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Difference between revisions of "Rune"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Configuration file(s) location: updated template usage)
(Updating references for fixed issues and video settings.)
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'''Key points'''
 
'''Key points'''
{{ii}} GameSpy online server browser has stopped working due to [[GameSpy]] services being shut down.<ref>[http://2kgam.es/2KOnlineMigration 2K Online Server Migration from GameSpy Technology – 2K Support]</ref> See [[#Manual server replacement for shut-down GameSpy servers|manual server replacement]] to replace the GameSpy servers.
+
{{ii}} GameSpy online server browser has stopped working due to [[GameSpy]] services being shut down.<ref>{{Refurl|url=http://support.2k.com/hc/en-us/articles/201967707-2K-Online-Server-Migration-from-GameSpy-Technology|title=2K Online Server Migration from GameSpy Technology – 2K Support|date=October 8, 2016}}</ref> See [[#Manual server replacement for shut-down GameSpy servers|manual server replacement]] to replace the GameSpy servers.
 
{{--}} Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see [[#Low frame-rate on Windows 8 and later|low frame-rate fix]] to address the frame-rate problem.
 
{{--}} Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see [[#Low frame-rate on Windows 8 and later|low frame-rate fix]] to address the frame-rate problem.
  
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===Skip intro videos (Rune Classic)===
 
===Skip intro videos (Rune Classic)===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Comment out the video file|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Comment out the video file|ref=<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Tested by commenting out the "Video=Intro.ogv" line from Rune Classic's Rune.ini file and video was skipped.}}</ref>}}
#Open the {{file|Rune.ini}} file found under <code>{{p|game}}\System</code> with a text editor.
+
# Open the {{file|Rune.ini}} file found under <code>{{p|game}}\System</code> with a text editor.
#Find the line <code>Video=</code> under the "[URL]" section and comment out the line with an apostrophe (e.g. <code>'Video=Intro.ogv</code>).
+
# Find the line <code>Video=</code> under the "[URL]" section and comment out the line with an apostrophe (e.g. <code>'Video=Intro.ogv</code>).
#Save the changes (File → Save or {{key|Ctrl|S}}). The game should instantly take you to the main menu.
+
# Save the changes. The game should instantly take you to the main menu.
 
}}
 
}}
  
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{{Game data/row|Linux|}}
 
{{Game data/row|Linux|}}
 
}}
 
}}
{{ii}} <code>SaveX.usa</code> files are used for the single-player campaign. Files <code>0</code>-<code>8</code> are used for the game's nine save slots; <code>Save9.usa</code> is used to restart at the beginning of a level; <code>Save10.usa</code> is used for Rune Classic's checkpoints.
+
{{ii}} <code>Save*.usa</code> files are used for the single-player campaign. Files <code>0</code>-<code>8</code> are used for the game's nine save slots; <code>Save9.usa</code> is used to restart at the beginning of a level; <code>Save10.usa</code> is used for Rune Classic's checkpoints.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
Line 116: Line 116:
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = See [[#Windowed|Windowed]].
+
|windowed notes            = Can be toggled with {{key|Alt|Enter}} or using the console command <code>ToggleFullscreen</code>.<br />The game can also launch in windowed mode by setting "StartFullscreen" to <code>False</code> in the Advanced Options menu under Display.
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Run in windowed mode in your native resolution and use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].<ref name="amethystviper">Tested by [[User:AmethystViper|AmethystViper]]</ref>
+
|borderless windowed notes  = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=}}</ref>
 
|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anisotropic filtering can also be hacked through video card settings.
 
|anisotropic notes          = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anisotropic filtering can also be hacked through video card settings.
Line 126: Line 126:
 
|vsync notes                = Can be found under the Advanced Options menu under Rendering for the selected renderer. For the Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>. For the Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>.
 
|vsync notes                = Can be found under the Advanced Options menu under Rendering for the selected renderer. For the Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>. For the Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = The default Direct3D renderer causes low frame-rate in fullscreen on Windows 8 or later. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and later|DDRAW.dll]] for Rune Classic.
+
|60 fps notes              = The default Direct3D renderer causes low frame-rate in fullscreen on Windows 8 and 8.1. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and 8.1|DDRAW.dll]] for Rune Classic.
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = No frame-rate cap.<ref>Tested by [[User:AmethystViper|AmethystViper]], using the console command "stat fps" without V-Sync</ref>
+
|120 fps notes              = No frame-rate cap.<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Measured the frame-rate using the "stat fps" console command without V-sync and frame-rate was above 120 FPS.}}</ref>
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
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# Save the file and launch the game.
 
