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Difference between revisions of "Soldier of Fortune: Payback"

From PCGamingWiki, the wiki about fixing PC games
Line 63: Line 63:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Limited to 1600x1050. See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= Though most modern resolutions are supported, it may be limited to 1600x1050 on some systems. See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
 
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].  
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].  
Line 85: Line 85:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Bullet physics break if higher then 120 fps.
+
|120 fps notes              = No framerate cap, but bullet physics break at 120 fps or higher, causing bullets to phase through enemies without harming them.
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  

Revision as of 18:02, 17 November 2016

Soldier of Fortune: Payback
Soldier of Fortune: Payback cover
Developers
Cauldron
Publishers
Activision Value|Activision|Activision Value
Engines
CloakNT3
Release dates
Windows November 14, 2007
Soldier of Fortune
Soldier of Fortune 2000
Soldier of Fortune II: Double Helix 2002
Soldier of Fortune: Payback 2007

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Only 2nd hand copies.
Windows

Essential improvements

Patches

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/7980/pfx/[Note 1]
Main configuration file is not saved in text form for the most part.

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/7980/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Widescreen resolution

Instructions

Field of view (FOV)

Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
LAN play
Online play

Issued fixed

Lacking sounds / loud noise when playing the game

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 2
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok

Enable a developer console

Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) XP / Vista
Processor (CPU) Intel Pentium 4 - 2.5GHz
System memory (RAM) 512 MB RAM
Hard disk drive (HDD) 3.3GB
Video card (GPU) ATI Radeon x800
Nvidia GeForce 6800
256 MB of VRAM
DirectX 9.0c compatible
Shader model 2.0 support

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References