Difference between revisions of "Quake II"
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==Source Ports== | ==Source Ports== | ||
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. | Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. | ||
− | * [http://www.markshan.com/knightmare/ 3.24] This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | + | * [http://www.markshan.com/knightmare/ 3.24] - This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. |
− | * [http://www.r1ch.net/stuff/r1q2/ R1Q2] Source port that focuses on the multiplayer aspect of the game. | + | * [http://www.r1ch.net/stuff/r1q2/ R1Q2] - Source port that focuses on the multiplayer aspect of the game. |
− | * [http://www. | + | * [http://www.markshan.com/knightmare/ KMQuake II] - An enhanced source port. Allows for customization of textures, game interface etc. |
− | * [https://github.com/flibitijibibo/LWJake2 LWJake2] A LWJGL-based source port focusing on compatibility and bugfixes. | + | * [https://github.com/flibitijibibo/LWJake2 LWJake2] - A LWJGL-based source port focusing on compatibility and bugfixes. |
− | * [http://jdolan.dyndns.org/trac/wiki/Quetoo Quetoo] Another source port which adds support for Linux and FreeBSD. Only for people who know what they're doing. | + | * [http://jdolan.dyndns.org/trac/wiki/Quetoo Quetoo] - Another source port which adds support for Linux and FreeBSD. Only for people who know what they're doing. |
− | * [http://www.yamagi.org/quake2/ Yamagi Quake II] An "enhanced client" focusing mainly on bug- and code-fixes. | + | * [http://www.yamagi.org/quake2/ Yamagi Quake II] - An "enhanced client" focusing mainly on bug- and code-fixes. |
* [http://forums.steampowered.com/forums/showthread.php?t=1756937 Ultimate Quake II Patch] Designed for the Steam version of Quake II but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. | * [http://forums.steampowered.com/forums/showthread.php?t=1756937 Ultimate Quake II Patch] Designed for the Steam version of Quake II but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. | ||
+ | * [https://github.com/fruitz-of-dojo/Quake2/releases Fruitz of Dojo Quake II] - A Cocoa port of the engine, it allows Quake II to be played on modern Macs. | ||
==Essential improvements== | ==Essential improvements== |
Revision as of 14:37, 7 February 2014
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
Publishers | |
Activision | |
Engines | |
id Tech 2 | |
Release dates | |
Windows | December 9, 1997 |
Mac OS (Classic) | 1997 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source Ports
- Runs well on low-end hardware
- Small but hardcore community[citation needed]
- Easy to mod
- The Steam Version lacks the Soundtrack, but this can be fixed.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Steam Users' Forums - The Steam forums for the Quake series.
- FAQ on Steam forums - A starting point for new Quake II players.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.
Availability
- This game can also be played on OS X and Linux using a source port.
Mission Pack: Ground Zero
Mission Pack: The Reckoning
Source Ports
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.
- 3.24 - This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use.
- R1Q2 - Source port that focuses on the multiplayer aspect of the game.
- KMQuake II - An enhanced source port. Allows for customization of textures, game interface etc.
- LWJake2 - A LWJGL-based source port focusing on compatibility and bugfixes.
- Quetoo - Another source port which adds support for Linux and FreeBSD. Only for people who know what they're doing.
- Yamagi Quake II - An "enhanced client" focusing mainly on bug- and code-fixes.
- Ultimate Quake II Patch Designed for the Steam version of Quake II but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback.
- Fruitz of Dojo Quake II - A Cocoa port of the engine, it allows Quake II to be played on modern Macs.
Essential improvements
Patches
3.20. Latest official patch.
3.24. Unofficial patch that focuses on bugfixes and minor tweaks.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anisotropic filtering (AF)
It is not built in, but forcing it through graphics drivers should work.
Anti-aliasing (AA)
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work.
Vertical sync (Vsync)
The game is capped at 90 fps. To fix this, create a text-file in C:\Program Files (x86)\id Software\Quake2\baseq2\
then add the line cl_maxfps "120"
(or whatever you want the maximum fps to be) and save it as autoexec.cfg
. You can also force V-sync through graphics drivers control panel.
Input settings
Audio settings
Issues fixed
No music playback
The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.
If you prefer to use the original engine you can download the soundtrack from the Steam forums. Either burn a new CD from the image file or use a CD emulator like WinCDEmu to mount the image.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | Pentium 90 MHz | Pentium 133 MHz |
System memory (RAM) | ||
Hard disk drive (HDD) | 25 MB | 400 MB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.