# Save the file and launch the game.
 
}}
 
}}
 
===[[Glossary:Windowed|Windowed]]===
 
Windowed and fullscreen mode be toggled with {{key|Alt|Enter}} or using the console command <code>ToggleFullscreen</code> (this command can also be mapped on keyboard). The game can also launch in windowed mode by setting "StartFullscreen" to <code>False</code> in the Advanced Options menu under Display.
 
  
 
==Input settings==
 
==Input settings==
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==Issues fixed==
 
==Issues fixed==
===Low frame-rate on Windows 8 and later===
+
===Low frame-rate on Windows 8 and 8.1===
{{ii}} Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and later due to poor implementation of older Direct3D support.
+
{{ii}} Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.}}</ref>
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Use the Unreal Engine Direct3D 9 or 10 renderer|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Use the Unreal Engine Direct3D 9 or 10 renderer|ref=<ref>{{Refcheck|user=AmethystViper|date=August 3, 2015|comment=Ran Rune on Windows 8.1 in fullscreen with the Direct3D 9 and 10 renderers and frame-rate was not affected.}}</ref>}}
 
{{ii}} This only works on the original versions of Rune and Halls of Valhalla expansion.
 
{{ii}} This only works on the original versions of Rune and Halls of Valhalla expansion.
 
# Download the [http://www.cwdohnal.com/utglr/ Direct3D 9] or [http://kentie.net/article/d3d10drv/ Direct3D 10] renderers from the links provided.
 
# Download the [http://www.cwdohnal.com/utglr/ Direct3D 9] or [http://kentie.net/article/d3d10drv/ Direct3D 10] renderers from the links provided.
Line 307: Line 304:
 
}}
 
}}
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Use a modified DDRAW.dll|ref=<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=484569919 How to run in 60 FPS on Windows 8.1] - Steam Community Guide</ref>}}
+
{{Fixbox/fix|Use a modified DDRAW.dll|ref=<ref>{{Refurl|url=http://steamcommunity.com/sharedfiles/filedetails/?id=484569919 How to run in 60 FPS on Windows 8.1|title=Steam Community Guide|date=October 8, 2016}}</ref>}}
 
{{ii}} This fix is for Rune Classic as it does not support third-party renderers.
 
{{ii}} This fix is for Rune Classic as it does not support third-party renderers.
 
# Download the [http://community.pcgamingwiki.com/files/file/579-windows-881-ddraw-fps-fix/ modified DDRAW.dll].
 
# Download the [http://community.pcgamingwiki.com/files/file/579-windows-881-ddraw-fps-fix/ modified DDRAW.dll].
Line 313: Line 310:
 
}}
 
}}
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Run in borderless fullscreen|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Run in borderless fullscreen windowed|ref=<ref>{{Refcheck|user=AmethystViper|date=July 21, 2015|comment=Used Borderless Gaming on Rune Classic on Windows 8.1 and frame-rate was not affected when in borderless fullscreen windowed.}}</ref>}}
 
Download and install [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].
 
Download and install [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].
 
}}
 
}}
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===Slow download speed in online multiplayer===
 
===Slow download speed in online multiplayer===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Increase download speed settings in Rune.ini and User.ini|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Increase download speed settings in Rune.ini and User.ini|ref=<ref>{{Refcheck|user=AmethystViper|date=May 10, 2016|comment=Modified the game's setting of 2000 NetSpeed to 50000 and noticed a substantial difference in downloading speed.}}</ref>}}
 
# Open <code>Rune.ini</code> and <code>User.ini</code> found under <code>{{p|game}}\System</code> with a text editor.
 
# Open <code>Rune.ini</code> and <code>User.ini</code> found under <code>{{p|game}}\System</code> with a text editor.
 
# Press {{key|Ctrl|F}} and search for <code>NetSpeed</code> and <code>LanSpeed</code> in both files, then change the values of these settings to a higher number (e.g. 50000).
 
# Press {{key|Ctrl|F}} and search for <code>NetSpeed</code> and <code>LanSpeed</code> in both files, then change the values of these settings to a higher number (e.g. 50000).
# Save the changes (File → Save or {{key|Ctrl|S}}). Now try starting or joining a multiplayer game, the download speed should now become faster.
+
# Save the changes. Now try starting or joining a multiplayer game, the download speed should now become faster.
 
