Difference between revisions of "Rune"
From PCGamingWiki, the wiki about fixing PC games
m (→Configuration file(s) location: updated template usage) |
(Updating references for fixed issues and video settings.) |
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'''Key points''' | '''Key points''' | ||
− | {{ii}} GameSpy online server browser has stopped working due to [[GameSpy]] services being shut down.<ref> | + | {{ii}} GameSpy online server browser has stopped working due to [[GameSpy]] services being shut down.<ref>{{Refurl|url=http://support.2k.com/hc/en-us/articles/201967707-2K-Online-Server-Migration-from-GameSpy-Technology|title=2K Online Server Migration from GameSpy Technology – 2K Support|date=October 8, 2016}}</ref> See [[#Manual server replacement for shut-down GameSpy servers|manual server replacement]] to replace the GameSpy servers. |
{{--}} Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see [[#Low frame-rate on Windows 8 and later|low frame-rate fix]] to address the frame-rate problem. | {{--}} Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see [[#Low frame-rate on Windows 8 and later|low frame-rate fix]] to address the frame-rate problem. | ||
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===Skip intro videos (Rune Classic)=== | ===Skip intro videos (Rune Classic)=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Comment out the video file|ref={{ | + | {{Fixbox/fix|Comment out the video file|ref=<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Tested by commenting out the "Video=Intro.ogv" line from Rune Classic's Rune.ini file and video was skipped.}}</ref>}} |
− | #Open the {{file|Rune.ini}} file found under <code>{{p|game}}\System</code> with a text editor. | + | # Open the {{file|Rune.ini}} file found under <code>{{p|game}}\System</code> with a text editor. |
− | #Find the line <code>Video=</code> under the "[URL]" section and comment out the line with an apostrophe (e.g. <code>'Video=Intro.ogv</code>). | + | # Find the line <code>Video=</code> under the "[URL]" section and comment out the line with an apostrophe (e.g. <code>'Video=Intro.ogv</code>). |
− | #Save the changes | + | # Save the changes. The game should instantly take you to the main menu. |
}} | }} | ||
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{{Game data/row|Linux|}} | {{Game data/row|Linux|}} | ||
}} | }} | ||
− | {{ii}} <code> | + | {{ii}} <code>Save*.usa</code> files are used for the single-player campaign. Files <code>0</code>-<code>8</code> are used for the game's nine save slots; <code>Save9.usa</code> is used to restart at the beginning of a level; <code>Save10.usa</code> is used for Rune Classic's checkpoints. |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Can be toggled with {{key|Alt|Enter}} or using the console command <code>ToggleFullscreen</code>.<br />The game can also launch in windowed mode by setting "StartFullscreen" to <code>False</code> in the Advanced Options menu under Display. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=}}</ref> |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anisotropic filtering can also be hacked through video card settings. | |anisotropic notes = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anisotropic filtering can also be hacked through video card settings. | ||
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|vsync notes = Can be found under the Advanced Options menu under Rendering for the selected renderer. For the Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>. For the Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>. | |vsync notes = Can be found under the Advanced Options menu under Rendering for the selected renderer. For the Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>. For the Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = The default Direct3D renderer causes low frame-rate in fullscreen on Windows 8 | + | |60 fps notes = The default Direct3D renderer causes low frame-rate in fullscreen on Windows 8 and 8.1. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and 8.1|DDRAW.dll]] for Rune Classic. |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = No frame-rate cap.<ref> | + | |120 fps notes = No frame-rate cap.<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Measured the frame-rate using the "stat fps" console command without V-sync and frame-rate was above 120 FPS.}}</ref> |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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# Save the file and launch the game. | # Save the file and launch the game. | ||
}} | }} | ||
− | |||
− | |||
− | |||
==Input settings== | ==Input settings== | ||
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==Issues fixed== | ==Issues fixed== | ||
− | ===Low frame-rate on Windows 8 and | + | ===Low frame-rate on Windows 8 and 8.1=== |
− | {{ii}} Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and | + | {{ii}} Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.}}</ref> |
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Use the Unreal Engine Direct3D 9 or 10 renderer|ref={{ | + | {{Fixbox/fix|Use the Unreal Engine Direct3D 9 or 10 renderer|ref=<ref>{{Refcheck|user=AmethystViper|date=August 3, 2015|comment=Ran Rune on Windows 8.1 in fullscreen with the Direct3D 9 and 10 renderers and frame-rate was not affected.}}</ref>}} |
{{ii}} This only works on the original versions of Rune and Halls of Valhalla expansion. | {{ii}} This only works on the original versions of Rune and Halls of Valhalla expansion. | ||
