Difference between revisions of "Silent Hill 3"
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Baronsmoki (talk | contribs) (→Input settings: Mouse acceleration always on, according to note) |
(Add Nemesis2000's widescreen fix, seems to include the fixes from the others along with their fog fix for SH2 ported over. (not sure if it includes everything from ThirteenAG's fix or not though..)) |
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*Ability to change the fog complexity | *Ability to change the fog complexity | ||
*Enables several SH2 references for new saves, '''''a feature from sh3proxy''''' | *Enables several SH2 references for new saves, '''''a feature from sh3proxy''''' | ||
+ | |||
+ | ===[http://ps2wide.net/pc.html#sh3 Nemesis2000's Widescreen fix for Silent Hill 3]=== | ||
+ | {{++}} A D3D8 wrapper which adds enhanced fog effects (similar to Nemesis2000's SH2 fog fix), along with most fixes from the widescreen patch above. | ||
+ | {{--}} Not all fixes from the above patch seem to be included, eg. the UI/FPS fixes & SH2 references. '''(needs testing to be sure!)''' | ||
===[https://community.pcgamingwiki.com/files/file/1331-silent-hill-3-pc-fix-by-steam006/ Silent Hill 3 PC Fix by Steam006]=== | ===[https://community.pcgamingwiki.com/files/file/1331-silent-hill-3-pc-fix-by-steam006/ Silent Hill 3 PC Fix by Steam006]=== |
Revision as of 00:15, 1 March 2020
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting, 60 FPS gameplay, and the ability to save at any time during the game.
- All fourteen of Heather's promotional outfits from the PlayStation 2 version are not present in the PC release.[1]
General information
Availability
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD.
- This game is not available digitally.
Essential improvements
Silent Hill 3 Widescreen Fix
- A D3D8 wrapper which adds some fixes and new features:
- Widescreen support (With proper Vert- scaling to hide off-screen characters in certain cutscenes)
- Disable cutscene letterboxing
- Native single core affinity
- Removes the fps fluctuation between 30 and 60 fps
- Correct the UI/ HUD width in widescreen (Through pillar-boxing)
- Removes the safe mode warning when closing the game through Alt-F4
- Fixes image deformation when rendering the game at higher resolutions
- Ability to change the status screen resolution
- Ability to change the depth of field resolution
- Ability to change the real time shadows resolution
- Ability to change the fog complexity
- Enables several SH2 references for new saves, a feature from sh3proxy
Nemesis2000's Widescreen fix for Silent Hill 3
- A D3D8 wrapper which adds enhanced fog effects (similar to Nemesis2000's SH2 fog fix), along with most fixes from the widescreen patch above.
- Not all fixes from the above patch seem to be included, eg. the UI/FPS fixes & SH2 references. (needs testing to be sure!)
Silent Hill 3 PC Fix by Steam006
- A fix which adds new features and fixes some bugs.
- Copy all the files to
<path-to-game>
- Configure the width and height and other options in
Silent_Hill_3_PC_Fix.ini
. - Start the game with
DLLInjector.exe
.
WSMSH3 by Metallist
- WSMSH3 is an unofficial mod which implements widescreen resolution support for the FMVs. This mod's FMVs however are based on the HD Collection's, not the original PlayStation 2 version.[2]
- The PC version's FMVs have a resolution of the FMVs 512х384 and not support widescreen resolution.
- The WSMSH3 by Metallist improves the quality and upscales the resolution of the FMVs.
Skip intro videos
Delete data from files[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\savedata\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedata\[Note 1] |
Video settings
- Rendering resolution is actually internal framebuffer resolution. Use Widescreen Fix to customize.
- It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.
Field of view (FOV)
Use FOV Hack[4] |
---|
Notes
|
Input settings
Controller support
- A fix is required for the game to recognize XInput Right Stick, LT/RT, LS/RS and D-pad when assigning controls.
- Force feedback emulation can also be enabled for XInput controllers.
Use XInput Plus[5][6] |
---|
|
Use Steam Input to bind the triggers to keyboard presses.[7][8] |
---|
|
Audio settings
Mute on focus lost
Set mute in background[citation needed] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | Fan translation, download. | |||
Brazilian Portuguese | Fan translation, download. | |||
Spanish | ||||
Russian | Retail only. Patch for digital release here. |
Issues unresolved
Forcing anti-aliasing
- If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).[citation needed]
- Post-process AA (FXAA, MLAA) works as intended (best compatibility in conjunction with the D3D9-11 wrappers).
Issues fixed
Motion trails
- The light sources affected by bloom leaves long dark motion trails on screen when camera is moving.
Turn off the fullscreen smoothing filter[citation needed] |
---|
Notes
|
Frame rate fluctuation
- Frame rate may fluctuate between 30 and 60 FPS.
- Both solutions won't work properly with low FPS. Minimal FPS must be at least 50+.[9]
FPS fluctuation fix[citation needed] |
---|
|
Force single core affinity[citation needed] |
---|
|
Low resolution Depth of Field
Custom DOF resolution[citation needed] |
---|
|
Low resolution Shadows
Custom shadows resolution[citation needed] |
---|
|
Windows 10 white border
Fix fullscreen issues[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium III or AMD Athlon 1 GHz | Intel Pentium 4 or AMD Athlon 1.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | Nvidia GeForce3 Ti AMD Radeon 8500 | Nvidia GeForce4 Ti Nvidia GeForce FX |
Sound (audio device) | DirectX compatible sound card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Silent Hill 3 Costumes - Silent Hill Memories
- ↑ Verified by User:AmethystViper on 2020-02-22
- The FMVs from this mod exhibits the same errors and replaced voice-overs from the HD Collection. Spoiler alert: this is evident by a mid-game not featuring the same voice-over and performance from the original PlayStation 2 version.
- ↑ Verified by User:AmethystViper on 2020-02-22
- Can confirm this fix is able to skip the intro splash screens and videos without crashing the game.
- ↑ Racer_S Hacks | WSGF
- ↑ [REQ] Provide Controller config for Silent hill 2+3 · Issue #191 · ThirteenAG/WidescreenFixesPack - last accessed on 2017-01-21
- ↑ Verified by User:SavvyKat on 2018-10-13
- Tested options for the Right Stick to fix issues regarding the need to use the mouse to use search mode to its full potential.
- ↑ If you add SH3 as a non-steam game on steam you can just bind the keyboard keys onto the triggers... - last accessed on 2020-02-19
- ↑ Verified by User:Infogram on 2020-02-19
- XInput Plus had no effect for me, but adding SH3 to steam and binding the triggers to keyboard bindings allowed me to use them in-game.
- ↑ New features · Issue #1 · 07151129/sh3proxy