}}
 
}}
  
 
===Rune crashes when accessing server list===
 
===Rune crashes when accessing server list===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Replace the expired runegame.com website|ref=<ref>[http://steamcommunity.com/app/210950/discussions/0/357285562497078092/ Steam Community Discussions - Game crashes while loading serverlist], last accessed May 10, 2016</ref>}}
+
{{Fixbox/fix|Replace the expired runegame.com website|ref=<ref>{{Refurl|url=http://steamcommunity.com/app/210950/discussions/0/357285562497078092/|title=FIX Game crashes while loading serverlist - Steam Community Discussions for Rune Classic|date=May 10, 2016}}</ref>}}
 
1. Open <code>Rune.ini</code> and add this code at the bottom of the file:
 
1. Open <code>Rune.ini</code> and add this code at the bottom of the file:
 
<pre>[RBrowser.RBrowserUpdateServerLink]
 
<pre>[RBrowser.RBrowserUpdateServerLink]
Line 402: Line 399:
 
|minVRAM  = 8 MB
 
|minVRAM  = 8 MB
 
|minOGL  =  
 
|minOGL  =  
|minDX    = 7.0<ref>[http://www.mobygames.com/game/windows/rune/techinfo Rune on MobyGames] - System requirements for Windows</ref>
+
|minDX    = 7.0<ref>{{Refurl|url=http://www.mobygames.com/game/windows/rune/techinfo Rune on MobyGames|title=Rune for Windows (2000) Tech Info - MobyGames|date=October 8, 2016}}</ref>
 
|minSM    =  
 
|minSM    =  
 
|minaudio = DirectX compatible sound card (EAX and A3D supported)
 
|minaudio = DirectX compatible sound card (EAX and A3D supported)
Line 428: Line 425:
 
|OSfamily = Mac OS
 
|OSfamily = Mac OS
  
|minOS    = Mac OS 9.0<ref>[http://www.mobygames.com/game/macintosh/rune/techinfo Rune on MobyGames] - System requirements for Macintosh</ref>
+
|minOS    = Mac OS 9.0<ref>{{Refurl|url=http://www.mobygames.com/game/macintosh/rune/techinfo|title=Rune for Macintosh (2000) Tech Info - MobyGames|date=October 8, 2016}}</ref>
 
|minCPU  = PowerPC G3
 
|minCPU  = PowerPC G3
 
|minCPU2  =  
 
|minCPU2  =  
 
|minRAM  = 128 MB
 
|minRAM  = 128 MB
 
|minHD    = 400 MB
 
|minHD    = 400 MB
|minGPU  = Hardware accelerated video card with OpenGL support<ref>[http://www.amazon.com/Rune-Mac/dp/B00004ZB7K Amazon.com's product description of Rune for Macintosh]</ref>
+
|minGPU  = Hardware accelerated video card with OpenGL support<ref>{{Refurl|url=http://www.amazon.com/Rune-Mac/dp/B00004ZB7K|title=Product description of Rune for Macintosh - Amazon|date=October 8, 2016}}</ref>
 
|minGPU2  =  
 
|minGPU2  =  
 
|minGPU3  =  
 
|minGPU3  =  
Line 464: Line 461:
 
|OSfamily = Linux
 
|OSfamily = Linux
  
|minOS    = Kernel 2.2.x and glibc-2.1<ref>[http://www.lokigames.com/products/rune/ Loki Software's product page for Rune] - Linux system requirements</ref>
+
|minOS    = Kernel 2.2.x and glibc-2.1
|minCPU  = Intel Pentium II 300MHz
+
|minCPU  = Intel Pentium II 300MHz<ref>{{Refurl|url=http://www.lokigames.com/products/rune/|title=Rune Overview - Loki Software|date=October 8, 2016}}</ref>
 
|minCPU2  =  
 
|minCPU2  =  
 
|minRAM  = 64 MB
 
|minRAM  = 64 MB

Revision as of 19:32, 8 October 2016

Template:Infobox game/row/linporter
Rune
Rune cover
Developers
Human Head Studios
Publishers
Gathering of Developers
Engines
Unreal Engine 1
Release dates
Windows November 18, 2000
Mac OS (Classic) 2000
Linux June 21, 2001
Rune on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Key points

GameSpy online server browser has stopped working due to GameSpy services being shut down.[1] See manual server replacement to replace the GameSpy servers.
Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see low frame-rate fix to address the frame-rate problem.

