayerData/Save |
Linux | <path-to-game>/PlayerData/Save |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Sublevel Zero. |
Headsets | |||
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | |||
Tobii Eye Tracking |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues unresolved
(Linux) Crash when using antialiasing
Some AMD cards and drivers (particularly, in our experience, the proprietary drivers) crash when using antialiasing in Unity.
- If you experience this, try to run the game with
-screen-quality noaa
(Linux) Issues when switching resolutions
- Some users may have issues with switching resolutions. Developer reports it may be a Unity-wide issue.[citation needed]
(Linux) Volumetric lighting is bugged
- Volumetric lighting is bugged on most cards/drivers. It's turned off by default in the Linux version but you can still try it from the Video menu if you like. You're likely to get white flashes and/or strange black triangles appearing. Developer is looking into solving this.
Sounds stops playing when transitioning to the next level
When transitioning to the next level, often sounds stops playing. May be related to windowed mode.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL | ||
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 10 | |
Processor (CPU) | 2.5 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Nvidia GeForce GT 520 ATI Radeon HD 3850 DirectX 9.0c compatible Shader model 3.0 support |
|
Sound (audio device) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9.0+ | |
Processor (CPU) | 2.5 GHz Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Nvidia GeForce GT 520 ATI Radeon HD 3850 Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04 | |
Processor (CPU) | 2.5 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Nvidia GeForce GT 520 ATI Radeon HD 3850 Shader model 3.0 support |
Notes
- ↑ Unity engine build: 5.4.5f1[1]
- ↑ 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Vetle on 2018-05-13