Difference between revisions of "SOMA"
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===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | {{ii}} The | + | {{ii}} All gameplay elements are locked to 60 FPS. This includes physics, puzzles, player movement, input and most animations. This limit can be removed, but will only affect particles and some animations.<ref>{{Refurl|url=https://steamcommunity.com/app/999220/discussions/0/4227150602816394630/|title=Troubleshooting FAQ / Support / How to report Bugs|snippet=The reason for the cap is due to how physics works in the engine, and to keep that predictable and stable. You can however uncouple rendering from the FPS cap, but some things will not be updated in more than 60FPS.|date=2020-10-22}}</ref><ref>{{Refcheck|user=Litbeep|date=2020-10-27|comment=Email from Peter Wester (engine programmer): "All the gameplay is run at 60 fps. This means physics, puzzles, player movement, mouse/kb/gamepad input and some animations. The only things that can be unlocked are particles, some animations and texture animations"}}</ref> |
− | {{Fixbox|description=Remove FPS cap | + | {{Fixbox|description=Remove FPS cap|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>{{P|uid}}_user_settings.cfg</code> with a text editor. | # Open <code>{{P|uid}}_user_settings.cfg</code> with a text editor. | ||
− | # | + | # Change <code>LimitFPS="true"</code> to <code> "false"</code>. |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Revision as of 16:06, 6 November 2020
Developers | |
---|---|
Frictional Games | |
macOS (OS X) | Aaron Melcher |
Linux | Aaron Melcher |
Engines | |
HPL Engine 3 | |
Release dates | |
Windows | September 22, 2015 |
macOS (OS X) | September 22, 2015 |
Linux | September 22, 2015 |
Reception | |
Metacritic | 84 |
OpenCritic | 83 |
IGDB | 81 |
Key points
- Vsync may cause performance issues due to a lack of triple buffering.[1] Force triple buffering externally to fix this.
- Game is very well optimized, even for low end computers with intel integrated graphics.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Discord | ||||
Epic Games Store | DRM-free when launched directly from executable.[3] | |||
GOG.com | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | Also includes DRM-free version |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Soma\Main\ |
macOS (OS X) | ~/Library/Application Support/Frictional Games/Soma/ |
Linux | $XDG_DATA_HOME/frictionalgames/Soma/Main/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Soma\Main\<user-id>\ |
macOS (OS X) | ~/Library/Application Support/Frictional Games/Soma/<user-id>/ |
Linux | $XDG_DATA_HOME/frictionalgames/Soma/Main/<user-id>/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Discord | ||
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
High frame rate
- All gameplay elements are locked to 60 FPS. This includes physics, puzzles, player movement, input and most animations. This limit can be removed, but will only affect particles and some animations.[4][5]
Remove FPS cap |
---|
|
Input settings
DualShock 4 Button Mod
Use DualShock 4 Button Mod[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Fan translation, download. | |||
Portuguese | ||||
Russian | Fan voice-over by «GamesVoice». | |||
Spanish |
VR support
Devices | State | Notes | |
---|---|---|---|
Tobii Eye Tracking | Supports: Affect AI at Gaze, Affect Environment at Gaze, Extended View - Eye & Head Tracking, Flashlight Control, Zoom at Gaze. |
Issues fixed
- Frictional Games has put together a troubleshooting guide for SOMA
Low frame rate or fluctuation with Vsync enabled
- Frame rate may fluctuate between full and half refresh rate values.
Set triple buffering[1] |
---|
|
Super Sampling
Mouse Viewport is smaller than the DSR/VSR resolution
Check "Disable display scaling on high DPI settings"[citation needed] |
---|
|
Restart the game after setting the desired DSR/VSR resolution[citation needed] |
---|
SLI not working
Set 'MULTICHIP_OGL_OPTIONS (0x209746C1)' to '0x00000002'[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.3 | [6] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Remove the crosshair
Remove the crosshair[9] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | Intel Core i3 AMD A6 2.4 GHz |
Intel Core i5 AMD FX |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GT 240 AMD Radeon HD 5570 1 GB of VRAM | Nvidia GeForce 480 AMD Radeon HD 5970 2 GB of VRAM |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | |
Processor (CPU) | Intel Core i3 2.4 GHz | Intel Core i5 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GT 240 AMD Radeon HD 5570 1 GB of VRAM | Nvidia GeForce 480 AMD Radeon HD 5970 2 GB of VRAM |
- 32-bit systems are not supported.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Major Linux distribution from 2014 | |
Processor (CPU) | Intel Core i3 AMD A6 2.4 GHz |
Intel Core i5 AMD FX |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GT 240 AMD Radeon HD 5570 1 GB of VRAM | Nvidia GeForce 480 AMD Radeon HD 5970 2 GB of VRAM |
- 32-bit systems are not supported.
References
- ↑ 1.0 1.1 Vsync/FPS issues :: SOMA General Discussions
- ↑ Verified by User:Ultragamer2004 on 2020-06-06
- Got 30 fps on highest possible settings at 1600*900 screen resolution on my Late-2014 Mac mini.
- ↑ Verified by User:Baronsmoki on 2019-10-31
- ↑ Troubleshooting FAQ / Support / How to report Bugs - last accessed on 2020-10-22
- "The reason for the cap is due to how physics works in the engine, and to keep that predictable and stable. You can however uncouple rendering from the FPS cap, but some things will not be updated in more than 60FPS."
- ↑ Verified by User:Litbeep on 2020-10-27
- Email from Peter Wester (engine programmer): "All the gameplay is run at 60 fps. This means physics, puzzles, player movement, mouse/kb/gamepad input and some animations. The only things that can be unlocked are particles, some animations and texture animations"
- ↑ jens (Frictional Games): SOMA Troubleshooting Guide - last accessed on December 10, 2017
- ↑ Games using Newton - last accessed on March 3, 2018
- ↑ Cite error: Invalid
<ref>
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- ↑ PC Version - A couple helpful tweaks : soma