General information

Official game site
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Regular or Rune Gold.
DRM: SafeDisc disc check; see Run without the CD.
Mac OS
Windows
Linux
GOG.com
DRM-free
Rune Classic. Also comes with Rune Gold.
Windows
Steam
Icon overlay.png
Rune Classic.
Windows

Version differences

Rune Gold is the base game along with the Halls of Valhalla expansion.
Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately or restored using Rune Extended.

DLC and expansion packs

Name Notes
Rune: Halls of Valhalla Stand-alone multiplayer expansion pack that adds new multi-player modes and skins.
Mac OS
Windows
Linux

Essential improvements

Modifications

Unreal Engine Direct3D 9 Renderer

The Unreal Engine Direct3D 9 renderer is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.

Unreal Engine Direct3D 10 Renderer

The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future-proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems.

Run without the CD

Instructions

Skip intro videos (Rune Classic)

Instructions

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1]
Rune.ini is used for the game's general settings such as video, audio, network settings, and controller sensitivity. User.ini stores keybindings and gameplay-related settings. Default.ini and DefUser.ini are used in case the aforementioned files are deleted and their default settings can be restored.
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1]
Save*.usa files are used for the single-player campaign. Files 0-8 are used for the game's nine save slots; Save9.usa is used to restart at the beginning of a level; Save10.usa is used for Rune Classic's checkpoints.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

Instructions

Input settings

In-game key map settings.
In-game key map settings.
In-game general control settings.
In-game general control settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
16 Versus
Online play
16 Versus
GameSpy services have been shut down;[2] see GameSpy for workarounds.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 7777
UDP 7777
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Low frame-rate on Windows 8 and 8.1

Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.[3]
Instructions
Instructions
Instructions

Manual server replacement for shut-down GameSpy servers

Instructions

Slow download speed in online multiplayer

Instructions

Rune crashes when accessing server list

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 7, 9, 10 To add in Direct3D 9 or 10 support, see Unreal Engine Direct3D 9 or Direct3D 10 renderer.
OpenGL
Required Mac OS and Linux; optional for Windows.
Glide 2.4 Rune Gold only.
Software renderer
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Linux
Mac OS (Classic)

Middleware

Middleware Notes
Audio OpenAL
Multiplayer GameSpy GameSpy servers were shut down in March 2015.

Rune Extended

Rune Extended is a mod for Rune Classic that re-implements the cut levels into the single-player campaign. It is recommended to back up your Maps folder before applying this mod. Loading a save file from a map that has be replaced can cause issues.

System requirements

Rune, Rune: Halls of Valhalla, and Rune Gold

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME, NT, 2000[4]
Processor (CPU) Intel Pentium II, Celeron 300MHz
AMD K6-2 300MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 88 MB
Video card (GPU) DirectX compatible video card
8 MB of VRAM
DirectX 7.0[5] compatible
Sound (audio device) DirectX compatible sound card (EAX and A3D supported)
Other Supported video modes: Direct3D, Glide, OpenGL, S3 MeTal, Software.
Mac OS
Minimum
Operating system (OS) Mac OS 9.0[6]
Processor (CPU) PowerPC G3
System memory (RAM) 128 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) Hardware accelerated video card with OpenGL support[7]
6 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Kernel 2.2.x and glibc-2.1
Processor (CPU) Intel Pentium II 300MHz[8]
System memory (RAM) 64 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) XFree86 3.3.5 (Glide)
8 MB of VRAM
Sound (audio device) 16-bit compatible sound card; OSS compatible
Other Halls of Valhalla expansion pack requires the base game

Rune Classic

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) DirectX 7 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 2K Online Server Migration from GameSpy Technology – 2K Support - last accessed on October 8, 2016
  2. Pricing | GameSpy Technology
  3. Verified by User:AmethystViper on October 8, 2016
    Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.
  4. Rune Windows manual, page 12
  5. Rune on MobyGames Rune for Windows (2000) Tech Info - MobyGames - last accessed on October 8, 2016
  6. Rune for Macintosh (2000) Tech Info - MobyGames - last accessed on October 8, 2016
  7. Product description of Rune for Macintosh - Amazon - last accessed on October 8, 2016
  8. Rune Overview - Loki Software - last accessed on October 8, 2016