# Download the [http://www.cwdohnal.com/utglr/ Direct3D 9] or [http://kentie.net/article/d3d10drv/ Direct3D 10] renderers from the links provided. | # Download the [http://www.cwdohnal.com/utglr/ Direct3D 9] or [http://kentie.net/article/d3d10drv/ Direct3D 10] renderers from the links provided. | ||
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}} | }} | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Use a modified DDRAW.dll|ref=<ref> | + | {{Fixbox/fix|Use a modified DDRAW.dll|ref=<ref>{{Refurl|url=http://steamcommunity.com/sharedfiles/filedetails/?id=484569919 How to run in 60 FPS on Windows 8.1|title=Steam Community Guide|date=October 8, 2016}}</ref>}} |
{{ii}} This fix is for Rune Classic as it does not support third-party renderers. | {{ii}} This fix is for Rune Classic as it does not support third-party renderers. | ||
# Download the [http://community.pcgamingwiki.com/files/file/579-windows-881-ddraw-fps-fix/ modified DDRAW.dll]. | # Download the [http://community.pcgamingwiki.com/files/file/579-windows-881-ddraw-fps-fix/ modified DDRAW.dll]. | ||
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}} | }} | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Run in borderless fullscreen|ref={{ | + | {{Fixbox/fix|Run in borderless fullscreen windowed|ref=<ref>{{Refcheck|user=AmethystViper|date=July 21, 2015|comment=Used Borderless Gaming on Rune Classic on Windows 8.1 and frame-rate was not affected when in borderless fullscreen windowed.}}</ref>}} |
Download and install [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. | Download and install [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. | ||
}} | }} | ||
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===Slow download speed in online multiplayer=== | ===Slow download speed in online multiplayer=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Increase download speed settings in Rune.ini and User.ini|ref={{ | + | {{Fixbox/fix|Increase download speed settings in Rune.ini and User.ini|ref=<ref>{{Refcheck|user=AmethystViper|date=May 10, 2016|comment=Modified the game's setting of 2000 NetSpeed to 50000 and noticed a substantial difference in downloading speed.}}</ref>}} |
# Open <code>Rune.ini</code> and <code>User.ini</code> found under <code>{{p|game}}\System</code> with a text editor. | # Open <code>Rune.ini</code> and <code>User.ini</code> found under <code>{{p|game}}\System</code> with a text editor. | ||
# Press {{key|Ctrl|F}} and search for <code>NetSpeed</code> and <code>LanSpeed</code> in both files, then change the values of these settings to a higher number (e.g. 50000). | # Press {{key|Ctrl|F}} and search for <code>NetSpeed</code> and <code>LanSpeed</code> in both files, then change the values of these settings to a higher number (e.g. 50000). | ||
− | # Save the changes | + | # Save the changes. Now try starting or joining a multiplayer game, the download speed should now become faster. |
}} | }} | ||
===Rune crashes when accessing server list=== | ===Rune crashes when accessing server list=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Replace the expired runegame.com website|ref=<ref> | + | {{Fixbox/fix|Replace the expired runegame.com website|ref=<ref>{{Refurl|url=http://steamcommunity.com/app/210950/discussions/0/357285562497078092/|title=FIX Game crashes while loading serverlist - Steam Community Discussions for Rune Classic|date=May 10, 2016}}</ref>}} |
1. Open <code>Rune.ini</code> and add this code at the bottom of the file: | 1. Open <code>Rune.ini</code> and add this code at the bottom of the file: | ||
<pre>[RBrowser.RBrowserUpdateServerLink] | <pre>[RBrowser.RBrowserUpdateServerLink] | ||
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|minVRAM = 8 MB | |minVRAM = 8 MB | ||
|minOGL = | |minOGL = | ||
− | |minDX = 7.0<ref> | + | |minDX = 7.0<ref>{{Refurl|url=http://www.mobygames.com/game/windows/rune/techinfo Rune on MobyGames|title=Rune for Windows (2000) Tech Info - MobyGames|date=October 8, 2016}}</ref> |
|minSM = | |minSM = | ||
|minaudio = DirectX compatible sound card (EAX and A3D supported) | |minaudio = DirectX compatible sound card (EAX and A3D supported) | ||
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|OSfamily = Mac OS | |OSfamily = Mac OS | ||
− | |minOS = Mac OS 9.0<ref> | + | |minOS = Mac OS 9.0<ref>{{Refurl|url=http://www.mobygames.com/game/macintosh/rune/techinfo|title=Rune for Macintosh (2000) Tech Info - MobyGames|date=October 8, 2016}}</ref> |
|minCPU = PowerPC G3 | |minCPU = PowerPC G3 | ||
|minCPU2 = | |minCPU2 = | ||
|minRAM = 128 MB | |minRAM = 128 MB | ||
|minHD = 400 MB | |minHD = 400 MB | ||
− | |minGPU = Hardware accelerated video card with OpenGL support<ref> | + | |minGPU = Hardware accelerated video card with OpenGL support<ref>{{Refurl|url=http://www.amazon.com/Rune-Mac/dp/B00004ZB7K|title=Product description of Rune for Macintosh - Amazon|date=October 8, 2016}}</ref> |
|minGPU2 = | |minGPU2 = | ||
|minGPU3 = | |minGPU3 = | ||
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|OSfamily = Linux | |OSfamily = Linux | ||
− | |minOS = Kernel 2.2.x and glibc-2.1<ref> | + | |minOS = Kernel 2.2.x and glibc-2.1 |
− | + | |minCPU = Intel Pentium II 300MHz<ref>{{Refurl|url=http://www.lokigames.com/products/rune/|title=Rune Overview - Loki Software|date=October 8, 2016}}</ref> | |
|minCPU2 = | |minCPU2 = | ||
|minRAM = 64 MB | |minRAM = 64 MB |
Revision as of 19:32, 8 October 2016
Template:Infobox game/row/linporter
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Gathering of Developers | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 18, 2000 |
Mac OS (Classic) | 2000 |
Linux | June 21, 2001 |
Warnings
Key points
- GameSpy online server browser has stopped working due to GameSpy services being shut down.[1] See manual server replacement to replace the GameSpy servers.
- Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see low frame-rate fix to address the frame-rate problem.
General information
- Official game site
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Regular or Rune Gold. DRM: SafeDisc disc check; see Run without the CD. |
|||
GOG.com | Rune Classic. Also comes with Rune Gold. | |||
Steam | Rune Classic. |
Version differences
- Rune Gold is the base game along with the Halls of Valhalla expansion.
- Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately or restored using Rune Extended.
DLC and expansion packs
Name | Notes | |
---|---|---|
Rune: Halls of Valhalla | Stand-alone multiplayer expansion pack that adds new multi-player modes and skins. |
Essential improvements
Modifications
Unreal Engine Direct3D 9 Renderer
- The Unreal Engine Direct3D 9 renderer is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.
Unreal Engine Direct3D 10 Renderer
- The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future-proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems.
Run without the CD
Instructions |
---|
Skip intro videos (Rune Classic)
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1] |
-
Rune.ini
is used for the game's general settings such as video, audio, network settings, and controller sensitivity.User.ini
stores keybindings and gameplay-related settings.Default.ini
andDefUser.ini
are used in case the aforementioned files are deleted and their default settings can be restored.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1] |
-
Save*.usa
files are used for the single-player campaign. Files0
-8
are used for the game's nine save slots;Save9.usa
is used to restart at the beginning of a level;Save10.usa
is used for Rune Classic's checkpoints.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus |
||
Online play | 16 | Versus GameSpy services have been shut down;[2] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | See manual GameSpy server replacement. | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Low frame-rate on Windows 8 and 8.1
- Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.[3]
Instructions |
---|
Instructions |
---|
Instructions |
---|
Manual server replacement for shut-down GameSpy servers
Instructions |
---|
Slow download speed in online multiplayer
Instructions |
---|
Rune crashes when accessing server list
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9, 10 | To add in Direct3D 9 or 10 support, see Unreal Engine Direct3D 9 or Direct3D 10 renderer. |
OpenGL | Required Mac OS and Linux; optional for Windows. | |
Glide | 2.4 | Rune Gold only. |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy | GameSpy servers were shut down in March 2015. |
Rune Extended
- Rune Extended is a mod for Rune Classic that re-implements the cut levels into the single-player campaign. It is recommended to back up your Maps folder before applying this mod. Loading a save file from a map that has be replaced can cause issues.
System requirements
Rune, Rune: Halls of Valhalla, and Rune Gold
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, NT, 2000[4] | |
Processor (CPU) | Intel Pentium II, Celeron 300MHz AMD K6-2 300MHz |
Intel Pentium III 450MHz AMD Athlon 450MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 88 MB | 650 MB |
Video card (GPU) | DirectX compatible video card 8 MB of VRAM DirectX 7.0[5] compatible | Nvidia GeForce AMD Radeon 3dfx Voodoo5 |
Sound (audio device) | DirectX compatible sound card (EAX and A3D supported) | |
Other | Supported video modes: Direct3D, Glide, OpenGL, S3 MeTal, Software. |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | Mac OS 9.0[6] | |
Processor (CPU) | PowerPC G3 | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | Hardware accelerated video card with OpenGL support[7] 6 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Kernel 2.2.x and glibc-2.1 | |
Processor (CPU) | Intel Pentium II 300MHz[8] | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | XFree86 3.3.5 (Glide) 8 MB of VRAM | XFree86 4.x (OpenGL) |
Sound (audio device) | 16-bit compatible sound card; OSS compatible | |
Other | Halls of Valhalla expansion pack requires the base game |
Rune Classic
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | 1 GHz | 2 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (210950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 2K Online Server Migration from GameSpy Technology – 2K Support - last accessed on October 8, 2016
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:AmethystViper on October 8, 2016
- Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.
- ↑ Rune Windows manual, page 12
- ↑ Rune on MobyGames Rune for Windows (2000) Tech Info - MobyGames - last accessed on October 8, 2016
- ↑ Rune for Macintosh (2000) Tech Info - MobyGames - last accessed on October 8, 2016
- ↑ Product description of Rune for Macintosh - Amazon - last accessed on October 8, 2016
- ↑ Rune Overview - Loki Software - last accessed on October 8, 2016
Categories:
- Windows
- Mac OS
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)